Can I utterly destroy the character? Of course I can. At that point, though, it's no longer the character I wanted to play, so there's no point in continuing to play in that game.
man... what a hill to die on.
That's not a choice I have to make. Instead, I chose to find people that enjoy the same kind of game that I like, which is what everyone should be doing. Trying to play D&D with a group of people who want different things out of the game is a recipe for disaster.
cool... just don't come to other tables with the excuse "I know I just messed up our weekly game, but it's what my fictional sheet of paper would do."
Nothing I said suggests that the DM run two separate games.
right, I understand that but below you show a great example of "If your character is going to do his own thing...make him an NPC and make a character more in line with the table"
One for me and one for everyone else. Some splitting of the party, different goals, different reactions to what is happening is what I'm talking about.
me too (although spliting the party is part of it). IF in real life you were with a group of people doing things that you could not bring yourself to do I am sure you would leave... your character will sooner or later (I ask for sooner at my table) do the same (again see your example below)
If my character reveres nature and its grand beasts, and the group has to kill the great white stag of the forest for the local lord, he is going to stand with the stag. One way or another he's going to find a way to keep it alive. He's not suddenly going to be okay with hunting down and killing that stag.
Okay, so in your example the rest of the party is doing something your character doesn't like (kill the stag). I assume you have discussed this like adults (god don't make me regreat that assumtion) but the group is going against what your character will do. At this point the choice is A) change your character in some compromise (Example: as long as we use all the parts of the stag it is okay and part of the cirle of life)
B) cause a disruption in the game where you wish to continue to play the character "as is" and go agains tthe party at least in the short term
c) change your character by having this character say "I wont be apart of this" leave (maybe even become an NPC antagonist for this arc and be an enemy to fight) and bring in a character that can work with the group
D) convince the others to side with you
E) I doubt there is an E but maybe some gadual change form one of the above...
in our games we do not allow the choice of B. At all. When it happens we end the session and talk out of game about options A, C and D... and the dreaded F JUST S/O with a new campaign.
If something like that is going to get my PC rendered an NPC, then I'm not going to continue to play with that DM anyway, so by all means, make him an NPC.
well in this case it isn't a 'DM' it is a group of DMs that play togather that all are roughly on the same page... I don't know why "this isn't a good fit" seems okay to walk away from all campaigns but not "this isn't a good fit" means walk away from 1 character to make a new one?