Evilhalfling
Adventurer
My campaign is similar to S'mon's in that
3rd PC's are at best known by a few dozen people for having great potential.
9th PC's are real world heroes who have completed several adventures, are relatively well known in their land, and possibly hold noble status.
12th PC's are famous across the continent, their accomplishments are being sung across the land, and they work in concert with Kings, Queens, and others in power.
NPCs use a slightly different scale, as most are built with lower stats, and less money for personal equipment.
1st-2nd NPC mostly apprentices, new recruits, or assistants
3rd-5th NPC Journyemen/small town crafters, merchants,and vetrens
6th-9th NPC craftmasters, merchant lords, and guard captains
10th-12th famous specialists, the very old, important people in cities
13th+ Rulers, Patriarchs of each god, Heads of kingdom wide guilds
at about 10th lvl plus adventures slow down, things that actually challanege this level of power become more rare. The last time PCs reached this level they were saddled with lots of responsibities, land holding, building groves and political intrigue. They were responsible for creating one kingdom while almost starting a civil war in a second. I also have one or two NPC groups of this status, and they too shake kingdoms with thier (infrequent) adventures.
I also disagree with 20th lvl commoners, they top out at 10th lvl - I adjust the DMG demographics by rolling the levels, then removing the top commoner (if over 9th)
My world is lower level in scope, because I have only 2 metropolisis and only a handful of large cities, and the size of the base of operations has twice been a large town. One small country lacked anyone capable of casting raise dead.
3rd PC's are at best known by a few dozen people for having great potential.
9th PC's are real world heroes who have completed several adventures, are relatively well known in their land, and possibly hold noble status.
12th PC's are famous across the continent, their accomplishments are being sung across the land, and they work in concert with Kings, Queens, and others in power.
NPCs use a slightly different scale, as most are built with lower stats, and less money for personal equipment.
1st-2nd NPC mostly apprentices, new recruits, or assistants
3rd-5th NPC Journyemen/small town crafters, merchants,and vetrens
6th-9th NPC craftmasters, merchant lords, and guard captains
10th-12th famous specialists, the very old, important people in cities
13th+ Rulers, Patriarchs of each god, Heads of kingdom wide guilds
at about 10th lvl plus adventures slow down, things that actually challanege this level of power become more rare. The last time PCs reached this level they were saddled with lots of responsibities, land holding, building groves and political intrigue. They were responsible for creating one kingdom while almost starting a civil war in a second. I also have one or two NPC groups of this status, and they too shake kingdoms with thier (infrequent) adventures.
I also disagree with 20th lvl commoners, they top out at 10th lvl - I adjust the DMG demographics by rolling the levels, then removing the top commoner (if over 9th)
My world is lower level in scope, because I have only 2 metropolisis and only a handful of large cities, and the size of the base of operations has twice been a large town. One small country lacked anyone capable of casting raise dead.