the entire bluff does not work in a DM only world... that bluff only works in a world where the DM is ok with players coming up with silly plans. It is also the founder of this game and rpgs in general... so I belive that there is no way to separate there games from tradition, because they started the traditions.So, his character said a business existed that didn't actually exist and which the player had no expectation under the game rules would exist. His player didn't say that a fictional business, that hadn't previously been part of the game world, was real and his character was an employee or owner, nor was the GM forced by the player nor obligated through some rule of player authorial control to add the idea of said business to his setting. Just because some GM, even one of the first GMs, did something that seemed similar to a storytelling game element doesn't mean it was part of the rules at that point in RPG development.
Story telling games grew out of RPGs... They took 1 part of RPGs and made it the most important part of there games (to different extents.) However the basic part of story telling games where in traditional RPGs from the beginning, or else what did they grow out of? Now both RPGs and Story telling games (and two types of larping) all grew from the base RPG/D&D and they grew wide and far and now make up a huge spectrum each let alone toghater... but they all started as BD&D
Naw, chocolate cake isn't a lime popsicle because chocolate cake has sugar and lime popsicles have sugar. No one has said that two types of games cannot share any of the same or similar elements. The crux of this discussion is that player authorial control over setting was not an integral part of (trad?) RPGs but rather players affected the setting through their characters.
the problem is in this example suger IS player authorial control... Suger is in a lot of things, including cake (Trad rpg)
yes, wargameing was the start, but when Dave and Gary made a smaller game about taking on the role of one character instead of units, they DID create a game with a variable amount of player authorial control... and that game was the first rpg... D&DI should point out that neither LARPing nor wargaming require player authorial control over setting to be honored by a GM.