innerdude
Legend
You are reminding me why I gave up on point buy systems.
I was gonna say, "Thanks for reminding me why I gave up on D&D / d20 altogether."
You are reminding me why I gave up on point buy systems.
it works using magecraft's system.![]()
Does it? I'm skimming his system, but it seems highly complex; I'm having a hard time figuring it out.
That said, it can be made to work in Eclipse too...
So 693 CP, with -190 CP worth of cost-savings, brings you down to a grand total of 503 CP, almost exactly on target!
You are reminding me why I gave up on point buy systems.
yep, the character i posted uses exactly the 215 points allowed.
eh, i'd rather be able to make the character work the way the system intends rather than optimizing.but thanks anyway.
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...you'd be better off trimming back your build somewhat, so that it's not quite such an overpowered mix of barbarian, bard, and monk all melded together.
based on popular opinion of these classes, such a mix doesn't seem to be unreasonable.
or maybe i should just be a fighter/monk gestalt.![]()
In other words, can you walk me through the numbers?
Well, the "intention" of a class-based system is to constrain the available choices into class-based packages, so as to keep characters in various niches and, ostensibly, to preserve "balance" between them. The whole point of using a point-buy system is that it's more open than that. If you were worried about what the d20 System in general (or Pathfinder in particular) intended for you to do, why are you using a point-buy system to make a character more powerful than what the standard classes offer, after all?
I'm guessing that that popular opinion is largely from the internet echo-chamber of how well these classes function (e.g. "they're just tier 4's! Why bother playing them?!" or something to that effect). To which I'd say the answer to why bothering to play them is "because how 'powerful' they are isn't really related to how much fun you'll have."
Certainly, we can all agree that being fun to actually play - rather than theory-craft - is what the game really intends.
yep:
d12 hd (50 cp)
strong bab (25 cp)
all strong saves (16 cp)
barbarian's skill points and class skills (43 cp)
simple and martial weapons (25 cp)
sneak attack (21 cp)
wisdom to ac (4 cp; 1 cp x 4 for being acquired at level 1)
fast movement (4 cp; 1 cp x 4 for being acquired at level 1)
evasion (4 cp; 1 cp x 4 for being acquired at level 2)
uncanny dodge (4 cp; 1 cp x 4 for being acquired at level 4)
bard spellcasting (19 cp)
that's 215 cp.![]()
is it really more powerful? it doesn't get many class features, like the fighter's bonus feats, the rogue's rogue talents, the barbarian's rage, or the monk's supernatural abilities.
and even if it more powerful than the standard classes, without full spellcasting it's still underpowered according to the min-maxers.