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Character Submission Thread

IronWolf

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Looks like another submission got mis-posted back at the social group. Should we / can we lock that thread with a final message to check here?

I didn't see a lock option when I logged in with the Judge account. I did add a message to both the New Character and Approval thread directing them to this forum. Hopefully that helps a bit!

Spread the word folks that we have this forum. GMs making a brief mention in an OOC portion of their game threads might be nice as well to be sure everyone knows about our new home.
 

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Satin Knights

First Post
Reviewing Davian:
First off, hello and welcome to the forum.
A) I did a lot of cleanup and reformatting to remove the left to right scroll bars and substituting the actual values for Misc placeholders.
B) Since the character is small, he has only 3/4 the carrying capacity. But, since you are small, all your possessions you have weigh 1/2 as much. It balances out that you are at the max of a light load. Your coin purse should slow you down, but we don't count the weight of the money you are carrying. ;)
C) I removed the spells section as a rogue doesn't need it. If you add a class that does need it, it is easy to add back in.
D) Davian has Int 13, giving him one bonus language and linguistics which gives him a second. So, you still have two languages to choose.
E) The character gets two traits from the APG Chapter 8:Traits or LPF traits. They have to be chosen from two different groups. Ie. Combat, Social, Magic, Faith, etc.
F) The INT bonus is +1. Fixed.
G) Fixed several skills and marked the untrained class skills with *.
H) Finances were off by nine silver. Fixed.
Background: good.

I am really surprised you are going with rolling HP at every level. If you take the Max-2, you are guaranteed 75%, while rolling will average at 50%. To my knowledge, only one other character has rolled for HP our of the 100+ we have.


I could fix many things, but you still need to choose two languages and two traits. Therefore, I cannot give you your approval yet.
 

Rolyat58

First Post
Hi all, sorry about all the mistakes, this is my first Pathfinder character ever made and it's been years since I've played 3.5 so I'm a little rusty. :p Also for the rolling that's just how I've always done things. I would've rolled stats as well if that was allowed haha, I just enjoy the randomness, makes my character feel more organic IMO. Also this is my first time playing a small character so I didn't really know the size conversions very well, my apologies on that too. However, I plan to rectify all these mistakes very shortly so that I may get to gaming as soon as possible. :)
 

perrinmiller

Adventurer
Huh, I missed the bit about cost of living and places to live during my restricted availability.

Alright, I will need to tweak some things yet, thanks guys. I will post again tonight after I have made the changes.
 

Satin Knights

First Post
After a second review of Davian, I tweaked weapons a bit, but all looks good.

I hereby give Davian his first APPROVAL for play. The second review and approval can come from any player as only one needs to come from one of the seven judges. (I am one)
 

perrinmiller

Adventurer
I fixed those other mistakes. Thanks, Jkasen. Hopefully that is the last of the things I copied from other sheets that I forgot/missed changing.

In light of the "oops" on leaving out some Dervish Dancer's features replacing Bardic Knowledge, I reworked my equipment and spent another DMC to get some more money. I replaced the cloak for a protection ring since her AC was too low. The finances need to double-checked again by the 2nd Judge, please.

I cleaned up the skills too, reflecting the conditional equipment bonuses. Even though she has the books and such, there might be times where she cannot use them. ;)

Lastly, I expanded her background's more recent history and added in that apartment.

Cythera e'Kiernan

Submitted for final approval.
 

jkason

First Post
Feedback on Davian

Weapons Stats

* Since you've added a notation for your PBS bonus, it might be helpful to also list your sneak attack damage in the block as a note, perhaps just at the end like you did with the Save vs. Fear notation in the block above.

Skills

* You should probably note somewhere the Trapfinding bonus to Perception vs. traps.

* Disable Device is one of the two thief-y skills. In Pathfinder, it's not just for traps, but also picking locks. The trapfinding bonus makes it even better. And since you can't use it at all unless you have at least a rank in it, I might suggest pulling a point from elsewhere and giving it to DD.

* Unlike the AC and attack modifiers, the size modifiers to intimidate are subjective. You only take -4 against creatures that are Medium or larger, so I'd nix out that particular modifier from the general list, myself.

I don't really consider any of these to be broken so much as subjective, so I went ahead and gave Davian his second approval. Have fun!
 

jkason

First Post
Second pass on Cythera

Basic Info

* XP should be 16360 with the extra DM you spent. Fixed.

Equipment

* I have total encumberance at 81.5, not 82.5. Fixed.


* I can't get the money to work out for me. I thought at first it was because you were exempting gear of 1 gp or lower for the wealth level, but it still doesn't work on my end. I see you with 272.15 gold remaining if I just add everything + wealth/apartment. If I exempt purchases that are individually 1 gp or less (and if you're doing that, I think listing nothing or an asterisk for the cost would probably clarify that), I still only get 293.18 remaining.

I didn't touch your treasure total for now, since I wasn't sure if it was just an oversight in not updating the remaining gold or if I'm missing something.
 

Satin Knights

First Post
The preferred method for not tracked items is to put a 'NT' in the cost field. That way, it should be obvious.

---

The size penalty on Davian's intimidate was my editing. I will go fix it, because, yeah, it is subjective. I added the Locate Traps in the preferred way, and cleared the Disable Device since it is trained only. jkason is right, you should shift a skill point into it.
 
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Satin Knights

First Post
On Cythera:
A) Go squeeze the dodge bonus in on the CMD. It also applies.
B) While battle dancing, your speed goes to 40'. You should probably note that in the combat stats section.
 

perrinmiller

Adventurer
I can't get the money to work out for me. I thought at first it was because you were exempting gear of 1 gp or lower for the wealth level, but it still doesn't work on my end. I see you with 272.15 gold remaining if I just add everything + wealth/apartment. If I exempt purchases that are individually 1 gp or less (and if you're doing that, I think listing nothing or an asterisk for the cost would probably clarify that), I still only get 293.18 remaining.

I didn't touch your treasure total for now, since I wasn't sure if it was just an oversight in not updating the remaining gold or if I'm missing something.
I was not taking any of those items for free with the cost of living. I figure that's a recent development. But I did go back and add 10 more charges to her CLW wand and zeroed out the Trail Rations, since it is unlikely those are purchased before her apartment.

I have income at 17340gp
I ran a calculator over the expenses twice and got the same number: 124.95 gp remaining. (It was 273.95 before my last two changes)

Last time the Charm?
Cythera
 


perrinmiller

Adventurer
Thanks. :)
There is a reason two Judges are required, it takes that many eyes to ensure everything is right. If I had done a better job, there would have been less mistakes to catch. ;)
 

jbear

First Post
Submitting Maui for approval: Maui (jbear1979) - Living Pathfinder RPG Wiki

I would like to understand how Animal Companions are judged to work by most DM members of LPF, especially judges before anything is finalised.

Question 1) In battle how would my animal companion behave if I fail a Hnadle Animal check to have it attack an enemy?

Question 2) I have increased Maui's AComp's Intelligence to 4 via Eye for Talent alternative human racial feature to make up for Maui's very low CHarisma (and hence very poor ability to Handle Animal). Does that mean I can control my animal comp with similar freedom as a summoner controls its Eidolon? We are comraddes in arms and work together as a trained fighting team, the cheetah making intelligent decisions in a fight and responding in an intelligent manner to my actions/words?

This is a fairly big inversion (IMO) in order to make the AComp non-useless at low levels, so I'd like to know that it will achieve the desired effect before Maui and Taniwha are set in stone.

I'm open, to any suggestions [MENTION=93930]Systole[/MENTION] tips, advice, clarifications, opinions, crititcism :)

Cheers!
J
 

jkason

First Post
Haven't looked at any stats yet, but throwing my two cents in on these:

Question 1) In battle how would my animal companion behave if I fail a Hnadle Animal check to have it attack an enemy?

In general, I'd go simple: if you fail your check, the animal doesn't do anything (your cat flops to the ground and begins grooming or stares at you blankly as you fail to use a hand signal it recognizes), or if it's in immediate physical danger, I might have it double move to flee the danger.

Question 2) I have increased Maui's AComp's Intelligence to 4 via Eye for Talent alternative human racial feature to make up for Maui's very low CHarisma (and hence very poor ability to Handle Animal). Does that mean I can control my animal comp with similar freedom as a summoner controls its Eidolon?

It's my understanding that once an animal companion gains a 3 or higher intelligence, you aren't Handling it any more. You're talking to it. From the srd: "Any creature capable of understanding speech has a score of at least 3." I suppose someone might contend you have to spend one of his skill points on Linguistics so the cheetah knows Common, but personally I think burning your bonus feat on the Int bump seems like plenty of tax to pay.
 

Satin Knights

First Post
Paizo's Blog states that you have to use handle animal no matter how intelligent it is. I hate the ruling. At the time it came out, I had an ape with 3 Int and Share Language cast upon it daily. It could read sign posts, but still was limited to the tricks listed in the book of which Flank is not one.
 

jkason

First Post
That ... hurts my head. I suppose this is Paizo's version of the upper INT limit in 3.5 (if I remember rightly, you couldn't boost an animal companion above 2 in 3.5 because then it wasn't a creature of the Animal type and instantly stopped being an animal companion), but it just seems ... arbitrary. And muddy, really. INT free opens up all skills and feats, but still chains the creature's ability to function to a single skill roll on the druid's part? Weird.

I'm all for making a proposal to change this for LPF if we need to, myself.
 

jbear

First Post
Groan* It seems like the animal companion druid suffers from MADness having to rely on CHArisma to Handle its AComp. It needs the class feature to change it to Wisdom (which doesn't seem illogical).

I see why I see so many Summoner characters in the Inn and very few Druids ...

I know my vote counts for naught but if it did count I'd vote for this issue to be looked at :)
 

jbear

First Post
Anyone have thoughts on this? Maui is about to go on an adventure so I'd love to finalise him and have him approved.

How about for now I adjust Maui's Strength down and CON down and bump his CHA for now up to 10 so I don't receive a penalty to Handle Animal. I would have replaced a trait to boost handle Animal but there seems to only be Pioneer which is off limits...

With that done I'll leave Taniwha's INT at 4 and assume he understands me when I speak to him. How many tricks does an animal with 4 INT know?

I'll say that Maui is finalised but hold the right to change him around if the circumstances change if a ruling is made.

Does that sound alright?

Anyone have any spare time to check Maui over for approval? I'm bound to have made mistakes. :) Thanks to anyone who can. I imagine this is a busy time for all what with Xmas sneaking up and fast!

2 People have this to say about it: http://www.enworld.org/forum/pathfi...14820-how-handle-druids-animal-companion.html

Edit: Actually perhaps it isn't as big of an issue as I thought. Its only DC 10 to Handle an Animal. I thought the training DCs were the scores needed to Handle it for those tricks (eg DC 20 to attack). Even with 7 CHA MAui only needs a 4 or better to handle Taniwha, a more than acceptable chance of failure which I'm sure will lead to much amusement (but not too often).

I've decided not to mess with his INT for now as I'm unclear as to the effect that will have. I can always raise his INT to 3 at lvl 4 once this has been clarified. For now I'll just put a +2 in Strength to help out Taniwha's trip attack (because CMB is what I roll for Trip attack right? And that is with STR even with Weapon Finesse, right?)

Sorry for all the hassle and [MENTION=6666968]Satin Knights[/MENTION] thanks for the adjustments you have been making to Maui :)
 
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Satin Knights

First Post
I hate double stat dump characters as a personal pet peeve. It seems rather obvious that a cat or dog would ignore a dumb, cruel master unless the master is the only source of good food or the master has beaten it in the last hour. If Maui was a barbarian, I would expect those stats. But, a druid has to be able to sweet talk his animal friend. So, I would suggest going with the plan to mellow the stats out. Right now you have to roll a 4 to get it to do the tricks it does know, and 19 to follow other orders.

It is possible to stay with your current stats. Taking Skill Focus (Handle Animal) instead of Toughness would give you a +9 or automatic success for DC 10 to perform trained tricks. It would only be other orders that Taniwha would belligerently ignore you about. But then, a cat normally would ignore you.

Optimization wise, putting Taniwha's +2 in Dex, and keeping him small at 4th level is more useful than Int or Str. Stack Precise Strike and an +0 amulet of mighty fists of shock and he starts to hit very often with ok damage. When Taniwha reaches 4th level, you can raise his Int then. You will have access to the second level Share Language spell then. At that time, you can speak to him with him fully understanding you. And that spell is a 24 hour buff to Taniwha's vocabulary.

Reviewing other pieces:
A) Nature sense gives a +2 to survival which you had on perception. Moved and fixed.

Maui is WAITING on design decisions
 

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