Herobizkit
Adventurer
I'm debating on running a one- to three-shot Pathfinder adventure to help my new 3.5 group get a feel for the updated (and vastly improved) rules. There will be three players for certain, maybe four.
I came up with this concept while walking to work. It is completely unrealistic, but could be creatively explained.
My concept borrows the character swapping mechanic from the PS2 video game Final Fantasy X.
I would have each player create two characters (to better learn two classes) and choose one as their "active" character. During combat, on their turn, they may "swap" their active PC for their passive PC as a free action, but only before the PC takes any action otherwise.
I realize that clever players will find a way to manipulate this ability, but it's basically a tutorial with a short and finite end, so whoop de doo.
Please Evaluate And Critique Honestly (PEACH).
I came up with this concept while walking to work. It is completely unrealistic, but could be creatively explained.
My concept borrows the character swapping mechanic from the PS2 video game Final Fantasy X.
I would have each player create two characters (to better learn two classes) and choose one as their "active" character. During combat, on their turn, they may "swap" their active PC for their passive PC as a free action, but only before the PC takes any action otherwise.
I realize that clever players will find a way to manipulate this ability, but it's basically a tutorial with a short and finite end, so whoop de doo.

Please Evaluate And Critique Honestly (PEACH).