S
Sunseeker
Guest
Tailoring a game to the players' interests as stated at campaign creation time is quite different from tailoring a game to the PCs. For one thing, PCs don't predate the campaign world under normal circumstances.
I won't disagree there, but tailoring a world to player desires is certainly going to bring you closer to their PCs than not doing so. If the party's key words are "Fun, adventure, a good romp, slapstick and "Miguel and Tullio'." I suspect you're going to have much less powerful PCs than if their key words were "weath, power, adventure, seeing the lamentations of their women and fun". This is assuming of course that noone decides to be Captain SelfishPants and bring something completely out-of-line with what was discussed between DM and party in Session 0.