S
Sunseeker
Guest
Thank's for the quote. For what it's worth, that game ended up being Wild West Clockpunk Horror.
Sounds like the general setting for Deadlands, which I quite enjoyed myself.
Thank's for the quote. For what it's worth, that game ended up being Wild West Clockpunk Horror.
I'm tempted to write up a more in-depth response, but I do believe your post really says it all. We (power gamers of which I do consider myself one) do not need your approval. We would however generally appreciate a reduction in the amount of vitriol we regularly receive when we make our preferences known. Of course, that's a two-way street, but you cannot predicate a reduction in vitriol on a change in the way they play, though you can certainly predicate it on the attitude with which they play, to which I agree @shoak1's response was inappropriate. And no, I'm not directing this at you, you just happened to make the comment that triggered this post, but one would have to be blind to say that power-gaming and people who do it do not receive a much more raucous response from the gaming community than many other styles of play.
Oh, I dunno. I'm a natural powergamer* (as a player, which I don't get to do regularly but dream of often) and I mention it occasionally on these forums. I don't remember getting any serious pushback for it. Certainly nothing "raucous" has registered in my memory. Every once in a long while you'll run across someone who gets defensive because they think you're criticizing them for not powergaming, but that tends to be more "querulous" than "raucous", and it's rare anyway.
* My proof: when you hate, hate, hate clerics from a RP perspective with a burning passion, but you really want to someday make a Life Cleric 1/Enchanter X party tank because the synergies are so cool and interesting, and then find a way to rationalize away the "cleric" part as somehow "not really a real cleric like those stupid ones I hate"... face it man, you're a powergamer.
Self-optimization should be in-character for most adventurers. The ones who don't are just more likely to die.Sure, I can rationalize why my selfish, money-grubbing basically-a-merc-for-hire rogue had an existential crisis of faith (i've got a 5 page story written on why!) but it's in character for her to basically power-game herself.
Self-optimization should be in-character for most adventurers. The ones who don't are just more likely to die.
If your weretiger rogue/druid was experiencing a significant challenge against the threats at-hand, then a halfelf noble/bard would have had no chance!
Furthermore, I think we have to set aside Combat As War techniques, thinking outside the box, winning through roleplay/negotiation/making alliances/etc., and talk purely about combat challenges.
Self-optimization should be in-character for most adventurers. The ones who don't are just more likely to die.
If your weretiger rogue/druid was experiencing a significant challenge against the threats at-hand, then a halfelf noble/bard would have had no chance!
In other words by the players not attempting to play D&D at all?
So, in summary, mechanically sub-optimal characters are only a problem if the DM is ignoring the capability of the PCs when designing / running encounters, and the players are also ignoring the capabilities of the PCs when they decide what to do.
Depends on how the character views "self-optimization".Just a whimsical thought - should a low-Wis character be less good at self-optimisation?