Here's my submission, if you don't have your 6 players yet.
Arana Perivai: Elven Bard 3/Illusionist 1; CR 4; Medium Humanoid; HD 4d6; hp 13; Init +2; Spd 30’; AC 16 (touch 12, flat-footed 14); Atk +2 melee (1d8, longsword), +2 melee (1d4, silvered dagger), +5 ranged (1d8, masterwork longbow); SQ: Elven traits, cat familiar (named Fian); AL NG; SV Fort +0, Ref +5, Will +6; Str 11, Dex 14, Con 8, Int 14, Wis 13, Cha 16.
Description: Deep green eyes behind copper wire-framed spectacles and markedly pointed ears strangely complement finely chiseled elven features on her face. Functional jacket, belt, and breeches of more human styling, along with suede thigh high boots adorn a slim lithe figure. Even more function is the hint of fine metal mesh peeking out from beneath the jacket. In one her hands is a intricately carved lyre. All of this is crowned by a tight braid of golden hair that reaches her lower back.
History: Born the daughter of an elven warrior/sorceror hero, much responsibility was expected from Arana. Unlike some human communities, where most such duties would only fall upon the sons, Arana’s clan had looked to her to help rebuild the greatness of the Elven Golden Age. Her mother had died at child birth, leaving her education in the hands of her father. He was no little different from the others and instructed her from an early age in politics, the magical arts and swordplay. Unfortunate for him (and mayhaps, his clan), Arana was far more interested in the tales of distant lands, wandering aimlessly in the forest and her music. The only lessons she learned were those which allowed her to further her own pursuits.
While these pursuits were considered noble and acceptable for any common elf, much more was expected from Arana, the only child of a great hero. The more her father pushed her in proper studies, the more she escaped into other interests. Soon, this led to constant arguments and bitter disappointment on her father’s part. Eventually, she was saved from this dreaded existence when her father remarried and his new wife bore him twin sons. Seeing his chance to instill proper values into the two boys, Arana’s father poured his energies into raising his sons in a fitting manner from the very start. To remove any negative influence that Arana may have introduced, he sent her off to the Academy of Drell to pursue her own interests.
Skills & Feats: Bluff (4 ranks), Diplomacy (2 ranks), Gather Information (4 ranks), Knowledge (arcane) (2 ranks), Knowledge (nature) (2 ranks), Listen (4 ranks), Move Silently (4 ranks), Perform (6 ranks: flute, harp, lute, mandolin, pan pipes & pipe organ), Spellcraft (2 ranks), Use Magic Device (4 ranks); Alertness (when familiar is in contact), Scribe Scroll, Obscure Lore, Armor Proficiency(light, medium & shields), Weapon Proficiency (bows, long sword, rapier & simple), Spell Focus (illusion)
Languages: Common, Elven, Celestial, Draconic, Dwarven, Gnoll, Gnome, Goblin, Infernal, Sylvan
Possessions: arrows (20) in a quiver, backpack, bedroll, bullseye lantern, cold weather outfit, everburning sphere, explorer's outfit, finely wrought gold bracelet worth 50gp, flint and steel, good lock (on trunk), 3 healing salves, 2 inkpens, long sword, longbow (masterwork), lyre (masterwork), mithral chain shirt, noble outfit, scholar outfit, scroll - color spray (1st level), 3 scrolls - cure light wounds (1st level), scroll - erase (1st level), scroll - identify (1st level), scroll - jump (1st level), scroll - levitate (3rd level), scroll - lightning bolt (6th level), scroll - magic weapon (1st level), scroll - obscuring mist (2nd level), scroll - rope trick (4th level), scroll organizer, silk rope (50'), silver comb worth 20gp, silver moon-shaped earrings worth 5gp, silvered dagger, soap, spell component pouch, spellbook, steel mirror, tent, trunk, 2 vials of ink, waterskin, winter blanket; 3pp, 35gp, 6sp, 10cp
Bard Spells (per day 3/2; known 6/3): 0--dancing lights, ghost sound, light, mage hand, mending, prestidigation; 1--cure light wounds, silent image, sleep
Wizard Spells (restricted from abjuration; 4+s/2+s): 0--arcane mark, dancing lights (1), daze , detect magic (1), detect poison, disrupt undead (2), ghost sound, mage hand, mending, open/close, prestidigation, ray of frost, read magic (1); 1--change self (1), mount (1), spider climb (1), ventriloquism
Just changed my character a little bit. Restricted school, spell list and equipment have been altered.