Paul_Klein
Explorer
Something that bothers me with the d20 system (and probaby most systems I would imagine), is not that combat is unrealistic, but that it does not follow some cinematic rules.
By this, for the most part, I mean that character never suffer a big punch to the face, and fall on their ass in the process. Here's an example from my d20 modern campaign that really kinda burned me.
On of the PCs was standing in a helicopter, looking over the open door to see below them. Suddenly, someone who was hanging from one of the landing legs swung up into the helicopter, and in the process kicked the PC in the chest. The PC was unaware (thus, flat-footed), and caught totally by suprise.
Now, I felt that the PC should most definitly fall flat on his back from the shock and momentum of the kick. Unfortunatly, it's not covered in the rules. Yes, it would hamper the PC (he would need a move action to stand up), but it just makes more sense than him getting a massive, unexpected kick in the chest and simply remain standing.
I'm hope you understand what I'm trying to say here. What are your thoughts on this?
By this, for the most part, I mean that character never suffer a big punch to the face, and fall on their ass in the process. Here's an example from my d20 modern campaign that really kinda burned me.
On of the PCs was standing in a helicopter, looking over the open door to see below them. Suddenly, someone who was hanging from one of the landing legs swung up into the helicopter, and in the process kicked the PC in the chest. The PC was unaware (thus, flat-footed), and caught totally by suprise.
Now, I felt that the PC should most definitly fall flat on his back from the shock and momentum of the kick. Unfortunatly, it's not covered in the rules. Yes, it would hamper the PC (he would need a move action to stand up), but it just makes more sense than him getting a massive, unexpected kick in the chest and simply remain standing.
I'm hope you understand what I'm trying to say here. What are your thoughts on this?