Or, as I'm doing in an action-movie d20 Modern Game, have it be flavor text and skill checks.
If a character is on a bridge, and gets hit, he makes a balance check due to the narrow fighting space. If he fails, he has to make a Climb check to grab hold of the bridge railing. With two checks, it's rare for a PC to go plummeting off the bridge, but those Strong1/Tough1 guys go off like extras in an action movie.
A good hit might knock them down, but they roll with it and vault back to their feet as a free action (ie, no rules-based effect). If a bad guy trips them, that's the one time they fall flat and have to awkwardly push themselves back to their feet, because it was a deliberate trip attempt.
Another PC said that he wanted to do a flying tackle on somebody -- he wasn't interested in damage, just knocking the person down. He did an unarmed charge attack, and I had the bad guy make a balance check, DC 10+damage dealt, to remain standing, instead of taking nonlethal damage.
It's been a fun game so far in terms of having more creative combats. Will let you know how things go with it.
If a character is on a bridge, and gets hit, he makes a balance check due to the narrow fighting space. If he fails, he has to make a Climb check to grab hold of the bridge railing. With two checks, it's rare for a PC to go plummeting off the bridge, but those Strong1/Tough1 guys go off like extras in an action movie.
A good hit might knock them down, but they roll with it and vault back to their feet as a free action (ie, no rules-based effect). If a bad guy trips them, that's the one time they fall flat and have to awkwardly push themselves back to their feet, because it was a deliberate trip attempt.
Another PC said that he wanted to do a flying tackle on somebody -- he wasn't interested in damage, just knocking the person down. He did an unarmed charge attack, and I had the bad guy make a balance check, DC 10+damage dealt, to remain standing, instead of taking nonlethal damage.
It's been a fun game so far in terms of having more creative combats. Will let you know how things go with it.