silentspace
First Post
For the examples of being knocked down or knocked back, sounds like a variation on the massive damage rules would make sense. Like if you do over 25 pts damage you make a Fort DC 15 save or be knocked back or knocked down.
In high level campaigns, that would mean adding something like 20-30 dice rolls in each and every combat round.silentspace said:For the examples of being knocked down or knocked back, sounds like a variation on the massive damage rules would make sense. Like if you do over 25 pts damage you make a Fort DC 15 save or be knocked back or knocked down.
The Mirrorball Man said:In high level campaigns, that would mean adding something like 20-30 dice rolls in each and every combat round.
Not necessarily. If you take advantage of crit rolls, like I suggested, you're not adding any dice roll to the combat round, but you're adding some extra flexibility to the system.silentspace said:True, but if you want to include a mechanic for 'cinematic' falling down, its bound to take some extra work. And massive damage should scale anyway.![]()
Inconsequenti-AL said:It's one issue that doesn't quite add up in DnD. Because if it works like that, then surely magical healing doesn't make much sense? Cleric can fully heal a normal person with a spell, but the very same spell only 'heals' a small amount of 'near miss' on a heroic fighter? Perhaps their god hates people with lots of hit points.
I prefer not to think about it.
The Mirrorball Man said:Not necessarily. If you take advantage of crit rolls, like I suggested, you're not adding any dice roll to the combat round, but you're adding some extra flexibility to the system.
The problem is that D&D combat system is very detailed and complex, and of course it already has a mechanism for knocking down opponents (Bull Rush). Either you get rid of most combat rules, and replace them with common sense (if it seems appropriate that the player should have an extra attack, then have him get an extra attack, and to hell with attacks of opportunity), or your stick with most of the rules, and, I'm very sorry to say, common sense gets in the way more often than not.Pelenor said:I've got to agree with Trilobyte on this one. If it seems appropriate that the player should be knocked down then have them be knocked down.