Mezzer
First Post
It's really hard to suck in 4E unless you're purposely picking the worst options there are. If your definition of suck is not having any skill above +10 at first level, then there's really no point in discussing this.Runestar said:His point was more that the houserule seemed more like you were rewarding players for sucking, while punishing (indirectly) other players for playing effective characters.
Why exactly would it be a bad thing for a fighter to have a decent intimidate (to look at one example) even if he doesn't have a decent charisma? It's really easy to justify from a roleplaying perspective as well.Runestar said:The fighter with 10 cha likely chose to have 10cha because he wanted or was willing to forgo intimidate and concentrate on other stats which would give him an edge in combat, such as dex or con. As such, this seems all the more reason not to give him a bonus in intimidate. Conversely, if he opted to skip cha exactly because he knew that there would be a free nameless +3 skill bonus to make up for the deficiency, that too can be construed as a form of optimization. Especially when you consider that cha is normally a dump stat for fighters.
The dragonborn will still have a higher intimidate than the other fighter (or at the very least equal, but that's not pumping), he might have a much higher streetwise as well, and he's free to train more cha skills later on, maybe even multiclass into some powers that use charisma. Anyway you wanna look at it, there are benefits for him having a decent/high charisma, even if they might not be the most power-gamey benefits ever.Runestar said:On the other hand, the dragonborn who pumped cha for a good intimidate check is ironically, no better off than the fighter who dumped cha. Which seems to be making a mockery out of his efforts. Especially when there does not appear to be any background for the dragonborn which can compensate for the loss in stat points to his say, dex.
Something that never comes into play is a waste, especially if the reason for it not coming into play is the fact that one character can ace it without rolling; the others will never even bother trying, and he won't get the opportunity, which is hardly fun.Runestar said:IMO, until my skill check is high enough to be able to automatically pass any challenge without having to roll at all, there is no such thing as a useless or wasted bonus/boost to the relevant skill.![]()
And they won't even bother trying, which is the exact opposite of the concept 4E is trying to get across. Keep in mind you're not playing against the other PCs, you're playing with them.Runestar said:It may also penalize other players who did not get the benefit of the skill bonus (as may be the case for skills like stealth, which everyone has to make separately). Either way, you should still have an edge over the other players from a relative POV, in that even if your chances remain the same with the new heightened DCs, their chances will now have worsened by comparison.
And how do you think the intimidate monkey is gonna start feeling when he tries to intimidate someone from backing down in combat and the DM simply says that it doesn't work? I sincerely doubt most DMs want to handle half the NPCs surrendering every time, and it's much easier just to say no. Your view on the matter makes more sense when you take the DM out of the equation, which is a really great idea imo.Runestar said:That can be a good thing in itself. If for example, intimidate checks never come up exactly because one PC in the party is so good at it, then pumping intimidate has pretty much paid for itself, because by not having to make any such checks, it is tantamount to always succeeding/never failing at it. Compare this with the alternative, where you have a sub-par intimidate check, but had to make them on a regular basis, and thus had to deal with the downside of possibly failing.

This isn't a computer game in which everything is prescripted; it's the DMs migrane to have to work around every (skill monkey) issue that comes up, and lets face it, it's much easier to say "It doesn't work" than figuring out how to incorporate it every time.
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