Charge attacks and Tripping

Jhulae said:
Of course, most trip weapons (like the spiked chain) have range, so it's kind of a moot point.

"Most" is a little misleading :)

Reach weapons: Spiked Chain, Guisarme, Whip.
Ranged weapons: Bolas.
Non-reach weapons: Flail, Heavy Flail, Dire Flail, Halberd, Hooked Hammer, Kama, Scythe, Sickle.

-Hyp.
 

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I always hated how scythe and sickle can be used for tripping. If someone tried to trip an opponent with a scythe, he'd accomplish something much better: chopping the opponent's feet off.
 

Hypersmurf said:
I'm still not sure what you mean.

It looks quite clear that "hindered movement (such as difficult terrain or obstacles)" refers to the "Terrain and Obstacles" section on PHB p148 - conditions that cause each square to count as 2 spaces.

-Hyp.

You could be right. But that doesn't make sense logically to me. Wouldn't being tripped be at least as hindering as walking over rubble?

Edit: It's not really that clear. 'Such as' is 'e.g.', not 'i.e.'

"You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles)."
 
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Altamont Ravenard said:
If Person A doesn't want to get hit by Person B, he should ready a move out of the way... :\
And that's what he'll do after the trip attack (unless he's moved earlier in the round and doesn't get a 5 ft step.) It's easy to avoid a charging attacker if you're ready for him.
 

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