dave2008
Legend
But golems and skeletons and whatnot are incapable of fatigue, so it would seem like this new class wouldn't work against them. If you go back to the class working by building its own momentum, rather than exploiting the fatigue of others, then that's a different thing and those arguments are a lot harder to defend.
I support both ideas, but I personally see it as a tactical thing, not a physical thing. The longer the combat goes the more you (someone of this fictional class) see the opponents tendencies and how to exploit them. After a round or two you can unleash more devastating attacks because you have ascertain your opponents weaknesses.