Ok, so, I looked all over the interwebs for anyone else who has tried making a charging focused character for 4th edition, but to no avail. I am the leader of a party of 5 11th level characters, and so I decided to try Warlord for the first time. At first I was focused on high AC and healing a lot (because my group likes to get hit a lot). Then I noticed an interesting Power: Iron Dragon Charge. It's a daily that, after using it, allows you to let any other player charge the same target you charge as an immediate reaction. This enticed me, so I picked a few powers, feats, items, and a paragon path to make the character better.
Important Powers:
Inevitable Wave (Standard At Will Level 1)- Until the end of your next turn, any ally who charges the target deals extra damage equal to your int modifier. You can use this attack as part of a charge.
Iron Dragon Charge (Standard Daily Level 9)- Effect: Until the end of the encounter, an ally of your choice, within 5 squares of you, can charge a target you charge.
Goring Charge (Standard Encounter Racial)- Charge and make the following attack in place of a melee basic attack: Attack is Str + 4 vs AC(6 at 11th level, 8 at 21st level). Hit is 1d6 + str mod (2d6 at 11th level, and 3d6 at 21st) And target is knocked prone
Sweeping Gore (Standard Encounter Paragon) Charge and make the following attack in place of a melee basic attack: Attack is Str + 6 vs AC (8 at 21st level) and Hit is 2d10 + Str mod and target slides 2 squares.
Important Feats:
Scale Prof: (for the AC you're going to need from drawing OA all the time)
Greathorn: Increase Dice used in Goring charge from d6 to d8
Opportunity Gore: Use goring charge in place of a melee basic for opportunity attacks, but it doesn't spend the power (can use even if you've used it already this encounter)
Weapon Expertise (heavy blade): +1 feat bonus to attack rolls with heavy blade (+2 at 15, +3 at 25)
Weapon Focus (heavy blade): +1 feat bonus per tier to damage with heavy blade
Powerful Charge: +2 dam when charging and +2 to bullrushes
Impetuous Charger: Allies gain combat advantage against enemies you charge until the end of your next turn.
Paragon Path: Beastbloodied Minotaur Beastly Action: Immediately after you spend an action point to take an extra action, you can charge as a free action
Important Items:
Boots of the Mighty Charge: When charging, gain a +2 item bonus to speed. Also, as a daily item power, you can use any at will or encounter power in place of your standard melee attack.
Jousting Shield: Gain Resist 5 against opportunity attacks you provoke while charging.
Horned Helm: Your charge attacks deal an extra 1d6 damage.
+3 Vanguard longsword: deal an extra 1d8 damage on a successful charge.
Lastly, as a minotaur, I have heedless charge, which increases my ac vs OA while charging by 2.
So, here's the plan for a particularly hard encounter. My initiative is low so I'm usually last of the group to have a turn. When that occurs, I move 5 (speed -1 from the scale armour), and then I charge using Iron Dragon charge to hit the closest and toughest dude. Immediately after, I use an action point to charge someone else, which lets an ally charge him too, and then because of my paragon path feature I can charge that first opponent again, and let an ally charge him too. Each ally charge gets a +2 to the attack because of impetuous charger, and a +1 in general because it's a charge. Effectively I cause 4 basic attacks and 1 daily with one turn and one Action point
Alternatively, I can start with iron dragon charge, and then next turn charge someone, allow an ally to charge, then use the action point to get 4 more charges total, for 6 basic attacks with one turn and an action point. And, if I save up another action point over a couple encounters, I can do that twice.
Let me know what you guys think about other items or feats I've missed that could make this even better.
Important Powers:
Inevitable Wave (Standard At Will Level 1)- Until the end of your next turn, any ally who charges the target deals extra damage equal to your int modifier. You can use this attack as part of a charge.
Iron Dragon Charge (Standard Daily Level 9)- Effect: Until the end of the encounter, an ally of your choice, within 5 squares of you, can charge a target you charge.
Goring Charge (Standard Encounter Racial)- Charge and make the following attack in place of a melee basic attack: Attack is Str + 4 vs AC(6 at 11th level, 8 at 21st level). Hit is 1d6 + str mod (2d6 at 11th level, and 3d6 at 21st) And target is knocked prone
Sweeping Gore (Standard Encounter Paragon) Charge and make the following attack in place of a melee basic attack: Attack is Str + 6 vs AC (8 at 21st level) and Hit is 2d10 + Str mod and target slides 2 squares.
Important Feats:
Scale Prof: (for the AC you're going to need from drawing OA all the time)
Greathorn: Increase Dice used in Goring charge from d6 to d8
Opportunity Gore: Use goring charge in place of a melee basic for opportunity attacks, but it doesn't spend the power (can use even if you've used it already this encounter)
Weapon Expertise (heavy blade): +1 feat bonus to attack rolls with heavy blade (+2 at 15, +3 at 25)
Weapon Focus (heavy blade): +1 feat bonus per tier to damage with heavy blade
Powerful Charge: +2 dam when charging and +2 to bullrushes
Impetuous Charger: Allies gain combat advantage against enemies you charge until the end of your next turn.
Paragon Path: Beastbloodied Minotaur Beastly Action: Immediately after you spend an action point to take an extra action, you can charge as a free action
Important Items:
Boots of the Mighty Charge: When charging, gain a +2 item bonus to speed. Also, as a daily item power, you can use any at will or encounter power in place of your standard melee attack.
Jousting Shield: Gain Resist 5 against opportunity attacks you provoke while charging.
Horned Helm: Your charge attacks deal an extra 1d6 damage.
+3 Vanguard longsword: deal an extra 1d8 damage on a successful charge.
Lastly, as a minotaur, I have heedless charge, which increases my ac vs OA while charging by 2.
So, here's the plan for a particularly hard encounter. My initiative is low so I'm usually last of the group to have a turn. When that occurs, I move 5 (speed -1 from the scale armour), and then I charge using Iron Dragon charge to hit the closest and toughest dude. Immediately after, I use an action point to charge someone else, which lets an ally charge him too, and then because of my paragon path feature I can charge that first opponent again, and let an ally charge him too. Each ally charge gets a +2 to the attack because of impetuous charger, and a +1 in general because it's a charge. Effectively I cause 4 basic attacks and 1 daily with one turn and one Action point
Alternatively, I can start with iron dragon charge, and then next turn charge someone, allow an ally to charge, then use the action point to get 4 more charges total, for 6 basic attacks with one turn and an action point. And, if I save up another action point over a couple encounters, I can do that twice.
Let me know what you guys think about other items or feats I've missed that could make this even better.