ForceUser
Explorer
When I role-play NPCs, I keep a player character's Charisma score in mind as a filter on the conversation. A well-spoken player protraying a barbarian with an 8 Charisma is going to fare poorly when interacting with NPCs compared to a poorly-spoken player portraying a bard with an 18 Charisma. I've noticed that this tends to frustrate players of low-Charisma characters and delight players of high-Charisma characters. Thems the breaks--IMC, Charisma and Charisma-related skills matter. Of course, IMC I use dungeons sparingly, and I use a lot of NPCs.Crothian said:Charisma is the only stat that people cheat with. Hear me out on this one. Players will place a low stat in Charisma annd then not role play it out that way. And then DMs let them get away with this type of cheating. I've seen it plenty of times and games I've played and in conversations on these boards.
But it does depend on the type of game. If I run a heavy role playing game I as DM can make strength a useless stat. Or if I let player play dumb character smart, I can make Intelligence a useless stat.
Charisma is only a dud stat when the players cheat and the DMs allows them to get away with it. Or if the DM is just not a good DM and allows characters with negativbes that don't matter.