I'm perfectly willing to discuss these in detail, though, because I think it's important to talk about this stuff. I've written detailed responses about the role that technology plays in some WW games and I've talked about my general derision for Pimp. This is a useful thing to talk about because it gets into things like:
1) What's the relationship between a publisher and its products? WW's view of Pimp was that they were "hands off" with regards to individual publications, like any largish publisher.
2) What is the development system like? Many of the stuff I've heard about WW comes from misunderstanding the development process. With Pimp, people did not realize that when people talk about "White Wolf," they're often talking about maybe five companies (WW, SSS, Arthaus, DTRPG, Publisher Services) with the same management and diverse interests that do not always include centralized content policy. With other games, people didn't always get that development dictates content, somewhere between, "Do what you want," and "I want this to be a metaphor for this topical issue, explained thusly."
I think it's better to talk it out than take sides -- but it's a good idea to challenge prevalent biases, too.