Shin Okada
Explorer
Quidam said:Proposed tactic:
Sorceress casts Charm Person on a BBEG, moves in and teleports them both (since he's now willing) to some place rather high up in the air (the sorc having cast fly on herself) and drops the BBEG.
Given that the BBEG fails his save vs a level one spell, I'd still say he'd get a reflex save to make a grapple check to keep from getting dropped.
What think you?
May work. But at that level, BBEG may have some kind of flying spells or items. He could activate it before he hits the ground. And if the sorcerer escape the grapple and let BBEG fall, the charm will end.
Also, the maximum damage from falling is 20d6. The sorcerer (of 10+ level, he is using teleport spell) is spending at least two turns to inflict this. With 2 activations, he can do much nastier things (say, casting two empowered fireballs).