Trolls...
Hi folks! This is a little to the side of the guard vs. charm person issue, my apologies!
A SOR 8 character wants an all-singing, all-dancing combat machine buddy. A troll wanders by. Poof. (Will DC 19 vs. troll's +3, troll fails 75% of the time, damn that Iron Will.)
To get him to be an attack dog on a short leash, does that character need to modify his attitude one step more or use the mechanic presented in charm person?
If it requires a modification of the troll's attitude to helpful, how does one do that to a CE troll? Diplomacy and meaty cupcakes? Intimidate? For that matter, does Intimidate skill contradict the eight day duration of charm monster?
Hmm, the SOR will match Charisma checks with a troll (+6 difference in the SOR's favor)...
What does "good at pantomiming" mean in these post-Innuendo skill days?
Perhaps coupled with hypnotism? (Will DC 15 vs troll's +3, troll fails 55% of the time.)
It's overkill, but it would bring the target to Helpful. "You should attack my enemies" is probably pretty reasonable:
Opinions?
Hi folks! This is a little to the side of the guard vs. charm person issue, my apologies!
A SOR 8 character wants an all-singing, all-dancing combat machine buddy. A troll wanders by. Poof. (Will DC 19 vs. troll's +3, troll fails 75% of the time, damn that Iron Will.)
To get him to be an attack dog on a short leash, does that character need to modify his attitude one step more or use the mechanic presented in charm person?
SRD said:Friendly (means) Wishes you well (possible actions) Chat, advise, offer limited help, advocate
Helpful (means) Will take risks to help you (possible actions) Protect, back up, heal, aid
If it requires a modification of the troll's attitude to helpful, how does one do that to a CE troll? Diplomacy and meaty cupcakes? Intimidate? For that matter, does Intimidate skill contradict the eight day duration of charm monster?
SRD formatted by CMG (thanks Mark!) said:Charm Person
Enchantment (Charm) [Mind-Affecting]
Level: Brd 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One humanoid creature
Duration: 1 hour/level
Saving Throw: Will negates
Spell Resistance: Yes
This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target’s attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.
The spell does not enable you to control the charmed person as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Any act by you or your apparent allies that threatens the charmed person breaks the spell. You must speak the person’s language to communicate your commands, or else be good at pantomiming.
Hmm, the SOR will match Charisma checks with a troll (+6 difference in the SOR's favor)...

SRD formatted by CMG said:Charm Monster
Enchantment (Charm) [Mind-Affecting]
Level: Brd 3, Sor/Wiz 4
Target: One living creature
Duration: One day/level
This spell functions like charm person, except that the effect is not restricted by creature type or size.
Perhaps coupled with hypnotism? (Will DC 15 vs troll's +3, troll fails 55% of the time.)
SRD formatted by CMG said:While the subject is fascinated by this spell, it reacts as though it were two steps more friendly in attitude. This allows you to make a single request of the affected creature (provided you can communicate with it). The request must be brief and reasonable. Even after the spell ends, the creature retains its new attitude toward you, but only with respect to that particular request.
It's overkill, but it would bring the target to Helpful. "You should attack my enemies" is probably pretty reasonable:
SRD formatted by CMG said:Chaotic Evil, “Destroyer”
A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hottempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him.
Chaotic evil is sometimes called “demonic” because demons are the epitome of chaotic evil.
Chaotic evil is the most dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.
Opinions?