Charwoman Gene
Adventurer
[sblock=ooc]Since I still have NO clue what is up with Brock, I'm skipping him.[/sblock]
You hear a dull scraping sound as the braziers slide forward.
The hogoblins and goblins concentrate their efforts on the one who has stepped out in front. Kalon is barely sratched by the crossbows, but the devastating flail attacks nearly killed him, and their chains hamper his movement.
[sblock=monster actions]Gob's vs. kalon
1d20+9;1d6+4
Vs. Kalon AC 17
Vs. Kalon AC 17 (1d20 9=12, 1d6 4=6, 1d20 9=19, 1d6 4=9)
One hit, 9 damage.
Hobs vs, Kalon
1d20+7;1d10+4
Vs. Kalon AC 17
Vs. Kalon AC 17 (1d20 7=25, 1d10 4=7, 1d20 7=24, 1d10 4=11)
2 hits, 18 damage, slowed, marked[/sblock]
Status:
Keyleth HP 24/24[12], HS 8/8[6], AP 1
Mogrym HP 31/31[15], HS 12/12[7], AP 1; +2 attack H2;
Horatio HP 24/24[12], HS 8/8[6], AP 1
Kazim HP 29/29[12], HS 11/11[7], AP 1
Kalon HP 2/29[14], HS 11/11[7], AP 1; Slowed Until Next Enemy turn, Marked(H2)
Brock HP 24/24[12], HS 8/8[6], AP 1
G1 31/31[15];
G2 31/31[15];
H1 25/47[23]; Marked(Kalon)
H2 33/47[23]; Marked(Kalon), Hunter's Quarry(Keyleth);
[sblock=enemy state]2 Goblin Sharpshooters (G) Level 2 Artillery
Small natural humanoid (goblin) XP 125 each
Initiative +5 Senses Perception +2; low-light vision
HP 31; Bloodied 15
AC 16; Fortitude 12, Reflex 14, Will 11
Speed 6; see also goblin tactics
m Short Sword (standard; at-will) ✦ Weapon
+6 vs. AC; 1d6 + 2 damage.
r Hand Crossbow (standard; at-will) ✦ Weapon
Ranged 10/20; +9 vs. AC; 1d6 + 4 damage.
Sniper
When a goblin sharpshooter makes a ranged attack from
hiding and misses, it is still considered to be hiding.
Combat Advantage
The goblin sharpshooter deals an extra 1d6 damage against
any target it has combat advantage against.
Goblin Tactics (immediate reaction, when missed by a melee
attack; at-will)
The goblin shifts 1 square.
Alignment Evil Languages Common, Goblin
Skills Stealth +12, Thievery +12
Str 14 (+3) Dex 18 (+5) Wis 13 (+2)
Con 13 (+2) Int 8 (+0) Cha 8 (+0)
Equipment leather armor, short sword, hand crossbow with
20 bolts
2 Hobgoblin Soldiers (H) Level 3 Soldier
Medium natural humanoid XP 150 each
Initiative +7 Senses Perception +3; low-light vision
HP 47; Bloodied 23
AC 20 (22 with phalanx soldier); Fortitude 18, Reflex 16, Will 16
Speed 5
m Flail (standard; at-will) ✦ Weapon
+7 vs. AC; 1d10 + 4 damage, the target is marked and
slowed until the end of the hobgoblin soldier’s next turn.
M Formation Strike (standard; at-will) ✦ Weapon
Requires flail; +7 vs. AC; 1d10 + 4 damage, and the
hobgoblin soldier shifts 1 square provided it ends in a
space adjacent to another hobgoblin.
Hobgoblin Resilience (immediate reaction, when the hobgoblin
soldier suffers an effect that a save can end; encounter)
The hobgoblin soldier rolls a saving throw against the effect.
Phalanx Soldier
The hobgoblin soldier gains a +2 bonus to AC while at least
one hobgoblin ally is adjacent to it.
Alignment Evil Languages Common, Goblin
Skills Athletics +10, History +8
Str 19 (+5) Dex 14 (+3) Wis 14 (+3)
Con 15 (+3) Int 11 (+1) Cha 10 (+1)
Equipment scale armor, heavy shield, flail[/sblock]
You hear a dull scraping sound as the braziers slide forward.
The hogoblins and goblins concentrate their efforts on the one who has stepped out in front. Kalon is barely sratched by the crossbows, but the devastating flail attacks nearly killed him, and their chains hamper his movement.
[sblock=monster actions]Gob's vs. kalon
1d20+9;1d6+4
Vs. Kalon AC 17
Vs. Kalon AC 17 (1d20 9=12, 1d6 4=6, 1d20 9=19, 1d6 4=9)
One hit, 9 damage.
Hobs vs, Kalon
1d20+7;1d10+4
Vs. Kalon AC 17
Vs. Kalon AC 17 (1d20 7=25, 1d10 4=7, 1d20 7=24, 1d10 4=11)
2 hits, 18 damage, slowed, marked[/sblock]

Status:
Keyleth HP 24/24[12], HS 8/8[6], AP 1
Mogrym HP 31/31[15], HS 12/12[7], AP 1; +2 attack H2;
Horatio HP 24/24[12], HS 8/8[6], AP 1
Kazim HP 29/29[12], HS 11/11[7], AP 1
Kalon HP 2/29[14], HS 11/11[7], AP 1; Slowed Until Next Enemy turn, Marked(H2)
Brock HP 24/24[12], HS 8/8[6], AP 1
G1 31/31[15];
G2 31/31[15];
H1 25/47[23]; Marked(Kalon)
H2 33/47[23]; Marked(Kalon), Hunter's Quarry(Keyleth);
[sblock=enemy state]2 Goblin Sharpshooters (G) Level 2 Artillery
Small natural humanoid (goblin) XP 125 each
Initiative +5 Senses Perception +2; low-light vision
HP 31; Bloodied 15
AC 16; Fortitude 12, Reflex 14, Will 11
Speed 6; see also goblin tactics
m Short Sword (standard; at-will) ✦ Weapon
+6 vs. AC; 1d6 + 2 damage.
r Hand Crossbow (standard; at-will) ✦ Weapon
Ranged 10/20; +9 vs. AC; 1d6 + 4 damage.
Sniper
When a goblin sharpshooter makes a ranged attack from
hiding and misses, it is still considered to be hiding.
Combat Advantage
The goblin sharpshooter deals an extra 1d6 damage against
any target it has combat advantage against.
Goblin Tactics (immediate reaction, when missed by a melee
attack; at-will)
The goblin shifts 1 square.
Alignment Evil Languages Common, Goblin
Skills Stealth +12, Thievery +12
Str 14 (+3) Dex 18 (+5) Wis 13 (+2)
Con 13 (+2) Int 8 (+0) Cha 8 (+0)
Equipment leather armor, short sword, hand crossbow with
20 bolts
2 Hobgoblin Soldiers (H) Level 3 Soldier
Medium natural humanoid XP 150 each
Initiative +7 Senses Perception +3; low-light vision
HP 47; Bloodied 23
AC 20 (22 with phalanx soldier); Fortitude 18, Reflex 16, Will 16
Speed 5
m Flail (standard; at-will) ✦ Weapon
+7 vs. AC; 1d10 + 4 damage, the target is marked and
slowed until the end of the hobgoblin soldier’s next turn.
M Formation Strike (standard; at-will) ✦ Weapon
Requires flail; +7 vs. AC; 1d10 + 4 damage, and the
hobgoblin soldier shifts 1 square provided it ends in a
space adjacent to another hobgoblin.
Hobgoblin Resilience (immediate reaction, when the hobgoblin
soldier suffers an effect that a save can end; encounter)
The hobgoblin soldier rolls a saving throw against the effect.
Phalanx Soldier
The hobgoblin soldier gains a +2 bonus to AC while at least
one hobgoblin ally is adjacent to it.
Alignment Evil Languages Common, Goblin
Skills Athletics +10, History +8
Str 19 (+5) Dex 14 (+3) Wis 14 (+3)
Con 15 (+3) Int 11 (+1) Cha 10 (+1)
Equipment scale armor, heavy shield, flail[/sblock]
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