Charwoman Gene's Scales of War (IC)

[sblock=ooc]Since I still have NO clue what is up with Brock, I'm skipping him.[/sblock]
You hear a dull scraping sound as the braziers slide forward.

The hogoblins and goblins concentrate their efforts on the one who has stepped out in front. Kalon is barely sratched by the crossbows, but the devastating flail attacks nearly killed him, and their chains hamper his movement.

[sblock=monster actions]Gob's vs. kalon
1d20+9;1d6+4
Vs. Kalon AC 17
Vs. Kalon AC 17 (1d20 9=12, 1d6 4=6, 1d20 9=19, 1d6 4=9)
One hit, 9 damage.
Hobs vs, Kalon
1d20+7;1d10+4
Vs. Kalon AC 17
Vs. Kalon AC 17 (1d20 7=25, 1d10 4=7, 1d20 7=24, 1d10 4=11)
2 hits, 18 damage, slowed, marked[/sblock]
3074968413_f2627a5df5_o_d.png


Status:
Keyleth HP 24/24[12], HS 8/8[6], AP 1
Mogrym HP 31/31[15], HS 12/12[7], AP 1; +2 attack H2;
Horatio HP 24/24[12], HS 8/8[6], AP 1
Kazim HP 29/29[12], HS 11/11[7], AP 1
Kalon HP 2/29[14], HS 11/11[7], AP 1; Slowed Until Next Enemy turn, Marked(H2)
Brock HP 24/24[12], HS 8/8[6], AP 1

G1 31/31[15];
G2 31/31[15];
H1 25/47[23]; Marked(Kalon)
H2 33/47[23]; Marked(Kalon), Hunter's Quarry(Keyleth);

[sblock=enemy state]2 Goblin Sharpshooters (G) Level 2 Artillery
Small natural humanoid (goblin) XP 125 each
Initiative +5 Senses Perception +2; low-light vision
HP 31; Bloodied 15
AC 16; Fortitude 12, Reflex 14, Will 11
Speed 6; see also goblin tactics
m Short Sword (standard; at-will) ✦ Weapon
+6 vs. AC; 1d6 + 2 damage.
r Hand Crossbow (standard; at-will) ✦ Weapon
Ranged 10/20; +9 vs. AC; 1d6 + 4 damage.
Sniper
When a goblin sharpshooter makes a ranged attack from
hiding and misses, it is still considered to be hiding.
Combat Advantage
The goblin sharpshooter deals an extra 1d6 damage against
any target it has combat advantage against.
Goblin Tactics (immediate reaction, when missed by a melee
attack; at-will)
The goblin shifts 1 square.
Alignment Evil Languages Common, Goblin
Skills Stealth +12, Thievery +12
Str 14 (+3) Dex 18 (+5) Wis 13 (+2)
Con 13 (+2) Int 8 (+0) Cha 8 (+0)
Equipment leather armor, short sword, hand crossbow with
20 bolts

2 Hobgoblin Soldiers (H) Level 3 Soldier
Medium natural humanoid XP 150 each
Initiative +7 Senses Perception +3; low-light vision
HP 47; Bloodied 23
AC 20 (22 with phalanx soldier); Fortitude 18, Reflex 16, Will 16
Speed 5
m Flail (standard; at-will) ✦ Weapon
+7 vs. AC; 1d10 + 4 damage, the target is marked and
slowed until the end of the hobgoblin soldier’s next turn.
M Formation Strike (standard; at-will) ✦ Weapon
Requires flail; +7 vs. AC; 1d10 + 4 damage, and the
hobgoblin soldier shifts 1 square provided it ends in a
space adjacent to another hobgoblin.
Hobgoblin Resilience (immediate reaction, when the hobgoblin
soldier suffers an effect that a save can end; encounter)
The hobgoblin soldier rolls a saving throw against the effect.
Phalanx Soldier
The hobgoblin soldier gains a +2 bonus to AC while at least
one hobgoblin ally is adjacent to it.
Alignment Evil Languages Common, Goblin
Skills Athletics +10, History +8
Str 19 (+5) Dex 14 (+3) Wis 14 (+3)
Con 15 (+3) Int 11 (+1) Cha 10 (+1)
Equipment scale armor, heavy shield, flail[/sblock]
 
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Keyleth

Seeing Kalon in deep trouble, Keyleth moves forward a bit further and prays to Melora to close the warrior's wounds. Then she sends a wave of light, that washes over the elf and strikes the two hobgoblins behind him. One can avoid the attack, but the other is burned from the intense light.


OOC: Move to I4;
Healing Word on Kalon (heals 7 + HSV);
Divine Glow on H1 and H2 (misses H1, hits H2 (Reflex 20) for 11+4=15 damage);
Kalon gets a +2 power bonus on all attack rolls for one turn (if possible, Keyleth would act after Kazim and Mognyr, though, so they can also benefit from this effect, if they are between her and the hobgoblins).
 

With a howl of rage at Kalon's injuries, Mognyr charges forward, curved sword aiming for the nearest hobgoblin. At the last second his foot slips on a pool of Kalon's blood, and his sword slams against the flagstones, rather than slicing into the hobgoblin.

[sblock=ooc] Standard Action: Ferocious Charge with Howling Strike vs H2, Nat 1 for a blown opportunity. :( [/sblock]
 

Feeling a little bit better, Kalon swings as hard as he can at the Hobgoblin that clobbered him so mightily. Kalon misses. Worried about going head-to-head with both hobgoblins again, Kalon asks for Melora's aid, shifts to one side, and is at full fighting form.

[sblock=OOC]
Standard: Brute Strike: Brute Strike vs. H2, including Divine Glow (1d20+8=12); Elven Accuracy Reroll: Accuracy my ass. 12 again. Mark H2
Move: Shift to G5
Swift: Healing Word (1d6=6)+7 from surge.

Kalon HP 29/29[14], HS 9/11[7], AP 1; Slowed Until Next Enemy turn, Marked(H2)
H2 33/47[23]; Marked(Kalon), Hunter's Quarry(Keyleth)[/sblock]
 
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Seeing Kalon in trouble, the genasi abandons his initial plan. He strides up along one side of the two hobgoblins, daring one to strike at him. Upon stopping, a swift motion with his blade and a cyclone of fire envelops one of the goblinoids. Waving his blade, the hobgoblin knows that attacking Kalon would not be wise.

[sblock=Actions]Move to G3. Use flame cyclone on the hobs, catching both of them and no allies. Roll Lookup
23 on H1(hit), 12 on H2(miss). 11 damage. Use Aegis of shielding on H1 if still up.[/sblock]


[sblock=Stats]
Speed 6

Hit Points 29
Bloodied 14
Surge Value 7
Healing Surges 10

Defenses:
Armor Class 19
Fortitude 13
Reflex 14
Will 13

:melee:Booming Blade (Longsword +7 vs AC, 1d8+4, if opp moves away 1d6+2 thunder damage)
:close:Sword Burst (Longsword +4 vs Ref, Burst 1, 1d6+4 to all enemies in burst)
:close:Aegis of shielding(minor action, close burst 2): Target is marked and takes a -2 to attack targets other than me. If marked creature attacks and hits a creature, I can use an immediate interrupt to prevent 7 damage from that attack.

:close:Earthshock(reliable), Close burst 1, +4 vs Fort(con based), 1d8 damage and knocks prone
:close:Flame Cyclone, Close blast 3, +4 vs Ref, 1d8+5 fire damage(expended)

:melee:Frost Backlash(Immed interrupt, a creature hits you, Longsword +7 vs reflex, 3d8+4 cold damage, miss: half damage[/sblock]
 
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"Whoa, wait up!" Brock rises and moves to the entrance of the hall. He aims carefully at a hobgoblin as he releases. However the hob's formation proves too difficult to penetrate. He glances toward the nearest goblin archer "Don't worry, your next ugly."

ooc: move:I5 attack:H1 21vs22,miss. roll
 

Horatio

The swift action took Horatio by surprise, by the time he manage to cast a spell the battle is half over. With an arcane gesture Horatio freezes the ground around the hobgoblin soldiers but the two are not hurt. Not wanting to hinder his companions Horatio cancels the lingering effect of the spell.

OOC: Cast Icy Terrain centered at E5, +4 vs. reflex 16 miss H1 and H2 (unless Horatio somehow get a +1 to hit H2). Cancel Icy Terrain.
(1d20+4=8, 1d20+4=15, 1d6+4=10)

[sblock=Mini Stats]
Hp 24/24
Surges 8/8 (Surge 6 hp)
Perception 14, Insight 17
AC 14, Fort 13, Ref 15, Will 15

Action Point 1
2nd Wind 1
Orb of Imposition 1
Icy Terrain 0
Sleep 1
[/sblock]
 

[sblock=PC Turn Notes]Thanee if you want to delay/ready, make your action clear in the IC text. I will retcon this one.
Redclaw Can you tell me what square you charge to in the future?
Shaggy Spellsword Your shift moves you into Mognyr. I have negated it.

[/sblock]
You hear a dull scraping sound as the braziers slide forward.

"Shoot the furry one, we need a rug!", one of the goblins shout as both fire at Mognyr. The bolts hurt, but he is strong enough to keep fighting.

One of the hobgoblin cries, "Back UP!" and the work together to move toward the main part of the room.

A gout of flame leaps from one brazier to the other in an impressive display.

[sblock=monster actions]
2 vs. Mognyr AC 16 (1d20 9=18, 1d6 4=9, 1d20 9=26, 1d6 4=6)
Mognyr hit for 15
Formation Strike Vs.AC Kazim 19, Kalon 17 (1d20 7=14, 1d10 4=11, 1d20 7=19, 1d10 4=7)
Kalon hit for 7
One shifts as part of formation strike both shiFt (stupid filter :):):):)) on their move
The Orange is the fire path. It moves from one to the other it is not there now.
[/sblock]
3078424016_cfb5cbf7c7_o_d.png

Status:
Keyleth HP 24/24[12], HS 8/8[6], AP 1;
Mogrym HP 16/31[15], HS 12/12[7], AP 1; +2 Attack;
Horatio HP 24/24[12], HS 8/8[6], AP 1
Kazim HP 29/29[12], HS 11/11[7], AP 1; +2 Attack;
Kalon HP 27/29[14], HS 9/11[7], AP 1; +2 Attack;
Brock HP 24/24[12], HS 8/8[6], AP 1

G1 31/31[15];
G2 31/31[15];
H1 14/47[23]; Marked(Kazim);
H2 18/47[23]; Marked(Kalon), Bloodied, Hunter's Quarry(Keyleth);
[sblock=enemy stats]2 Goblin Sharpshooters (G) Level 2 Artillery
Small natural humanoid (goblin) XP 125 each
Initiative +5 Senses Perception +2; low-light vision
HP 31; Bloodied 15
AC 16; Fortitude 12, Reflex 14, Will 11
Speed 6; see also goblin tactics
m Short Sword (standard; at-will) ✦ Weapon
+6 vs. AC; 1d6 + 2 damage.
r Hand Crossbow (standard; at-will) ✦ Weapon
Ranged 10/20; +9 vs. AC; 1d6 + 4 damage.
Sniper
When a goblin sharpshooter makes a ranged attack from
hiding and misses, it is still considered to be hiding.
Combat Advantage
The goblin sharpshooter deals an extra 1d6 damage against
any target it has combat advantage against.
Goblin Tactics (immediate reaction, when missed by a melee
attack; at-will)
The goblin shifts 1 square.
Alignment Evil Languages Common, Goblin
Skills Stealth +12, Thievery +12
Str 14 (+3) Dex 18 (+5) Wis 13 (+2)
Con 13 (+2) Int 8 (+0) Cha 8 (+0)
Equipment leather armor, short sword, hand crossbow with
20 bolts

2 Hobgoblin Soldiers (H) Level 3 Soldier
Medium natural humanoid XP 150 each
Initiative +7 Senses Perception +3; low-light vision
HP 47; Bloodied 23
AC 20 (22 with phalanx soldier); Fortitude 18, Reflex 16, Will 16
Speed 5
m Flail (standard; at-will) ✦ Weapon
+7 vs. AC; 1d10 + 4 damage, the target is marked and
slowed until the end of the hobgoblin soldier’s next turn.
M Formation Strike (standard; at-will) ✦ Weapon
Requires flail; +7 vs. AC; 1d10 + 4 damage, and the
hobgoblin soldier shifts 1 square provided it ends in a
space adjacent to another hobgoblin.
Hobgoblin Resilience (immediate reaction, when the hobgoblin
soldier suffers an effect that a save can end; encounter)
The hobgoblin soldier rolls a saving throw against the effect.
Phalanx Soldier
The hobgoblin soldier gains a +2 bonus to AC while at least
one hobgoblin ally is adjacent to it.
Alignment Evil Languages Common, Goblin
Skills Athletics +10, History +8
Str 19 (+5) Dex 14 (+3) Wis 14 (+3)
Con 15 (+3) Int 11 (+1) Cha 10 (+1)
Equipment scale armor, heavy shield, flail[/sblock]
 

The Hobgoblins tactical withdraw leave an opening for Horatio which he is quick to exploit. He moves to the front line and unleashes a wave of thundering wind at the soldiers. One of them squares his shoulders and stand his ground but the other one is pushed into the path of the flame between the braziers.

OOC: move to G6.
Thunder wave at F6, hit H2 for 7 hp and push it to C7 +4 vs. Fort 18 (1d20+4=5, 1d20+4=18, 1d6+4=7)

[sblock=Mini Stats]
Hp 24/24
Surges 8/8 (Surge 6 hp)
Perception 14, Insight 17
AC 14, Fort 13, Ref 15, Will 15

Action Point 1
2nd Wind 1
Orb of Imposition 1
Icy Terrain 0
Sleep 1
[/sblock]
 

Keyleth

[SBLOCK=OOC]Sorry! :) Just noticed right after posting, that I actually posted my 2nd action when the others had not even posted their 1st yet, so I figured it would make sense to have it go off after they moved forward, which was a likely guess.[/SBLOCK]


Keyleth moves back a step again, as she hurls a holy flame against the more heavily wounded hobgoblin. The attack hits and burns the creature, while Mognyr feels Melora's protection on him.


OOC: Hunter's Quarry is no more (ended after her last action).

Shift J4;
Sacred Flame on H1 (hit (Reflex 19) for 7 damage);
Mognyr gains 2 temporary hit points.
 

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