Charwoman Gene's Scales of War (IC)

Grateful for Keyleth's healing, Mognyr steps away from the flames, and right up to the nearest goblin. He swings his sword once again, this time earning a yelp and curse from the small creature as the sword cuts into it. The gnoll smiles in satisfaction, and seems to recover even more of his strength as a result of his success.
Seeing the creature close to death, he exerts himself once again, this time accompanying his swordstroke with a brutal howl.

[sblock=ooc]
Move action: move to A4
Standard action: Recuperating Strike vs. goblin 1, hits AC 21 for 7 damage, and Mognyr gains 3 temp. hit points.
AP: Howling Strike vs. Goblin 1, hits AC 24 for 8 damage. So close...:.-([/sblock]
 

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[sblock=ooc]This is why I hate 12 hr work days, you guys take all the fun!;)[/sblock]

With a mighty swing of the hobgoblin's flail, the spiked ball at it's business crashes into Kazim's arm and he hears the bones crunch. Luckily not his sword hand, he holds it at his side for a moment. Before to long his companions come to his aid and the hobgoblins lay upon the ground. His previous plans come to mind and he moves forward to strike. He leaps into the air and comes crashing down, blade humming, and earth rumbling. The shaking ground sends one goblin to the floor, and it doesn't move again. His humming blade strikes hard into the goblin's side, and it knows good things are not in store for it.

[sblock=Actions]Move to B5(I assume Redclaw moves to adjacient to G1). Use earthshock power. Hits Fort: 12 and 8, for two damage, killing G1. Roll Lookup Use standard action to use booming blade. 28 to hit. 8 damage, 7 more(thunder) if it moves away from me. Damn, keep forgetting versatile quality of longsword, should be 9 damage from blade instead. Roll Lookup

[/sblock]

[sblock=Stats]
Speed 6

Hit Points 15
Bloodied 14
Surge Value 7
Healing Surges 10

Defenses:
Armor Class 19
Fortitude 13
Reflex 14
Will 13

:melee:Booming Blade (Longsword +7 vs AC, 1d8+4, if opp moves away 1d6+2 thunder damage)
:close:Sword Burst (Longsword +4 vs Ref, Burst 1, 1d6+4 to all enemies in burst)
:close:Aegis of shielding(minor action, close burst 2): Target is marked and takes a -2 to attack targets other than me. If marked creature attacks and hits a creature, I can use an immediate interrupt to prevent 7 damage from that attack.

:close:Earthshock(reliable), Close burst 1, +4 vs Fort(con based), 1d8 damage and knocks prone(expended)
:close:Flame Cyclone, Close blast 3, +4 vs Ref, 1d8+5 fire damage(expended)

:melee:Frost Backlash(Immed interrupt, a creature hits you, Longsword +7 vs reflex, 3d8+4 cold damage, miss: half damage [/sblock]
 

[sblock=ooc]
This is why I hate 12 hr work days, you guys take all the fun!;)
I like my 6:30am to 10:30 pm shcedule myself. [/sblock]
[sblock=ooc importantish] Updates as usal are harder on my day off (Thursday,Sunday), especially if I am working some hours on them. Post will likely be late friday or saturday.[/sblock]
 
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The goblin pops open the door and tries to retreat down the north hall.
You see it it a set of stairs leading down.
[sblock=ooc]Minor to open door, shift move, Run. At (-I, 5)
Mog, Kaz 13,14 REf (1d20+5=18, 1d20+5=7, 1d6=2)[/sblock]
After moving up 5 feet, the fire shoots again, Mognyr feel the heat a little bit again.
Status:
Keyleth HP 24/24[12], HS 8/8[6], AP 1;
Mogrym HP 26/31[15],1tp, HS 12/12[7], AP 1; +2 Attack;
Horatio HP 24/24[12], HS 8/8[6], AP 1
Kazim HP 15/29[14], HS 11/11[7], AP 1; +2 Attack, Marked;
Kalon HP 27/29[14], HS 9/11[7], AP 1; +2 Attack;
Brock HP 24/24[12], HS 8/8[6], AP 1

G1 Dead
G2 15/31[15], Bloodied;
H1 Dead
H2 Dead
3087971696_36a0e83909_o_d.png

[sblock=enemy stats]2 Goblin Sharpshooters (G) Level 2 Artillery
Small natural humanoid (goblin) XP 125 each
Initiative +5 Senses Perception +2; low-light vision
HP 31; Bloodied 15
AC 16; Fortitude 12, Reflex 14, Will 11
Speed 6; see also goblin tactics
m Short Sword (standard; at-will) ✦ Weapon
+6 vs. AC; 1d6 + 2 damage.
r Hand Crossbow (standard; at-will) ✦ Weapon
Ranged 10/20; +9 vs. AC; 1d6 + 4 damage.
Sniper
When a goblin sharpshooter makes a ranged attack from
hiding and misses, it is still considered to be hiding.
Combat Advantage
The goblin sharpshooter deals an extra 1d6 damage against
any target it has combat advantage against.
Goblin Tactics (immediate reaction, when missed by a melee
attack; at-will)
The goblin shifts 1 square.
Alignment Evil Languages Common, Goblin
Skills Stealth +12, Thievery +12
Str 14 (+3) Dex 18 (+5) Wis 13 (+2)
Con 13 (+2) Int 8 (+0) Cha 8 (+0)
Equipment leather armor, short sword, hand crossbow with
20 bolts[/sblock]
 
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Horatio
“Oh no you don’t” shouts Horatio at the fleeing goblin. He moves a little closer, takes aim and shots a silvery ray of arcane frost at the goblin. The ray barley touches the grin hide of the goblin but it is enough to freeze the blood in his veins.

OOC: Move to E5
Ray of Frost at goblin +4 vs. fort 12
Hit (1d20+4=12, for 1d6+4=7) damage,
And the goblin is slowed until the end of Horatio’s next turn.
 

Keyleth

[SBLOCK=OOC]@Horatio: Don't forget, that the goblin isn't where he is shown on the map, but quite a bit north of it... possibly out of sight due to the stairs.[/SBLOCK]


“Quick now, Mognyr, let's get past him and block his way!”

Keyleth runs after the goblin and past him, blocking his way.


OOC: Move: Run 9 squares;
Standard: Move 7 squares, past the goblin to (-J, 5).
 


Mognyr fells the goblin!
[sblock=xp]92 xp[/sblock]

The braziers are still moving and shoting fire, but you can avoid them with effort. The Goblin fled down a stairway there is a door at the bottom.
 


"Whoa, whoa, whoa! Wait up!" Brock scrambles over the dead goblins, past the fireballs, and races to catch up with a charging Mognyr. After watching the runaway goblin splatter he stops short to catch his breath. "Well, it certainly was... a warm welcome... eh? Mind if we stop for a second?"

ooc: move to mognyr, begin short rest.
 

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