[sblock=PC Turn Notes]Mognyr's Failed Melee Attack triggers Goblin tactics, Shift A4[/sblock]
Mognyr's attack is met with a cackling laugh as the goblin scampers out of reach.
The braziers move away with a rumble.
The hobgoblin that got pushed back looks cautious as the braziers move away. He moves over to stand back to back with his ally, grim resolve in their eyes.
Two bolts shoot out at Mognyr as the goblins cackle in insane glee. One hits squarely, the other misses. You all hear a whine in crude common from the goblin who missed(G2), "Don't get such big holes in my rug!" The goblins move closer to each other.
The Gout of fire shoots back from the right side of the room, but Mognyr manages to duck.
The goblin says, "Don't burn it!"
[sblock=monster actions]
vs. AC Kazim 19, Kalon
17, Mark, Slowed till end of next turn (1d20 7=27, 1d10 4=7, 1d20 7=14, 1d10 4=13)Crit on Kazim 14 damage, marked slowed
vs. Mognyr AC 16 (1d20 9=24, 1d6 4=9, 1d20 9=15, 1d6 4=10) 9 dmage on mognyr
Vs. Mognyr ref 13 (1d20 5=10, 1d6=2) Fire misses[/sblock]
Status:
Keyleth HP 24/24[12], HS 8/8[6], AP 1;
Mogrym HP 9/31[15], HS 12/12[7], AP 1; +2 Attack;
Horatio HP 24/24[12], HS 8/8[6], AP 1
Kazim HP 15/29[14], HS 11/11[7], AP 1; +2 Attack, Marked, Slowed;
Kalon HP 27/29[14], HS 9/11[7], AP 1; +2 Attack;
Brock HP 24/24[12], HS 8/8[6], AP 1
G1 16/31[15];
G2 31/31[15];
H1 7/47[23]; Marked(Kazim), Bloodied, +2 AC;
H2 8/47[23]; Marked(Kalon), Bloodied, +2 AC;
[sblock=enemy stats]2 Goblin Sharpshooters (G) Level 2 Artillery
Small natural humanoid (goblin) XP 125 each
Initiative +5 Senses Perception +2; low-light vision
HP 31; Bloodied 15
AC 16; Fortitude 12, Reflex 14, Will 11
Speed 6; see also goblin tactics
m Short Sword (standard; at-will) ✦ Weapon
+6 vs. AC; 1d6 + 2 damage.
r Hand Crossbow (standard; at-will) ✦ Weapon
Ranged 10/20; +9 vs. AC; 1d6 + 4 damage.
Sniper
When a goblin sharpshooter makes a ranged attack from
hiding and misses, it is still considered to be hiding.
Combat Advantage
The goblin sharpshooter deals an extra 1d6 damage against
any target it has combat advantage against.
Goblin Tactics (immediate reaction, when missed by a melee
attack; at-will)
The goblin shifts 1 square.
Alignment Evil Languages Common, Goblin
Skills Stealth +12, Thievery +12
Str 14 (+3) Dex 18 (+5) Wis 13 (+2)
Con 13 (+2) Int 8 (+0) Cha 8 (+0)
Equipment leather armor, short sword, hand crossbow with
20 bolts
2 Hobgoblin Soldiers (H) Level 3 Soldier
Medium natural humanoid XP 150 each
Initiative +7 Senses Perception +3; low-light vision
HP 47; Bloodied 23
AC 20 (22 with phalanx soldier); Fortitude 18, Reflex 16, Will 16
Speed 5
m Flail (standard; at-will) ✦ Weapon
+7 vs. AC; 1d10 + 4 damage, the target is marked and
slowed until the end of the hobgoblin soldier’s next turn.
M Formation Strike (standard; at-will) ✦ Weapon
Requires flail; +7 vs. AC; 1d10 + 4 damage, and the
hobgoblin soldier shifts 1 square provided it ends in a
space adjacent to another hobgoblin.
Hobgoblin Resilience (immediate reaction, when the hobgoblin
soldier suffers an effect that a save can end; encounter)
The hobgoblin soldier rolls a saving throw against the effect.
Phalanx Soldier
The hobgoblin soldier gains a +2 bonus to AC while at least
one hobgoblin ally is adjacent to it.
Alignment Evil Languages Common, Goblin
Skills Athletics +10, History +8
Str 19 (+5) Dex 14 (+3) Wis 14 (+3)
Con 15 (+3) Int 11 (+1) Cha 10 (+1)
Equipment scale armor, heavy shield, flail[/sblock]