Cheaters Never Prosper (or Should He Be Lynched)

What do you do with a cheater

  • Lynch 'im (or at least kick him out)

    Votes: 6 6.5%
  • Trial by jury (group discussion and vote)

    Votes: 20 21.7%
  • Clease the soul (kill the character, try again)

    Votes: 11 12.0%
  • 5,000 Hail Marys and self flagellation (lose a level)

    Votes: 10 10.9%
  • Do over (just play the original)

    Votes: 20 21.7%
  • Cest la vie (let it go, it's just a game)

    Votes: 14 15.2%
  • Other

    Votes: 11 12.0%

Wait for his explanation and then depending on what happened, dock him a level or two, force him to play the original character, or just call him a dips#!+ and move on.
 

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I remember a friend of mine, with a complete set of 6 sided dice, each one with two six and no 1. He was caught using these to roll his stat.
He was caught doing many, many things like this. As we play in a club, we have a lot of DM and PC, and we played a lot of one shot. Some players were reknowed for gaining level, stat or magical item/divine gift between sessions...

The same player came one day with a character which had *gained* "total and absolute immunity to detection". He was undetectable. (In fact, he was jealous of a wizard who abused invis/non-detection some days before). So the DM said OK, and then, secretly, asked the other players to absolutly ignore him.
At the begining, the player was happy, cause he was spying everybody, without being detected. But when he tried to join a conversation, no one cared for him.
"You are undetectable" said the DM.
The player asked "what if I strike them with my sword ?".
"They will be dead, without knowing why : you are undetectable".
"But what can I do ?"
"Create a new character".
Sometimes it works to let the cheater cheat, and caught them in their own game : they quickly realize there is no fun. Another (Or the same, I'm not sure) was caught cheating with his roll : for the rest of the session, each time the player make an attack, the DM said "stop, don't roll your dice : you just score a critical hit : your ennemy is beheaded". The more frustrated was the cheater, of course. Now, this player has learned the lesson, and he doesn't cheat anymore.
 

BlackMoria said:


Careful there, bucko. Smiley....no foul. No smiley..... foul.

Maligning Canadians is in poor taste.

What about Mangling Canadians?

Oh. Wait. :)

I think it's amusing that smileys are the little yellow panaceas of the messageboards.

On the topic at hand however, I say bring it up as a non-issue.

"Brad [or whomever], did you give me a different draft of your character sheet? I noticed the Feats were different, and I want to make sure they match. In fact, I'm going to ask everyone to show me their sheets every time they level, so that I can keep my records accurate."

If he's caught cheating, I say warn him. Tell him cheating isn't tolerated at the table, and that you'll give the option of not participating in games or following the house rules. Put the ball in his court.
 

This certainly isn't the worst case of cheating I've ever heard of. If the guy actually keeps two character sheets, the DM should check both of them. Check the math, the number of feats, and their requirements. Check everything. That should get the DM pretty familiar with the sheet. Then, recheck the sheets every game night for awhile. If he's cheating, he can't honestly complain about it. If it's an honest mistake, he'll be grateful the DM caught it. And if there are no discrepancies, then there's no problem.

I've had a few players who either cheat or are simply bad at math (or just learning D&D). In all cases, keeping a frequent and knowledgeable eye on the sheets has cured the issues. I put sticky notes on the sheets with concerns, and the player's usually trip over their feet getting things straightened out quickly.

Even dice cheating has been cured with a few "it doesn't count unless the DM is watching", and some ongoing (2 years now) ribbing about extraordinarily good dice.

Cheers
Nell.
 

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