Frozen DM
Explorer
So far I think we're all talking about similar but, at the same time, vastly different topics:
1) Is it ok to tolerate minor amounts of cheating amongst friends? This implies the cheating has no significant impact on the game, nor does it occur in a way that would (beyond the act of cheating itself) upset another player.
2) Cheating for selfish, personal reasons whereby the player in question is going out of their way to either be the centre of attention, gain at the disadvantage to others, or to purposefully impact the game in a negative way.
3) Players who cheat exclusively for the benefit of the group. This implies they will actually fudge dice results to either give their characters penalties (in order to allow another player to succeed) or in a way that would positively benefit the game/group.
The way I see it, I can tolerate #1 as long as it never escalates to #2. Players who engage in #2 should be dealt with in some way (either by convincing them to stop cheating or, at the extreme, booting them from the game). And while it seems that the motivation for cheating seems to be in question, I would argue that the motivation is irrelevant, it's the perceived result and outcome that really matters. A player may cheat for the best intentions, but if that cheating causes problems in the group, it should be stopped.
Finally, I'm not convinced that #3 occurs as often as some posters claim, I can see it as being justified in certain circumstances. However, having said that, in the third case I, as a DM, would expect the player in question to let me know what they are doing, out of respect for the game and group.
The rules of most (if not all RPGs) allow the DM to fudge results in order to provide a more enjoyable experience. This is part of the game, and as such, follows the expected rules. However, I don't believe the player's (within the bounds of the social contract of the game) should be taking that responsibility themselves without informing the DM.
1) Is it ok to tolerate minor amounts of cheating amongst friends? This implies the cheating has no significant impact on the game, nor does it occur in a way that would (beyond the act of cheating itself) upset another player.
2) Cheating for selfish, personal reasons whereby the player in question is going out of their way to either be the centre of attention, gain at the disadvantage to others, or to purposefully impact the game in a negative way.
3) Players who cheat exclusively for the benefit of the group. This implies they will actually fudge dice results to either give their characters penalties (in order to allow another player to succeed) or in a way that would positively benefit the game/group.
The way I see it, I can tolerate #1 as long as it never escalates to #2. Players who engage in #2 should be dealt with in some way (either by convincing them to stop cheating or, at the extreme, booting them from the game). And while it seems that the motivation for cheating seems to be in question, I would argue that the motivation is irrelevant, it's the perceived result and outcome that really matters. A player may cheat for the best intentions, but if that cheating causes problems in the group, it should be stopped.
Finally, I'm not convinced that #3 occurs as often as some posters claim, I can see it as being justified in certain circumstances. However, having said that, in the third case I, as a DM, would expect the player in question to let me know what they are doing, out of respect for the game and group.
The rules of most (if not all RPGs) allow the DM to fudge results in order to provide a more enjoyable experience. This is part of the game, and as such, follows the expected rules. However, I don't believe the player's (within the bounds of the social contract of the game) should be taking that responsibility themselves without informing the DM.