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Check Out The One Ring 2E's Pre-Kickstarter Video!

The Kickstarter for The One Ring 2E launches this coming Thursday, February 11th. Free League has released a short teaser showing off some of the atmospheric artwork.


 PRESS RELEASE


“This is the Master-ring, the One Ring to rule them all.” The time has come to enter a new era. We at Free League are proud to reveal that the new edition of the acclaimed roleplaying game The One Ring™, set in the world of The Lord of the Rings™ by J.R.R. Tolkien, is coming to Kickstarter at 3 pm CET (9 am US Eastern) on February 11! Sign up at the pre-launch page if you wish to be notified the moment it goes live! The One Ring RPG is created by game designer Francesco Nepitello in collaboration with Free League. The game will soon bring you all further into the Twilight of the Third Age. More shall soon be revealed, once the Kickstarter goes live. The first edition of The One Ring, released in 2011, was hailed as the best attempt at bringing Middle-earth to the gaming table to date, thanks to its thematic rules and painstaking attention to detail. For 10 years, players of the game have traveled far and wide across Middle-earth, adventuring for multiple decades of game time. Today, it is time for the game to enter a new era – the new edition of The One Ring brings players further into the Twilight of the Third Age with a new hardbound volume, presenting a set of updated and streamlined rules, developed thanks to years of players’ feedback and raising the game to the standards of quality that have made Free League so popular. The look of the game itself has been completely redesigned, offering a view of Middle-earth that is fresh and familiar at the same time. We hope you join us on this grand journey!
 

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Russ Morrissey

Russ Morrissey


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Skywalker

Adventurer
Didn't expect Free League to pick this up.
It makes sense to me. The publisher is European like the designer, has published a licenced IP of one of the designer's top 3 IPs (Alien), and has other RPGs that have a lot in common in their approach to mechanics, setting and respect for IP property.
 
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Wait I guess they said something about the Moria boxed set. Anyone have a link?
I mean it mentions Moria in this link and the fact that a compatible 5E version of the The One Ring would be following after 2nd Edition's release. Which in theory means we'd be getting the 5E Moria.
 

J.B. Higgins

Villager

ART!

Hero
Well, keep in mind, this is just my personal opinion. I suspect it is quite an unpopular one too, as ICE games seem to be very much out of favour and The One Ring was very well received.

For me, I found the barrage of Travel rolls in TOR somewhat tiresome. Especially as the results of these rolls are only interesting occasionally when one rolls an Eye to spark a hazard. The rest of the time, they just grind down characters' endurance which, while "thematic", I found pretty uninteresting.

Also, the mid-third age setting is more fun to me, being largely unexplored in the books everyone's read, you have more freedom to tell your own stories. 1600 Arnor is more appealing to me than the default Mirkwood interbook setting of TOR. The Witch King is this unknowable threat in Angmar, the Kingdom is shattered, and the plague has recently ravaged the region. Great stuff.

That said, the setting needs work. Mainly the removal of a lot of the magic items that are scattered throughout the setting books. This is one area, TOR does a lot better. Magic in general. MERP spells I find not too bad. The bard and animist spell lists seem fine to me. The mage definitely does not fit.

MERP also has a really fun Rolemaster-lite combat system, including a more light hearted iteration of the infamous critical tables. The critical tables keep combat deadly, as it should be in a Tolkien game, but I find them much more fun to use than TOR's combat, which never really grabbed me.

Again, my opinion only, and almost certainly a minority view. I'd play TOR again with a good LM for sure, but am not interested enough to run it. I'd either run or play MERP.

I, too, had very good experiences with MERP, both as a player and as a GM. Now, that was after playing and running Rolemaster itself, so it would be easy to think maybe MERP just felt like a huge lightening of the load after Rolemaster, but really MERP had an elegance to it that sat really well with my gaming group. Good times.
 


Bilharzia

Fish Priest
I'm not a huge fan of the vague smeary/splatter see my strokes style FL use in Symbaroum, Coriolis, et. al. and now it looks like the same artist or that style will define the new TOR game. Ho hum.
 


Ethawyn

Explorer
My first reaction to the cover was "that really, really doesn't say 'Lord of the Rings' to me." After watching the video, I think I understand what they're going for: the art style is overly reminiscent of WotC D&D 5e art (this is most unmistakeably true in the Lake-town image), so they want the cover to look as different from the D&D 5e books as possible, hence the graphic-design-forward approach.
It actually evokes Tolkien's own drawing for the cover of The Two Towers, which I think is pretty cool.
4123zOAwAgL._SY346_.jpg

For me, I found the barrage of Travel rolls in TOR somewhat tiresome. Especially as the results of these rolls are only interesting occasionally when one rolls an Eye to spark a hazard. The rest of the time, they just grind down characters' endurance which, while "thematic", I found pretty uninteresting.

Some good news for you regarding TOR 2E then is that Francesco has said the travel rules are getting a big revision and simplification iirc.
 

But why change the cover and branding ftom the Cubicle7 cover? After the end of the Cubicle7 license what will they do with the old second edition cover art of this? Why did they not offer it to Free League.
 

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Ethawyn

Explorer
But why change the cover and branding ftom the Cubicle7 cover? After the end of the Cubicle7 license what will they do with the old second edition cover art of this? Why did they not offer it to Free League.

All we know (and likely all we'll ever know) is that the art and text of the Cubicle 7 TOR 2E belonged to Cubicle 7, while the rules belonged to Sophisticated Games. SG partnered with Free League after the C7 deal broke down. It's possible FL tried to buy the art from C7 and a deal couldn't be reached, or they may have decided to go their own way from the start.

I for one am grateful as I personally strongly disliked the direction C7 went with the art (Blando map excluded... Would love to get that), but I know to each his own.
 



jeremypowell

Explorer
Alas it seems to be a different one than what he created for Cubicle 7.
Wow, you're right. I noticed the one on his website last week while I was looking for some Forgotten Realms stuff. I don't think I ever saw the Cubicle 7 one, and I assumed they were the same. They're very different indeed.
 



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