Would people please check this character? He's the first I've ever done, I started to do it with PC Gen but ran into problems of mods not being applied so I had to start doing it by hand. Any suggestions would also be appreciated. Thanks!
Name: New Character
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Race : Elf
Sex : Male
Class: Monk
Level: 6
Exp : 15000
TNL : 21000
Align: Lawful Neutral
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Str: 10 (+0)
Dex: 18 (+4)
Con: 13 (+1)
Int: 10 (+0)
Wis: 16 (+3)
Cha: 8 (-1)
---
Max HP: 41
Type Total (Ability)
Melee: +4 (+0)
Ranged: +8 (+4)
Initiative Mod: +4
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Unarmed (1d8) +8/+5
Speed Walk 50'
Low-light Vision
---
Defense
AC FF Base Armor MaxDex Spells Touch
18 14 +10 +0 +4 17
Ability Size ArmorCheck
+8 +0 0
---
Reflex +9 (+5)
Fortitude +5 (+5)
Willpower +8 (+5)
SpellFail 0%
---
Feats:
Weapon Finesse(Unarmed)
Dodge
Mobility
Racial Feats:
Martial Weapon Proficiency (Rapier,Longbow,Longbow (Composite),Shortbow,Shortbow (Composite))
Monk Feats:
Simple Weapon Proficiency
Exotic Weapon Proficiency (Kama,Nunchaku,Shuriken,Siangham)
Deflect Arrows
Improved Trip
Improved Unarmed Strike
Virtual Feats:
Stunning Fists
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Skills Mod Rank Total
Balance 6 6.0 12
Climb 0 6.0 6
Hide 4 5.0 9
Jump 2 8.0 10
Listen 5 0.0 5
Move Silently 4 6.0 10
Search 2 0.0 2
Spot 5 0.0 5
Tumble 6 5.0 11
Special Abilities:
(Racial) Immunity to sleep
(Racial) Save +2 vs enchantment spells
(Racial) Automatic Search check if within 5' of secret/concealed door
(Lvl 1) Stunning Attack 6/day DC (16)
(Lvl 1) Evasion: No damage on succesful reflex save for 1/2 damage
(Lvl 1) Flurry of Blows: One Extra Attack (at highest attack bonus)/-2 Penalty to all attacks
(Lvl 3) Still Mind: +2 to saving thorws agianst spells and effects from Enchantment school
(Lvl 5) Purity of Body: Immune to all non-magical diseases
(Lvl 6) Slow Fall (30 ft.): A monk within arms reach of a wall can use the wall to slow descent. Take damage as if wall was noted feet shorter.
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Equipment
Eq (QTY) Weight Name
Y (1.0) 2.0 Outfit (Monk's)
Y (1.0) 2.0 Backpack
* N (1.0) 1.0 Rations (Trail/Per Day)
* N (1.0) 0.0 Waterskin
† N (1.0) 1.0 Water (Pint)
* Stored in Backpack
† Stored in Waterskin
Total Weight Carried: 4.0 lbs
Carrying Capacity: 150.0 Load: Light
Loads:
Light 50
Medium 100
Heavy 150
---
Funds:
8 Gold
5 Silver
Changes noted by RogueJK have been added.
Moved 3 points from STR to CON. Added 6 HP from CON bonus
Adjusted stats to reflect new STR
Name: New Character
---
Race : Elf
Sex : Male
Class: Monk
Level: 6
Exp : 15000
TNL : 21000
Align: Lawful Neutral
---
Str: 10 (+0)
Dex: 18 (+4)
Con: 13 (+1)
Int: 10 (+0)
Wis: 16 (+3)
Cha: 8 (-1)
---
Max HP: 41
Type Total (Ability)
Melee: +4 (+0)
Ranged: +8 (+4)
Initiative Mod: +4
---
Unarmed (1d8) +8/+5
Speed Walk 50'
Low-light Vision
---
Defense
AC FF Base Armor MaxDex Spells Touch
18 14 +10 +0 +4 17
Ability Size ArmorCheck
+8 +0 0
---
Reflex +9 (+5)
Fortitude +5 (+5)
Willpower +8 (+5)
SpellFail 0%
---
Feats:
Weapon Finesse(Unarmed)
Dodge
Mobility
Racial Feats:
Martial Weapon Proficiency (Rapier,Longbow,Longbow (Composite),Shortbow,Shortbow (Composite))
Monk Feats:
Simple Weapon Proficiency
Exotic Weapon Proficiency (Kama,Nunchaku,Shuriken,Siangham)
Deflect Arrows
Improved Trip
Improved Unarmed Strike
Virtual Feats:
Stunning Fists
---
Skills Mod Rank Total
Balance 6 6.0 12
Climb 0 6.0 6
Hide 4 5.0 9
Jump 2 8.0 10
Listen 5 0.0 5
Move Silently 4 6.0 10
Search 2 0.0 2
Spot 5 0.0 5
Tumble 6 5.0 11
Special Abilities:
(Racial) Immunity to sleep
(Racial) Save +2 vs enchantment spells
(Racial) Automatic Search check if within 5' of secret/concealed door
(Lvl 1) Stunning Attack 6/day DC (16)
(Lvl 1) Evasion: No damage on succesful reflex save for 1/2 damage
(Lvl 1) Flurry of Blows: One Extra Attack (at highest attack bonus)/-2 Penalty to all attacks
(Lvl 3) Still Mind: +2 to saving thorws agianst spells and effects from Enchantment school
(Lvl 5) Purity of Body: Immune to all non-magical diseases
(Lvl 6) Slow Fall (30 ft.): A monk within arms reach of a wall can use the wall to slow descent. Take damage as if wall was noted feet shorter.
---
Equipment
Eq (QTY) Weight Name
Y (1.0) 2.0 Outfit (Monk's)
Y (1.0) 2.0 Backpack
* N (1.0) 1.0 Rations (Trail/Per Day)
* N (1.0) 0.0 Waterskin
† N (1.0) 1.0 Water (Pint)
* Stored in Backpack
† Stored in Waterskin
Total Weight Carried: 4.0 lbs
Carrying Capacity: 150.0 Load: Light
Loads:
Light 50
Medium 100
Heavy 150
---
Funds:
8 Gold
5 Silver
Changes noted by RogueJK have been added.
Moved 3 points from STR to CON. Added 6 HP from CON bonus
Adjusted stats to reflect new STR
Last edited: