Chess and diagonals

The chess and the Civilization points really changed everything in my mind. If 1-1-1-1 works form them there is no reason for it not work in D&D, right? :rolleyes:
 

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Nikosandros said:
It is an un-fun rule. In chess 4.0 it has been removed in order to provide a streamlined and improved chess experience.

Actually, chess.4e will include the much improved warcastling maneuver.
 

Well the idea is that since the king in chess can move one square a turn, over say 6 turns, he can move as far as a D&D character with speed 6. So the distance a king can move in a set number of turns is known as chessboard distance or Chebyshev distance. Which is now essentially the distance metric used in 4th edition battles.
 


MerricB said:
I've just been reading about how Chess "went anime" in the 15th century.

[Snip!]

Cheers!

I can't tell whether this is humorous sarcasm, or whether this is actually true. If the former, nice work. If the latter, I learned something new today...
 



Colmarr said:
I can't tell whether this is humorous sarcasm, or whether this is actually true. If the former, nice work. If the latter, I learned something new today...

Both. The comment about "going anime" is humorous sarcasm; the rule changes to Chess are real. The game has a long history of development.

Cheers!
 

Benimoto said:
Well the idea is that since the king in chess can move one square a turn, over say 6 turns, he can move as far as a D&D character with speed 6. So the distance a king can move in a set number of turns is known as chessboard distance or Chebyshev distance. Which is now essentially the distance metric used in 4th edition battles.

Which is *exactly* how far a character taking only 5' steps can move in 3e under the same restrictions.

The idea of "Chessboard distance" is correct, but the actual application to 3e/4e movement isn't.

Cheers!
 


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