Again, sorry I've been absent but I've had the creeping crud the past couple of days. I think I picked it up at RockCon.
Speaking of RockCon, I did get a chance to playtest my Call of Cthulhu game there and it went very well. I hope we do get 4 players. If we do not, I am in the mood to run a pickup Star Wars game. I have some good scenarios we could use, both self-penned and published.
Regarding Arcana Unearthed, I am still bringing six pregen PCs. We will select characters at the table. I will provide character backgrounds and full explanations for all magical items, feats, skills, and other special abilities. I'm also going to try to get a spell reference sheet together for the spellcasters. Anyway, here are the characters:
Vaishi Frostgem, female spryte iron witch 5/unfettered 4/spryte 3
Yrxed, male verrik akashic 7/verrik 3
Chodhra, female litorian mage blade 10
Professor Lynene Bossten, female human magister 9/runethane 1
Toval the Stalwart, male sibeccai oathsworn 9/sibeccai 1
Ren-Hincan, male giant champion of giantkind 4/warmain 3/giant 3
Okay, what does all this mean? Let's break down the races and classes:
Races:
human: you know these guys pretty well, I assume
giant: Not the dumb brutes of most fantasy worlds, they are paragons and the saviors of the other races from the evil dramojh (dragon-demons)
spryte: When the elf-like faen enter their metamorphosis, they come out as winged sprytes
litorian: The leonine inhabitants of the plains, with a great system of tribal honor
sibeccai: A canine "client" race of the giants, they were brought over to the lands of the Diamond Throne when the giants arrived
verrik: Their wine-colored skins and their psionic abilities separate them from humanity. Believed one of the oldest races.
Classes:
witch: spellcasters with special powers over their "element"
unfettered: the light-armor, light-weapon fighters
akashic: can tap into the collective unconscious to use knowledge abilities and power up their skills
mage blade: a fighter/magic-user whose focus is their edged weapon
magister: the standard "wizard" whose spells are focused through their staves
runethane: they have some spell ability along with the ability to cast runes
oathsworn: think monks devoted to a single task
champion: imbued with powers to protect their chosen object of devotion
warmain: heavy-weapon, heavy-armor fighter
Some of the characters have race levels, which give them special abilities beyond normal members of their race.
PLEASE do not make claims on characters now, as we will be voting by secret ballot at the game and any claim you make might help someone "outbid" you. I'll explain this weighted voting system at Games Day.
If you aren't interested in spellcasters, you may want to consider the akashic, the champion/warmain, and the oathsworn. The other three characters have considerable spellcasting ability. Keep in mind this is a whole new magic system with new spells and new casting rules. I'll bring a good summary sheet on Saturday.
*sniffle* See you guys on Saturday, hopefully not hopped up on DayQuil.
Mike