Here's my blurb:
Social Climbers, a D&D 3.5 game for pregenerated characters:
The entourage of a landless noble faces difficult prospects-- little opportunity and less respect. Unless, of course, the noble can impress one of the great thanes or earls who could grant land, status, and prosperity. That's worth burying your differences and working together for, isn't it? A scenario with a mix of role-playing, adventure, and problem-solving for six pregenerated 6th-level characters. The setting of the game has an early medieval feel-- more Beowulf or the Mabinogian than high chivalry.
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Buzz-- If you think it would be helpful, I could prep an additional game for the Afternoon slot. My thought is that I would play, unless there is an excess of players, in which case I could run an extra game to make sure as many people as possible get to play. Would that be helpful?