Ninjacat
First Post
Slot 1
Game 4: S.O.S. Winchesters
Unisystem (Witchcraft)
Ninjacat
It's a quiet night at Harvelle's Roadhouse. A slow night, the good kind of night where there's only a few other patrons in the place, and they're all either fellow hunters or survivors of the supernatural the hunters don't have to hide from. It's good to just be with other people sometimes, to not have to remember a cover story or pretend that the things that go bump in the night aren't real. It's a good night- -you really should know by now, that sort of thing never lasts.
Ellen and her crew are good people, and no one means to pry, but when the whole room is trained to be alert for trouble and Ellen's voice takes on a note of concern after she answers the phone... Well, when that note shifts to alarm, you're just glad you decided to stop by the Roadhouse tonight, and you stand up, offering to help any way you can, just like half the other people in the bar.
When Ellen says John Winchester's boys need help stopping the apocalypse, you think maybe the evening's peace was the calm before the storm...
S.O.S. Winchesters is a Unisystem adventure for up to six players in the setting of the CW's "Supernatural" television show. Thirteen pre-generated characters will be available to choose from, including some from the show (sorry, none of the Winchesters are player characters, nor is Ellen.) Unisystem is a simple system to learn and use, needing only 1d10 for all rolls other than damage. No familiarity with the Supernatural tv show is needed -though it might well prove useful. All you need to know is that ghosts, demons, hauntings, possession, etc. are real, and some people fight back against the supernatural. Saving people, hunting things...
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6.
Buzz, I may re-write this synopsis if the last two eps of the season wildly change anything, since I'm running this at GenCon, but I rather doubt that will prove necessary.
Game 4: S.O.S. Winchesters
Unisystem (Witchcraft)
Ninjacat
It's a quiet night at Harvelle's Roadhouse. A slow night, the good kind of night where there's only a few other patrons in the place, and they're all either fellow hunters or survivors of the supernatural the hunters don't have to hide from. It's good to just be with other people sometimes, to not have to remember a cover story or pretend that the things that go bump in the night aren't real. It's a good night- -you really should know by now, that sort of thing never lasts.
Ellen and her crew are good people, and no one means to pry, but when the whole room is trained to be alert for trouble and Ellen's voice takes on a note of concern after she answers the phone... Well, when that note shifts to alarm, you're just glad you decided to stop by the Roadhouse tonight, and you stand up, offering to help any way you can, just like half the other people in the bar.
When Ellen says John Winchester's boys need help stopping the apocalypse, you think maybe the evening's peace was the calm before the storm...
S.O.S. Winchesters is a Unisystem adventure for up to six players in the setting of the CW's "Supernatural" television show. Thirteen pre-generated characters will be available to choose from, including some from the show (sorry, none of the Winchesters are player characters, nor is Ellen.) Unisystem is a simple system to learn and use, needing only 1d10 for all rolls other than damage. No familiarity with the Supernatural tv show is needed -though it might well prove useful. All you need to know is that ghosts, demons, hauntings, possession, etc. are real, and some people fight back against the supernatural. Saving people, hunting things...
1.
2.
3.
4.
5.
6.
Buzz, I may re-write this synopsis if the last two eps of the season wildly change anything, since I'm running this at GenCon, but I rather doubt that will prove necessary.
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