• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Chicago Gameday XVII Planning Thread: June 30th is our date

Status
Not open for further replies.
Slot 1
Game 4: S.O.S. Winchesters
Unisystem (Witchcraft)
Ninjacat

It's a quiet night at Harvelle's Roadhouse. A slow night, the good kind of night where there's only a few other patrons in the place, and they're all either fellow hunters or survivors of the supernatural the hunters don't have to hide from. It's good to just be with other people sometimes, to not have to remember a cover story or pretend that the things that go bump in the night aren't real. It's a good night- -you really should know by now, that sort of thing never lasts.

Ellen and her crew are good people, and no one means to pry, but when the whole room is trained to be alert for trouble and Ellen's voice takes on a note of concern after she answers the phone... Well, when that note shifts to alarm, you're just glad you decided to stop by the Roadhouse tonight, and you stand up, offering to help any way you can, just like half the other people in the bar.

When Ellen says John Winchester's boys need help stopping the apocalypse, you think maybe the evening's peace was the calm before the storm...


S.O.S. Winchesters is a Unisystem adventure for up to six players in the setting of the CW's "Supernatural" television show. Thirteen pre-generated characters will be available to choose from, including some from the show (sorry, none of the Winchesters are player characters, nor is Ellen.) Unisystem is a simple system to learn and use, needing only 1d10 for all rolls other than damage. No familiarity with the Supernatural tv show is needed -though it might well prove useful. All you need to know is that ghosts, demons, hauntings, possession, etc. are real, and some people fight back against the supernatural. Saving people, hunting things...

1.
2.
3.
4.
5.
6.


Buzz, I may re-write this synopsis if the last two eps of the season wildly change anything, since I'm running this at GenCon, but I rather doubt that will prove necessary.
 
Last edited:

log in or register to remove this ad


Ninjacat said:
Buzz, I may re-write this synopsis if the last two eps of the season wildly change anything, since I'm running this at GenCon, but I rather doubt that will prove necessary.
No sweat.
 

Buzz, is there room for another table in the morning? I would like one of the tall tables in the back, please. I'll need a bit of set-up space for some minis.
 

FCWesel said:
Buzz, is there room for another table in the morning? I would like one of the tall tables in the back, please. I'll need a bit of set-up space for some minis.
Yup! TB42 also seems to be eying it, though. What's the event?
 


TracerBullet42 said:
He can have it...I may harass Kent in the morning slot instead.
Okay, I've added FC's mystery event... but I've got it on double secret probation.
 


Buzz,

Please, make my morning event my STAR WARS SAGA game, as I have had a request to make it available at that time instead of the afternoon. Any table in the back would be grand!

As for my afternoon event, that will be something in the new PIRATES OF THE SPANISH MAIN RPG. I recently painted a ghost crew and a resin pirate ship that can be used as a prop for the game. (I'll try and post a pic or something.)

I'll come up with some event descriptions in a week or so, once finals are over.

Thanks!
 

Vyvyan Basterd said:
How did you guess that he's running Animal House d20? Extra XP for showing up in a toga! :D

Hell, they just made a SHAKESPEARE D20 book, so why not ANIMAL HOUSE.

Me, I am waiting for D20 1941. "Horreeewwwoooood."

or

D20 HITCHCOCK, "A d20 is a boy's best friend."
 

Status
Not open for further replies.

Into the Woods

Remove ads

Top