Chicago Gameday XVIII Planning Thread: Nov 10th is our date

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buzz said:
BTW, if any of you have requests for the picture that will accompany your event description, by all means, let me know.

I'd like to use this one please.
 

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buzz said:
BTW, if any of you have requests for the picture that will accompany your event description, by all means, let me know.

I may shrink the one that HinterWelt posted, though... :)
Oh, sure thing. Do you want a smaller or better crafted blurb? Would the "Operation Obelisk" part work for you?

Thanks,
Bill (a publisher who would bring swag ;) )
 

HinterWelt said:
Oh, sure thing. Do you want a smaller or better crafted blurb? Would the "Operation Obelisk" part work for you?
Oh, not the blurb. Just the image. :)
 

buzz said:
At the bottom of forum pages, there's a box at the left with a link that says, "vB code is On". It inks to:

http://www.enworld.org/misc.php?do=bbcode

There's also similies listings and IMG tags.

Oooh, shiny.

Wait, wrong fandom.

Anyway, thanks for the link, Buzz, and either the same image of the SPN DVD set you used last time or this image of the Roadhouse would work for my event:

Harvelle%E2%80%99s_Roadhouse.jpg
 

[section]Game 6: The Hairy-Handed Gent Who Ran Amok in Kent
Dread
Pbartender
[bq][imager]http://domeier.wikispaces.com/space/showimage/police_full_moon_wt_r_1.jpg[/imager]
Burglaries Continue, Scotland Yard Baffled
November 10, 1907
Late last night, a burglar broke into a jeweler's shop on Panton Street off Haymarket. Despite a guard dog set by the owner to ward against such intrusion, the vandal burst the door and savagely ransacked the store. The guard dog was viciously killed and mutilated during the burglary. Scotland Yard warns that the burglar himself may be accompanied by a dog or other large animal trained to attack and kill.


Dread is a game of horror and suspense. Those who play it participate in a mutual telling of an original macabre tale. The goal of the game is to sustain the delicate atmosphere that is necessary to produce the hand quivering emotion that lends Dread its name. In play, dice, cards, or other more-traditional randomizers are replaced by a tower of blocks, such as the Jenga® game. When a character attempts a task beyond their capabilities, the tower determines their success--they can succeed by pulling a block, or choose to fail by not pulling. But if the tower falls, their character is removed from the game, never to return. Players prone to martyrdom can mollify this somewhat by deliberately knocking over the tower, resulting in a heroic or dramatic success, despite their character exiting the game.

Dread uses a unique questionnaire method of character creation. The character questionnaire provides the skeleton of a character, suitable for the story or campaign, while the player gets to add the flesh when they answer the questions, thus creating the character they want to play. When signing up, please choose one of the four characters listed below, and follow this link to the characters' questionniares. Read the questionnaire for your character only and answer the questions as completely as possible. Return the answers to your questionnaire no later than November 3rd (one week before the Gameday), by emailing them to me at MWDomeier@gmail.com.[/bq]
1. (Inspector Cyril Cavendish)
2. (Constable Tobias Hopkins)
3. (Father Thomas O'Malley)
4. (Commodore Rupert Vaneelkelen)
[/section]
 
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Since Barendd particularly wants to play Dogs in the Vineyard, why don't I go with that as my game?

Here's the blurb:
Gate to the Vineyard, a Dogs in the Vineyard game with pregenerated characters by Adam Strong-Morse. As Dogs in the service of the King of Life, it is your task to maintain the spiritual and moral health of the communities of the Faithful. You have been sent to Gate to the Vineyard, a good-sized town near the borders of the lands of the Faithful. What problems will you find there, and how will you deal with them?

Gate to the Vineyard uses the Dogs in the Vineyard rules. Dogs in the Vineyard is a game with simple rules that is about moral choices and religion. Rules will be taught, and no prior experience or familiarity with the rules is necessary. The game is set in a fictionalized Deseret (the Mormon state that later became Utah), with a strong Western flavor. This game is about morality and making hard choices. It also contains mature themes.

4 players:
1.
2.
3.
4.
 


Cerebral Paladin said:
Since Barendd particularly wants to play Dogs in the Vineyard, why don't I go with that as my game?
You're running DitV at the same time I'm running BW?!?! INDIE EXPLOSION! :cool:
 


Well, some day I'll learn to stay in touch when Gameday events are in the brewing. Or kidnap Buzz when I head out of town. Dibs on the left side of the bed, my man.

So if I'm reading this right, there is an open slot in both the morning and afternoon right now. Could you put me down in the afternoon session with a Call of Cthulhu BRP game? I'll get a title and description in by Tuesday evening.

More later, sleep now.
 

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