Hammerhead
Explorer
Instead of giving them lots of magical stuff, couldn't the parents just True Ressurect the kids whenever they die? That way, they learn how to adventure without lots of cool toys without ever 'really' dying.
Altamont Ravenard said:As someone pointed out, maybe the children won't want all that expensive stuff, and decide to go out adventuring to prove themselves. It's no fun living in daddy's shadow, you know.
AR
SHARK said:After all, what very powerful, high level player character wouldn't want their child to start out with the best equipment possible?
Apprentice: Boss, she's got a wand of unspeakable doom. Those things are worth a fortune. We're after her, right?Jürgen Hubert said:A couple of thoughts:
- Low-level characters with highly expensive equipment mean trouble. Sensible people will stay away from them. Shady people will try to steal the stuff. They will attract a lot of attention if they flaunt it. Which can, of course, be lots of fun for the DM...
SHARK said:Greetings!
In one of my campaigns, the player characters are epic level, and have started families. In considering their children, as some of them have gotten older, how much treasure do you think they should start the game with? I'm usually pretty "old school" in that I like players to start with nothing special and near poverty, but realism and the circumstances that some of these children have grown up in would seem to demand that they start very well equipped. After all, what very powerful, high level player character wouldn't want their child to start out with the best equipment possible?
I'd think quite the opposite. Villains who want to injure the PCs (in revenge for some slight, or just because they're sadistic) will find that revenge far more easily exacted on the PCs' children. Likewise, villains who might want to, say, gain some leverage on the PCs will have a pretty easy time kidnapping the PCs' childtren compared to targeting the PCs themselves. If they get some decent equipment into the bargain, all the better. In fact, the PCs' kids are actually probably better off hiding their identities than revealing them.drothgery said:Apprentice: Boss, she's got a wand of unspeakable doom. Those things are worth a fortune. We're after her, right?
Master Theif: We are not.
Apprentice: Why not?
Master Theif: Do you know who her mother is? If we did anything to her daughter, we wouldn't survive a week!
The point here is that intelligent villians who know who the PC's parents are will probably avoid doing things that would bring an enraged parent down on them (unless they're minions of more powerful villians who think they're up to facing the PC's partents).