darkbard
Legend
Skill Challenge Successfully Completed. Milestone achieved.
Rewards: L3 C1 SC 150/4 PCs = 37.5 XP each. Let's round down this time, to 35 each. This combat encounter will be limited to an Encounter Budget of L+1, and all your PCs have +2 initiative and may choose their starting locations anywhere on the map below. You may make monster knowledge checks and the like based on the map key below before you place your PCs, of course.
As before, we will post first to Discord, and then I will copy-paste here.
Nemo describes the ruined courtyard of what once may have been a temple or similar structure. The crumbling walls surround a terraced central enclosure that seems to have collapsed inwards. Though clearly uninhabited for decades, a giant topiary in the shape of a dragon maintains its shape. Shrubbery and vines, including some that look quite dangerous complete the flora, and three drakes, well, two drakes and a swarm of smaller drakes the size of housecats, inhabit or guard the chasm that opens beneath the earth in the center.
For this map, two white-gridded squares equal one five-foot square, such that the X-axis runs A – N, left to right, and the Y-axis runs 1 – 24, bottom to top. For example, the top left square of the central stairs leading down to the collapsed area in the center-top of the map is G17.
Elevations are noted on the map with a number representing squares above baseline (the crevasse level). “Ground” level is 6. The elevated bridge at the bottom center of the map arches up from the bottom at 6 to 8 squares at its center (ie, 2 squares above the ground) before descending back to 6 and falling away precipitously at its north end.
Traversing levels of elevation can be accomplished by using the Climb action (Athletics DC 15) or by jumping, using the Hop Down action (Acrobatics DC 15) if the jump is 2 squares or less. Failure by 5 or more on a Climb or straight failure to Hop Down triggers a fall (1d10 damage per 10 feet), which can be reduced if the creature is trained in Acrobatics by making an Acrobatics check.
Arched Bridge can be entered normally via any level 6 squares at the southern approach. Entering from the side, over the crumbling railing, requires climbing and a successful Acrobatics or Athletics check (DC 12 to any level 7 square, DC 19 to any level 8 square). The bridge can be passed under where it rises 2 to elevation 8 normally or as difficult terrain for Medium creatures at elevation 7 (as regular terrain for Small creatures).
Stairs leading down to the central collapsed area from the top center and top left are steep and crumbling, difficult terrain.
Pillars are blocking terrain. They can provide cover.
High Walls between A-B and M-N for part of the map are 2 squares high and can be climbed (DC 20).
Debris, such as L/13-14 within the crevasse, is difficult terrain.
Crumbling Ledges on the left (E/8-11) and right (K/7-9) flanks of the central collapsed area can be occupied by small or medium creatures by squeezing. Swarms do not suffer this penalty for squeezing.
Shrubbery is difficult terrain. Any square mostly filled with green is considered shrubbery. Partially filled squares are normal terrain. For example, B17 is shrubbery; B16 is not.
Drake Topiary is composed of brambleweed, both difficult and hindering terrain.
Brambleweed
Brambleweed has finger-length thorns, sharp and sturdy enough to rend flesh. The plant's thick vines spread across an area, hindering any who enter it.
Effect: Brambleweed squares are difficult terrain. A creature that starts its turn in a brambleweed square takes 5 damage. A creature that ends its turn in a brambleweed square is restrained until the start of its next turn.
Blue Flower Shrubbery is a Hazard (L3). It is difficult terrain. You can make an Arcana or Nature check (DC 20 in either case) to identify it as a free action.
Toriq makes a Nature skill check vs Blue Flower: r7 +9 = 16. Fails to meet DC 20. No additional information.
Creatures:
Leaping Felldrake, (black) Level 1 Lurker, HP 26; Bloodied; AC 15, Fortitude 12, Reflex 15, Will 13.
Toriq makes a Monster Knowledge (Nature) check vs Leaping Felldrale: r3 +9 = 12. Meets Moderate DC 12.
Needlefang Drake Swarm, (gray) Level 2 Soldier; HP 38; Bloodied 19; AC 18; Fortitude 14, Reflex 16, Will 12.
Toriq makes a Monster Knowledge (Nature) check vs Needlefang Drake Swarm: r9 +9 = 18. Meets Moderate DC 13.
Hellborn Crested Felldrake, (white) Level 2 Skirmisher; HP 39; Bloodied 19; AC 16, Fortitude 15, Reflex 15, Will 12.
Toriq makes a Monster Knowledge (Nature) check vs Hellborn Crested Felldrake: r18 +9 = 27. Meets Hard DC 21.
Initiative Order:
Needlefang Drake Swarm (gray): r16 +7 = 23
Mylistra (purple): r15 +3 +2 = 20 (16 Dex)
Toriq (red): r17 +1 +2 = 20 (13 Dex)
Leaping Felldrake (black): r7 +7 = 14
Jendi (blue): r9 +1 +2 = 12
Nemo (green): r1 +5 +2 = 8
Hellborn Crested Felldrake: r1 +6 = 7
ROUND ONE
THE NEEDLEFANG DRAKE SWARM scurries as one entity, some dozen or so drakes like a swarm of piranha or a colony of bats, with heads bobbing, rearing occasionally onto hind legs, on the far side of the chasm. It seems to assess its route, then leaps down one tier, around and through the Leaping Felldrake, and across the ledge. It attempts to scuttle up the near side wall, but one of the advance members loses its hold on the unstable surface, and the progress of the swarm as a whole is halted right there.
Move: 7 sq F15 to K13, including Hop Down (Acrobatics r13+5=18 vs 15 DC. Success) into K15.
Move: 3 sq K13 to L10, including climb attempt, Athletics r1+3=4 vs 15 DC. Fails. Movement ends in L10.
LOCATION: L10
DAMAGE TO ENEMIES: na
CONDITIONS TO ENEMIES: na
CURRENT HPS: 38/38
CURRENT DE/BUFFS: na
Standing on the bridge allows MYLISTRA to see the whole battlefield, possibly making plans. She focuses on the drake closest to them all, the one Toriq calls out to them is a "Hellborn Crested Felldrake," whatever that is. Jendi may have a better idea of this thing, but she just wants it gone.
She gives it her own hellish glare and makes a sign, a mirror of which is seared on the creature's forehead for her companions to see. It sizzles a bit, causing the felldrake to cry out in pain.
The witch looks over the battlefield and decides to give young Jendi, closest to the other felldrakes on the field, an advantage from her blessed Sehanine for his next attack.
Standard Action: Gaze of Defiance versus Hellborn Crested Felldrake (HCF): r 15 + 4 = 19 vs 12 Will/Hit; Damage: r3 + 4 = 7 psychic damage, & allies gain +1 to ATK UEoMNT (+3 if HCF attacks Mylistra before EoMNT)
Minor Action: Favor of the Gods (Enc): CBU 3: Target: One creature in the burst (Jendi); Effect: The next time Jendi misses with an attack roll before EoMNT, he can reroll that attack roll. He must use the new result, even if it is lower.
LOCATION: G4
DAMAGE TO ENEMIES: HCF: 7 psychic damage
CONDITIONS TO ENEMIES: na
CURRENT HP: 24/24
CURRENT DE/BUFFS: allies: +1 ATK HCF UEoMNT; Jendi: FoG UEoMNT
SURGES/ACTION POINTS: 5/8 Surges; 1 AP available
TORIQ recognizes the hellborn nature of the closest felldrake and decides - as does Mylistra, apparently - it needs to be taken out first. Despite the heat of its aura, she steps forward to attack it with the frenzy of her wildblood nature.
She feels a bit off, however: her attacks do not seem as strong as usual. Either that, or the hellborn beast is more nimble than expected. No matter - as she has learned during her years as a Warden of the Ruby Spire, perseverance is the key to success. Toriq reminds herself of the old folktale of the ant who stuck with its task until - finally - it was accomplished. Sometimes even fighting in combat can be like that.... she hopes!
In fact, she sees where she can cut the felldrake in a way to slow it down and feel the weight of the world in its very steps.
Move Action: 2 squares forward to B6. In HCF's aura, Toriq takes 2 fire damage.
Minor Action: Designate HCF as Hunter's Quarry UEoTNT
Free Action: Nature's Wrath: Mark HCF UEoTNT
Standard Action: Wildblood Frenzy (Enc) vs. HCF: r 3 + 7 + 1 GoD = 11 vs. 16 AC/Miss; Effect: Make the attack one more time against the same target or a different one (HCF again): r9 + 7 + 1 GoD = 17 vs. 16 AC/Hit: Damage: r4 + 7 +4 HQ = 15 HP HCF BLOODIED
Free Action: Furious Assault (Enc): Triggered: Trigger: You hit an enemy with an attack. Effect: The attack deals 1[W] extra damage if it’s a weapon attack or 1d8 extra damage if it is not a weapon attack: r1
AP: Weight of Earth vs. HCF: r14 +7 +1 GoD = 22 vs. 16 AC/Hit; Damage: r6 +4 = 10 Damage: TOTAL DAMAGE: 15 + 1 + 10 = 26 HP
LOCATION: B6
DAMAGE TO ENEMIES: HCF: 26 HP BLOODIED
CONDITIONS TO ENEMIES: HCF: marked by Toriq & Slowed, both UEoTNT
CURRENT HP: 28/30
CURRENT DE/BUFFS: +1 ATK HCF UEoMNT; in HCF Aura 1
SURGES/ACTION POINTS: 7/10 Surges; 1 AP (0 available this encounter)
THE LEAPING FELLDRAKE, though the size of a bull terrier, displays far greater speed and dexterity than such a canine, to say nothing of its effortless ability to climb down and up the terraces of the ruined courtyard. It scrambles diagonally, perhaps with the mentality of defending its wounded packmate, clambering up the wall below the young warlock. The reptile snaps with wicked teeth, and the warlock only narrowly avoids having a foot severed from his leg at the ankle!
Move: 6 sq K14 to H11 (includes 3 vertical squares, climb)
Standard: Charge 5 sq H11 to F8 (elev 3) (includes 3 vertical squares, climb). Bite vs J, r8+6+1=15 vs 15 AC. Hit. r4+4=8 damage.
LOCATION: E7
DAMAGE TO ENEMIES: 8 to J
CONDITIONS TO ENEMIES: na
CURRENT HP: 26/26
CURRENT DE/BUFFS: Climbing in square F8 (elev 3)
JENDI curses the felldrake that snuck up on him and nearly detached his ankle - both figuratively and actually. Swallowing the bile of pain and fear (which he will never allow to be known), he grabs its snout firmly with a hand crackling with all of his Lady's dark energies he can muster. Staring with satisfaction at the blight spreading across the face of the creature - its outline now glowing a faint blue with his curse, he squeezes harder, thus allowing still more dark energies into his touch.
The felldrake makes a sound somewhere between a squeak and a groan, lets go of the wall, falls, and disintegrates just before hitting the ruined floor below. Jendi feels the fell might return to him as the cursed creature's life is extinguished.
The renewal gives the young warlock the strength to limp to the wall leading back to his companions, but his ankle does not allow him to make the climb. Panting, he takes a moment to gather his strength.
Minor Action: Warlock's Curse on Leaping Felldrake (LF)
Standard Action: Hand of Blight vs. LF: r15 +4 = 19 vs. 12 Fort/Hit; Damage: r6 +4 +6 WC + r2 FM = 18 Damage, & LF grants combat advantage UEoJNT. LF BLOODIED
AP: Hand of Blight vs. LF: r12 +4 +2 CA = 18 vs. 12 Fort/Hit; Damage: r5 +4 +1 WC = 10 Damage: LF KILLED
Move Action: Move 2 squares to F5 & attempt to climb up the wall: Skill Athletics check: r10 -1 +2 (use bushes for leverage) = 11/Fail. J remains at bottom of wall in F5/DT
LOCATION: F5
DAMAGE TO ENEMIES: 28 HP to LF/KILLED
CONDITION TO ENEMIES: LF: cursed (death recharges J's Fell Might)
CURRENT HP: 16/26
CURRENT DE/BUFFS: Fell Might discharged & recharged!! FoG UEoMNT
SURGES/ACTION POINTS: 6/8 Surges: 0 APs remaining
NEMO feels a little braver now with company around him than he had when first viewing these strange little reptilian creatures (one as big as him!), After hearing the death cry of the one his friend was defending again (along with a shattering sound oddly reminiscent of the time he accidentally dropped his Great-Aunt Rubee's crystal ball), the small but stalwart halfling feels a push toward the warden and decides to give her a helping hand - as if she truly needs one!
Stepping carefully forward and using the bushes for a bit of cover, Nemo analyzes the wounded felldrake and sees where his small blade can do the most damage, possibly finishing the hellborn creature off. Squinting slightly, he ignores the heat emanating from its hide and makes his move: a quick but solid jab to the soft belly, an equally quick shift back, and only a small burn on the hand holding the dagger in payment.
As he steps away from the fiery aura, he sees that his aim was true: the creature groans, blood filling its mouth, then its eyes roll up and the horned creature rolls over the wall, falling as Jendi's attacker had, but without the weird shattering sound afterward.
Move Action: 6 squares (2 DT) to C6; enters HCF's Aura 1, takes 2 HP Fire Damage
Standard Action: Acrobatic Strike vs. HCF: r10 +9 +1 GoD = 20 vs. 16 AC/Hit; Damage: r3 +5 = 8/HCF KILLED; Effect: Before or after the attack, Nemo shifts 1 square: N shifts to B5.
LOCATION: B5
DAMAGE TO ENEMIES: 8 HP to HCF/KILLED
CONDITION TO ENEMIES: na
CURRENT HP: 22/24
CURRENT DE/BUFFS: GoD: +1 ATK vs HCF UEoMNT
SURGES/ACTION POINTS: 4/7 Surges; 2 APs available
ROUND TWO
Streaming across the ledges of the crevasse as one, THE NEEDLEFANG DRAKE SWARM climbs, constricts itself, and surges under the bridge and assaults the young warlock with a swarm of teeth nipping and tearing at him from a score of ravenous mouths!
Move: 7 squares L10 to I6 (includes 1 DT Climb sq K9, Athletics r18+3=21 vs 15 DC. Succeeds; and 1 DT sq Shrubbery J6)
Standard: Charge 2 squares I6 to G5 (under bridge, possible cover), Swarm of Teeth vs J, r13+8+1=22 vs 15 AC. Hit, r5+2=7 damage. J BLOODIED
LOCATION: G5
DAMAGE TO ENEMIES: 7 to J, J BLOODIED
CONDITIONS TO ENEMIES: J in Swarm Attack Aura
CURRENT HPS: 38/38
CURRENT DE/BUFFS: possible Cover (under bridge)
MYLISTRA watches in alarm as Jendi is swarmed by the tiny lizards and pleads for healing from Sehanine. A faint blue light emanates briefly from his skin, and the witch can see a few wounds from the many bites stop bleeding and scab over.
Thinking only of what Juniper would say if her protegee failed to bring her son safely home, Mylistra starts down the steps of the bridge and impulsively jumps over the edge to quicken her journey to the young elfling. Unfortunately the nearby shrub catches at her dress, and she falls to her knees. As she gets up, happily unhurt, she gasps as she sees Toriq rush forward and attempt something similar.
Minor Action: Healing Word on Jendi: Heals Surge (6) + r4 = 10 HP; +2 ATK UEoMNT
Move Action: 1 sq to G3, Hop Down (Acrobatics DC 15): r11 +3 = 14/Fail. Fall Prone in F3
Move Action: Stand Up from Prone
LOCATION: F3
DAMAGE TO ENEMIES: na
CONDITIONS TO ENEMIES: na
CURRENT HP: 24/24
CURRENT DE/BUFFS: Jendi: +2ATK UEoMNT (Healing Word)
SURGES/ACTION POINTS: 5/8 Surges; 1 AP available
TORIQ makes no hesitation in leaping into action ... despite leaping not being her forte, especially equipped as she is. All she knows is that - despite the ease with which they have dispatched these two (slightly) larger felldrakes, this swarm seems ready to engulf her brother in a feeding frenzy. And so she rushes to the boundary of the ledge and throws herself over its edge, tumbling in a heap at her brother's feet.
Yet by sheer force of will, and despite falling into the bushes ignominiously and having to avoid bites to her own flesh while regaining her feet, she is able to place herself in a position to defend Jendi from the these tiny but fierce creatures. The ferocious little critters take note of her threatening presence!
Move Action: Move 4 squares B6 to F6, including 1 square DT (F5), Hop Down at F5 (Acrobatics DC 15, r5 -2 = 3/Fail; Falls 10 feet: Damage: r1 HP), and Crawl 1 square F5 to F6; TRIGGERS: OA from NDS: Swarm of Teeth: r4 +8 +2 CA (Prone) = 14 vs. 17 AC/Miss
Standard Action: Stand Up from Prone
Free Action: Nature's Wrath vs NDS: Marked by T UEoTNT
LOCATION: F6
DAMAGE TO ENEMIES: na
CONDITIONS TO ENEMIES: NDS: Marked by T
CURRENT HP: 27/30
CURRENT DE/BUFFS: in NDS Aura 1
SURGES/ACTION POINTS: 7/10 Surges; 1 AP (0 left available this encounter)
The sudden attack of the swarm of tiny felldrakes momentarily stuns JENDI, but thankfully his sister is suddenly somewhere there, batting as many away from him as she can. Although they are still able get some bites in, the young warlock feels a little less isolated than he did moments before.
He curses the little creatures and attempts to beguile them away from him, but - despite the help of sister and goddess - they will not be distracted from their prey.
Start of Turn: in NDS Aura 1: Free Action: Swarm of Teeth; TRIGGERS T Warden's Fury (Immediate Interrupt) vs. NDS: r13 + 7 = 20 vs. 14 Fort/Hit; Damage r6 + 4 = 10/half damage: 5, and NDS grants CA UEoTNT; Swarm of Teeth ATK: r15 +8 -2 Marked = 21 vs. 15 AC/Hit; Damage: r3 +2 = 5 to Jendi
Minor Action: Warlock's Curse on NDS
Standard Action: Beguiling Strands (Enc) vs. NDS: r3 +3 +2 BCL +2 CA = 10 vs 12 Will/Miss
LOCATION: F5
DAMAGE TO ENEMIES: to NDS from Toriq: 5 HP
CONDITION TO ENEMIES: NDS grants CA UEoTNT (WF)
CURRENT HP: 14/26
CURRENT DE/BUFFS: +2ATK UEoMNT
SURGES/ACTION POINTS: 5/8 Surges; 0 APs remaining
Young NEMO's life experiences have honed his instincts to such an extent that his muscles almost have instincts of their own. For example, almost before his brain registers the fast reactions and actions of the witch and the warden racing to his friend's aid, his own actions are carrying him across the air, landing on the bridge where Myslistra had just been, and - with a quick jump - running under the bridge. There is no time for fear nor consideration during his mad dash to Jendi's aid.
His missed attack - however - gives him a moment, and now his actual brain throws in a strategy to combine with that protective instinct. As he did earlier with the spiders and later with the twig-things, he tumbles and slashes at the beasts - tiny though they may be. Unlike the earlier creatures, however, his slashes whip tiny bodies through the air, as he carves away at the many-toothed swarm, before he ultimately tumbles to a safe distance to regroup.
Move Action: Move 3 squares B5 to D5 (1 sq DT), Jump (Athletics: r6 + 7 = 13/5 (running start) = 2 squares cleared), lands in G6; 6 total squares of movement
Standard Action: Charge G6 to H5, including Hop Down (Acrobatics DC 15: r10 + 12 = 22/Success): r5 + 5 + 1 Charge + 2 CA = 13 vs 18 AC/Miss
AP: Acrobatics Blade Trick (Enc): r12 + 9 + 2 CA = 23 vs 18 AC/Hit; r3 +5 + r5,6 Sneak Attack +5 Vulnerable Close = 24 HP, NDS BLOODIED; Effect: Nemo shifts 1 square to I6
LOCATION: I6
DAMAGE TO ENEMIES: NDS: 24, BLOODIED
CONDITION TO ENEMIES: na
CURRENT HP: 22/24
CURRENT DE/BUFFS: na
SURGES/ACTIONS: 4/7 Surges: 1 AP (0 left availabe this encounter)
ROUND THREE
The tiny reptiles that comprise THE NEEDLEFANG DRAKE SWARM are surrounded by much larger creatures and know it. They lash out, desperately trying to take down the biggest threat, pulling Toriq to the ground and rending her flesh with a dozen nasty bites. But there's still not much hope of escape.
Minor: Pull Down vs T, r17+3=20 vs 15 Fort. Hit. T is knocked prone.
Minor Actions
⚔ Pull Down (minor 1/round, at-will)
+3 vs Fortitude; the target is knocked prone.
Standard: Swarm of Teeth vs T, r12+8=20 vs 18 AC. Hit, r6,5+2=13 damage. T BLOODIED: TRIGGERS Half-orc Resilience (T gains 5 THP)
LOCATION: G5
DAMAGE TO ENEMIES: 13 to T, T BLOODIED
CONDITIONS TO ENEMIES: T & J in Aura
CURRENT HP: 9/39
CURRENT DE/BUFFS
MYLISTRA watches Toriq leap (and stumble) into action to protect her brother, then get slammed by the swarm of tiny creatures. Once again, she asks for succor for one of her comrades and once again Moonlight sends a cool blue healing light.
Finding it too difficult to try to locate her dear friend under the pile of biting lizards (albeit somewhat fewer in number ... or at least she hopes), the witch instead stares defiantly at the topmost of the creatures, making her mark on their heads with some difficulty. Their squirming makes it almost impossible to focus on any one, so she smears the marks across of few, rendering its power less damaging than against larger beasts.
Although initially she did not recognize these denizens of caves and forests, Mylistra remembers from experience finding her glare's mark to be less effective against swarms of tiny creatures - as it obviously is here, but something is surely better than nothing. She also remembers being covered in a different kind of swarm and the panic of ever getting free of the ... was it beetles?
Minor Action: Healing Word on Toriq: r4 + 7 (Toriq's Surge) = 11 HP, and +2 ATK UEoMNT (BCL)
Standard Action: Gaze of Defiance vs. NDS: r7 +4 +2 CA (WF) = 13 vs. 12 Will/Hit; Damage: r3 + 4 = 7/half damage: 3 HP, and allies +1 ATK UEoMNT
LOCATION: F3
DAMAGE TO ENEMIES: 3 to NDS
CONDITIONS TO ENEMIES: na
CURRENT HP: 24/24
CURRENT DE/BUFFS: allies +1 ATK vs NDS UEoMNT (GoD); T: +2 ATK UEoMNT (BCL)
SURGES/ACTION POINTS: 5/8 Surges; 1 AP available
As she brushes off tiny biting felldrakes and their comrades's corpses, TORIQ struggles to stand and get her bearings once again. Actually, although she expected it to be a struggle, she feels remarkably better than she had a moment before and knows who to thank for it.
Using the flat of her sword to bash these creatures rather than to futilely attempt to slice at them while they avoid the sharp of the blade, she finds she can do a bit of damage, and possibly slow them down. In fact, with a watchful eye, she may be able to exterminate them before they fully skin her poor little brother.
Pity, though: she remembers catching one when she was little and keeping it as a pet... until her mother's cat caught it and made a snack of it. She had thought it adorable: now she can see how fierce they can be in coordinated attack.
Starts turn in NDS Aura 1: NDS (Free Action): Swarm of Teeth vs T: r13 +8 +2 CA (Prone) = 23 vs. 18 AC/Hit; Damage: r4,6 +2 = 12 - 5THP = 7 HP damage to Toriq
Move Action: Stand Up from Prone
Standard Action: Weight of Earth vs NDS: r13 +7 +2 CA (WF) +1 GoD +2 BCL = 25 vs 18 AC/Hit; Damage: r4 + 4 = 8/half damage: 4 HP to NDS, & Slowed UEoTNT
LOCATION: F6
DAMAGE TO ENEMIES: 4 to NDS
CONDITIONS TO ENEMIES: Slowed UEoTNT, no longer granting CA
CURRENT HP: 18/30
CURRENT DE/BUFFS: in NDS Aura 1, +2 ATK BCL UEoMNT, +1 vs. NDS UEoMNT
SURGES/ACTION POINTS: 6/10; 1 AP (0 left available this encounter)
JENDI feels winded and bitten and unsure of himself: all the protective measures he has practiced in the past did nothing to protect him here. This cloud of biting lizards has swarmed over every avenue of escape he sought. He has never before fought while trapped, and he has not enjoyed it at all. Even his mighty sister has been pulled down by them in her attempt to rescue her hapless brother. He can feel tears of frustration building in his eyes and attempts to push them down: he will not expose his youth in front of his sister ... or his mother's protegee ... or his new young friend.
Thankfully his sister regains her footing and begins to brush the creatures off which are still clinging and biting at her. As they are flung in Jendi's direction, sharp maws open wide to take advantage of their trajectory, the warlock flinches and holds up his arms protectively. Then ... nothing.
Jendi tentatively lowers his arms to see why the anticipated attack did not occur. The young warlock gasps a laugh as he sees his sister stomp her boots in disgust, wiping off felldrake guts onto one of the shrubs which had trapped him here. Then she raises his eyes to him and grabs him in a fierce hug. In his ears she murmurs, "We better discuss battle tactics going forward: such as DO NOT GET TRAPPED!!"
Jendi answers only with another gasping laugh, choking back tears of relief.
Starts turn in NDS Aura 1: Swarm of Teeth vs. J. TRIGGERS: T's Warden's Fury (Immediate Interupt) vs. NDS: r17 +7 +2 BCL +1 GoD = 27 vs. 14 Fort/Hit, r2 +4 =6/2 = 3/NDS KILLED
LOCATION: F5
DAMAGE TO ENEMIES: 3 to NDS, KILLED
CONDITIONS TO ENEMIES: na
CURRENT HP: 14/26
CURRENT DE/BUFFS: na
SURGES/ACTION POINTS: 5/8; 0 APs remaining
COMBAT OVER
Rewards: L3 C1 SC 150/4 PCs = 37.5 XP each. Let's round down this time, to 35 each. This combat encounter will be limited to an Encounter Budget of L+1, and all your PCs have +2 initiative and may choose their starting locations anywhere on the map below. You may make monster knowledge checks and the like based on the map key below before you place your PCs, of course.
As before, we will post first to Discord, and then I will copy-paste here.
Nemo describes the ruined courtyard of what once may have been a temple or similar structure. The crumbling walls surround a terraced central enclosure that seems to have collapsed inwards. Though clearly uninhabited for decades, a giant topiary in the shape of a dragon maintains its shape. Shrubbery and vines, including some that look quite dangerous complete the flora, and three drakes, well, two drakes and a swarm of smaller drakes the size of housecats, inhabit or guard the chasm that opens beneath the earth in the center.
For this map, two white-gridded squares equal one five-foot square, such that the X-axis runs A – N, left to right, and the Y-axis runs 1 – 24, bottom to top. For example, the top left square of the central stairs leading down to the collapsed area in the center-top of the map is G17.
Elevations are noted on the map with a number representing squares above baseline (the crevasse level). “Ground” level is 6. The elevated bridge at the bottom center of the map arches up from the bottom at 6 to 8 squares at its center (ie, 2 squares above the ground) before descending back to 6 and falling away precipitously at its north end.
Traversing levels of elevation can be accomplished by using the Climb action (Athletics DC 15) or by jumping, using the Hop Down action (Acrobatics DC 15) if the jump is 2 squares or less. Failure by 5 or more on a Climb or straight failure to Hop Down triggers a fall (1d10 damage per 10 feet), which can be reduced if the creature is trained in Acrobatics by making an Acrobatics check.
Arched Bridge can be entered normally via any level 6 squares at the southern approach. Entering from the side, over the crumbling railing, requires climbing and a successful Acrobatics or Athletics check (DC 12 to any level 7 square, DC 19 to any level 8 square). The bridge can be passed under where it rises 2 to elevation 8 normally or as difficult terrain for Medium creatures at elevation 7 (as regular terrain for Small creatures).
Stairs leading down to the central collapsed area from the top center and top left are steep and crumbling, difficult terrain.
Pillars are blocking terrain. They can provide cover.
High Walls between A-B and M-N for part of the map are 2 squares high and can be climbed (DC 20).
Debris, such as L/13-14 within the crevasse, is difficult terrain.
Crumbling Ledges on the left (E/8-11) and right (K/7-9) flanks of the central collapsed area can be occupied by small or medium creatures by squeezing. Swarms do not suffer this penalty for squeezing.
Shrubbery is difficult terrain. Any square mostly filled with green is considered shrubbery. Partially filled squares are normal terrain. For example, B17 is shrubbery; B16 is not.
Drake Topiary is composed of brambleweed, both difficult and hindering terrain.
Brambleweed
Brambleweed has finger-length thorns, sharp and sturdy enough to rend flesh. The plant's thick vines spread across an area, hindering any who enter it.
Effect: Brambleweed squares are difficult terrain. A creature that starts its turn in a brambleweed square takes 5 damage. A creature that ends its turn in a brambleweed square is restrained until the start of its next turn.
Blue Flower Shrubbery is a Hazard (L3). It is difficult terrain. You can make an Arcana or Nature check (DC 20 in either case) to identify it as a free action.
Toriq makes a Nature skill check vs Blue Flower: r7 +9 = 16. Fails to meet DC 20. No additional information.
Creatures:
Leaping Felldrake, (black) Level 1 Lurker, HP 26; Bloodied; AC 15, Fortitude 12, Reflex 15, Will 13.
Toriq makes a Monster Knowledge (Nature) check vs Leaping Felldrale: r3 +9 = 12. Meets Moderate DC 12.
Small natural beast (reptile)
Level 1 Lurker XP 100
HP 26; Bloodied 13 Initiative +7
AC 15, Fortitude 12, Reflex 15, Will 13 Perception+7
Speed 6, climb 6
unaligned; Cunning Ambushers: The leaping felldrake is a green-scaled creature capable of quickly jumping out of danger. Adept at camouflage, leaping felldrakes bide their time amid bookshelves, rafters, tree branches, and cave walls, waiting for an opportunity to lunge at a victim. Their tiny jaws work quickly, crushing a windpipe or severing an artery within seconds. A weak venom in the felldrake's saliva turns the flesh around a bite wound blue for several hours, making a felldrake a valuable asset when identifying thieves and burglars who were caught in the act and bitten before they managed to flee.
Level 1 Lurker XP 100
HP 26; Bloodied 13 Initiative +7
AC 15, Fortitude 12, Reflex 15, Will 13 Perception+7
Speed 6, climb 6
unaligned; Cunning Ambushers: The leaping felldrake is a green-scaled creature capable of quickly jumping out of danger. Adept at camouflage, leaping felldrakes bide their time amid bookshelves, rafters, tree branches, and cave walls, waiting for an opportunity to lunge at a victim. Their tiny jaws work quickly, crushing a windpipe or severing an artery within seconds. A weak venom in the felldrake's saliva turns the flesh around a bite wound blue for several hours, making a felldrake a valuable asset when identifying thieves and burglars who were caught in the act and bitten before they managed to flee.
Needlefang Drake Swarm, (gray) Level 2 Soldier; HP 38; Bloodied 19; AC 18; Fortitude 14, Reflex 16, Will 12.
Toriq makes a Monster Knowledge (Nature) check vs Needlefang Drake Swarm: r9 +9 = 18. Meets Moderate DC 13.
Medium natural beast (reptile, swarm)
Level 2 Soldier XP 125
HP 38; Bloodied 19 Initiative +7
AC 18; Fortitude 14, Reflex 16, Will 12 Perception +7
Speed 7
Immune fear; Resist half damage from melee and ranged attacks; Vulnerable +5 damage from close and area attacks.
☼ Swarm Attack ✦ Aura 1
The needlefang drake swarm makes a basic attack as a free action against each enemy that begins its turn in the aura.
Swarm
The swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The swarm cannot be pulled, pushed, or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises.
Standard Actions
(⚔) Swarm of Teeth (standard, at-will)
+8 vs AC; 1d6+2 damage, or 2d6 + 2 damage against a prone target.
Minor Actions
⚔ Pull Down (minor 1/round, at-will)
+3 vs Fortitude; the target is knocked prone.
unaligned; Savage marauders the size of cats, needlefang drakes swarm over their victims, pull them to ground, and strip them to the bone in seconds.
Level 2 Soldier XP 125
HP 38; Bloodied 19 Initiative +7
AC 18; Fortitude 14, Reflex 16, Will 12 Perception +7
Speed 7
Immune fear; Resist half damage from melee and ranged attacks; Vulnerable +5 damage from close and area attacks.
☼ Swarm Attack ✦ Aura 1
The needlefang drake swarm makes a basic attack as a free action against each enemy that begins its turn in the aura.
Swarm
The swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The swarm cannot be pulled, pushed, or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises.
Standard Actions
(⚔) Swarm of Teeth (standard, at-will)
+8 vs AC; 1d6+2 damage, or 2d6 + 2 damage against a prone target.
Minor Actions
⚔ Pull Down (minor 1/round, at-will)
+3 vs Fortitude; the target is knocked prone.
unaligned; Savage marauders the size of cats, needlefang drakes swarm over their victims, pull them to ground, and strip them to the bone in seconds.
Hellborn Crested Felldrake, (white) Level 2 Skirmisher; HP 39; Bloodied 19; AC 16, Fortitude 15, Reflex 15, Will 12.
Toriq makes a Monster Knowledge (Nature) check vs Hellborn Crested Felldrake: r18 +9 = 27. Meets Hard DC 21.
Small natural beast (reptile)
Level 2 Skirmisher XP 125
HP 39; Bloodied 19 Initiative +6
AC 16, Fortitude 15, Reflex 15, Will 12 Perception+8
Speed 8 , Climb 8
Resist 5 fire, Vulnerable 5 cold
Traits
☼ Fire Shield (Fire) ✦ Aura 1
Each enemy that enters the aura or starts its turn there takes 2 fire damage.
Pack Frenzy
The felldrake gains a +1 bonus to attack rolls and a +2 bonus to damage rolls while adjacent to a felldrake ally.
Standard Actions
(⚔) Bite ✦ At-Will
Attack: Melee 1 (one creature); +7 vs. AC
Hit: 1d10 + 5 damage, and a felldrake ally within 2 squares of the felldrake can shift up to 2 squares as an immediate reaction.
Triggered Actions
Undaunted Strider ✦ At-Will
Trigger: The felldrake is hit by an opportunity attack.
Effect (Free Action): The felldrake shifts up to 2 squares.
Skills Athletics +9, Stealth +9
Str 16 (+4) Dex 16 (+4) Wis 15 (+3)
Con 15 (+3) Int 3 (-3) Cha 11 (+1)
Alignment Evil Languages –; The crested felldrake is a pack hunter. Its bright orange crest runs from skull to tail, and it shifts in color from light orange to deep red as the felldrake closes in on its prey and smells its fear. Many a foe has underestimated the vicious cunning of crested felldrakes on the hunt; clutches of these creatures have been known to climb upon one another's backs to reach high places, and stories tell of an individual creature using its foreclaws to open and close doors.
Level 2 Skirmisher XP 125
HP 39; Bloodied 19 Initiative +6
AC 16, Fortitude 15, Reflex 15, Will 12 Perception+8
Speed 8 , Climb 8
Resist 5 fire, Vulnerable 5 cold
Traits
☼ Fire Shield (Fire) ✦ Aura 1
Each enemy that enters the aura or starts its turn there takes 2 fire damage.
Pack Frenzy
The felldrake gains a +1 bonus to attack rolls and a +2 bonus to damage rolls while adjacent to a felldrake ally.
Standard Actions
(⚔) Bite ✦ At-Will
Attack: Melee 1 (one creature); +7 vs. AC
Hit: 1d10 + 5 damage, and a felldrake ally within 2 squares of the felldrake can shift up to 2 squares as an immediate reaction.
Triggered Actions
Undaunted Strider ✦ At-Will
Trigger: The felldrake is hit by an opportunity attack.
Effect (Free Action): The felldrake shifts up to 2 squares.
Skills Athletics +9, Stealth +9
Str 16 (+4) Dex 16 (+4) Wis 15 (+3)
Con 15 (+3) Int 3 (-3) Cha 11 (+1)
Alignment Evil Languages –; The crested felldrake is a pack hunter. Its bright orange crest runs from skull to tail, and it shifts in color from light orange to deep red as the felldrake closes in on its prey and smells its fear. Many a foe has underestimated the vicious cunning of crested felldrakes on the hunt; clutches of these creatures have been known to climb upon one another's backs to reach high places, and stories tell of an individual creature using its foreclaws to open and close doors.
Initiative Order:
Needlefang Drake Swarm (gray): r16 +7 = 23
Mylistra (purple): r15 +3 +2 = 20 (16 Dex)
Toriq (red): r17 +1 +2 = 20 (13 Dex)
Leaping Felldrake (black): r7 +7 = 14
Jendi (blue): r9 +1 +2 = 12
Nemo (green): r1 +5 +2 = 8
Hellborn Crested Felldrake: r1 +6 = 7
ROUND ONE
THE NEEDLEFANG DRAKE SWARM scurries as one entity, some dozen or so drakes like a swarm of piranha or a colony of bats, with heads bobbing, rearing occasionally onto hind legs, on the far side of the chasm. It seems to assess its route, then leaps down one tier, around and through the Leaping Felldrake, and across the ledge. It attempts to scuttle up the near side wall, but one of the advance members loses its hold on the unstable surface, and the progress of the swarm as a whole is halted right there.
Move: 7 sq F15 to K13, including Hop Down (Acrobatics r13+5=18 vs 15 DC. Success) into K15.
Move: 3 sq K13 to L10, including climb attempt, Athletics r1+3=4 vs 15 DC. Fails. Movement ends in L10.
LOCATION: L10
DAMAGE TO ENEMIES: na
CONDITIONS TO ENEMIES: na
CURRENT HPS: 38/38
CURRENT DE/BUFFS: na
Standing on the bridge allows MYLISTRA to see the whole battlefield, possibly making plans. She focuses on the drake closest to them all, the one Toriq calls out to them is a "Hellborn Crested Felldrake," whatever that is. Jendi may have a better idea of this thing, but she just wants it gone.
She gives it her own hellish glare and makes a sign, a mirror of which is seared on the creature's forehead for her companions to see. It sizzles a bit, causing the felldrake to cry out in pain.
The witch looks over the battlefield and decides to give young Jendi, closest to the other felldrakes on the field, an advantage from her blessed Sehanine for his next attack.
Standard Action: Gaze of Defiance versus Hellborn Crested Felldrake (HCF): r 15 + 4 = 19 vs 12 Will/Hit; Damage: r3 + 4 = 7 psychic damage, & allies gain +1 to ATK UEoMNT (+3 if HCF attacks Mylistra before EoMNT)
Minor Action: Favor of the Gods (Enc): CBU 3: Target: One creature in the burst (Jendi); Effect: The next time Jendi misses with an attack roll before EoMNT, he can reroll that attack roll. He must use the new result, even if it is lower.
LOCATION: G4
DAMAGE TO ENEMIES: HCF: 7 psychic damage
CONDITIONS TO ENEMIES: na
CURRENT HP: 24/24
CURRENT DE/BUFFS: allies: +1 ATK HCF UEoMNT; Jendi: FoG UEoMNT
SURGES/ACTION POINTS: 5/8 Surges; 1 AP available
TORIQ recognizes the hellborn nature of the closest felldrake and decides - as does Mylistra, apparently - it needs to be taken out first. Despite the heat of its aura, she steps forward to attack it with the frenzy of her wildblood nature.
She feels a bit off, however: her attacks do not seem as strong as usual. Either that, or the hellborn beast is more nimble than expected. No matter - as she has learned during her years as a Warden of the Ruby Spire, perseverance is the key to success. Toriq reminds herself of the old folktale of the ant who stuck with its task until - finally - it was accomplished. Sometimes even fighting in combat can be like that.... she hopes!
In fact, she sees where she can cut the felldrake in a way to slow it down and feel the weight of the world in its very steps.
Move Action: 2 squares forward to B6. In HCF's aura, Toriq takes 2 fire damage.
Minor Action: Designate HCF as Hunter's Quarry UEoTNT
Free Action: Nature's Wrath: Mark HCF UEoTNT
Standard Action: Wildblood Frenzy (Enc) vs. HCF: r 3 + 7 + 1 GoD = 11 vs. 16 AC/Miss; Effect: Make the attack one more time against the same target or a different one (HCF again): r9 + 7 + 1 GoD = 17 vs. 16 AC/Hit: Damage: r4 + 7 +4 HQ = 15 HP HCF BLOODIED
Free Action: Furious Assault (Enc): Triggered: Trigger: You hit an enemy with an attack. Effect: The attack deals 1[W] extra damage if it’s a weapon attack or 1d8 extra damage if it is not a weapon attack: r1
AP: Weight of Earth vs. HCF: r14 +7 +1 GoD = 22 vs. 16 AC/Hit; Damage: r6 +4 = 10 Damage: TOTAL DAMAGE: 15 + 1 + 10 = 26 HP
LOCATION: B6
DAMAGE TO ENEMIES: HCF: 26 HP BLOODIED
CONDITIONS TO ENEMIES: HCF: marked by Toriq & Slowed, both UEoTNT
CURRENT HP: 28/30
CURRENT DE/BUFFS: +1 ATK HCF UEoMNT; in HCF Aura 1
SURGES/ACTION POINTS: 7/10 Surges; 1 AP (0 available this encounter)
THE LEAPING FELLDRAKE, though the size of a bull terrier, displays far greater speed and dexterity than such a canine, to say nothing of its effortless ability to climb down and up the terraces of the ruined courtyard. It scrambles diagonally, perhaps with the mentality of defending its wounded packmate, clambering up the wall below the young warlock. The reptile snaps with wicked teeth, and the warlock only narrowly avoids having a foot severed from his leg at the ankle!
Move: 6 sq K14 to H11 (includes 3 vertical squares, climb)
Standard: Charge 5 sq H11 to F8 (elev 3) (includes 3 vertical squares, climb). Bite vs J, r8+6+1=15 vs 15 AC. Hit. r4+4=8 damage.
LOCATION: E7
DAMAGE TO ENEMIES: 8 to J
CONDITIONS TO ENEMIES: na
CURRENT HP: 26/26
CURRENT DE/BUFFS: Climbing in square F8 (elev 3)
JENDI curses the felldrake that snuck up on him and nearly detached his ankle - both figuratively and actually. Swallowing the bile of pain and fear (which he will never allow to be known), he grabs its snout firmly with a hand crackling with all of his Lady's dark energies he can muster. Staring with satisfaction at the blight spreading across the face of the creature - its outline now glowing a faint blue with his curse, he squeezes harder, thus allowing still more dark energies into his touch.
The felldrake makes a sound somewhere between a squeak and a groan, lets go of the wall, falls, and disintegrates just before hitting the ruined floor below. Jendi feels the fell might return to him as the cursed creature's life is extinguished.
The renewal gives the young warlock the strength to limp to the wall leading back to his companions, but his ankle does not allow him to make the climb. Panting, he takes a moment to gather his strength.
Minor Action: Warlock's Curse on Leaping Felldrake (LF)
Standard Action: Hand of Blight vs. LF: r15 +4 = 19 vs. 12 Fort/Hit; Damage: r6 +4 +6 WC + r2 FM = 18 Damage, & LF grants combat advantage UEoJNT. LF BLOODIED
AP: Hand of Blight vs. LF: r12 +4 +2 CA = 18 vs. 12 Fort/Hit; Damage: r5 +4 +1 WC = 10 Damage: LF KILLED
Move Action: Move 2 squares to F5 & attempt to climb up the wall: Skill Athletics check: r10 -1 +2 (use bushes for leverage) = 11/Fail. J remains at bottom of wall in F5/DT
LOCATION: F5
DAMAGE TO ENEMIES: 28 HP to LF/KILLED
CONDITION TO ENEMIES: LF: cursed (death recharges J's Fell Might)
CURRENT HP: 16/26
CURRENT DE/BUFFS: Fell Might discharged & recharged!! FoG UEoMNT
SURGES/ACTION POINTS: 6/8 Surges: 0 APs remaining
NEMO feels a little braver now with company around him than he had when first viewing these strange little reptilian creatures (one as big as him!), After hearing the death cry of the one his friend was defending again (along with a shattering sound oddly reminiscent of the time he accidentally dropped his Great-Aunt Rubee's crystal ball), the small but stalwart halfling feels a push toward the warden and decides to give her a helping hand - as if she truly needs one!
Stepping carefully forward and using the bushes for a bit of cover, Nemo analyzes the wounded felldrake and sees where his small blade can do the most damage, possibly finishing the hellborn creature off. Squinting slightly, he ignores the heat emanating from its hide and makes his move: a quick but solid jab to the soft belly, an equally quick shift back, and only a small burn on the hand holding the dagger in payment.
As he steps away from the fiery aura, he sees that his aim was true: the creature groans, blood filling its mouth, then its eyes roll up and the horned creature rolls over the wall, falling as Jendi's attacker had, but without the weird shattering sound afterward.
Move Action: 6 squares (2 DT) to C6; enters HCF's Aura 1, takes 2 HP Fire Damage
Standard Action: Acrobatic Strike vs. HCF: r10 +9 +1 GoD = 20 vs. 16 AC/Hit; Damage: r3 +5 = 8/HCF KILLED; Effect: Before or after the attack, Nemo shifts 1 square: N shifts to B5.
LOCATION: B5
DAMAGE TO ENEMIES: 8 HP to HCF/KILLED
CONDITION TO ENEMIES: na
CURRENT HP: 22/24
CURRENT DE/BUFFS: GoD: +1 ATK vs HCF UEoMNT
SURGES/ACTION POINTS: 4/7 Surges; 2 APs available
ROUND TWO
Streaming across the ledges of the crevasse as one, THE NEEDLEFANG DRAKE SWARM climbs, constricts itself, and surges under the bridge and assaults the young warlock with a swarm of teeth nipping and tearing at him from a score of ravenous mouths!
Move: 7 squares L10 to I6 (includes 1 DT Climb sq K9, Athletics r18+3=21 vs 15 DC. Succeeds; and 1 DT sq Shrubbery J6)
Standard: Charge 2 squares I6 to G5 (under bridge, possible cover), Swarm of Teeth vs J, r13+8+1=22 vs 15 AC. Hit, r5+2=7 damage. J BLOODIED
LOCATION: G5
DAMAGE TO ENEMIES: 7 to J, J BLOODIED
CONDITIONS TO ENEMIES: J in Swarm Attack Aura
CURRENT HPS: 38/38
CURRENT DE/BUFFS: possible Cover (under bridge)
MYLISTRA watches in alarm as Jendi is swarmed by the tiny lizards and pleads for healing from Sehanine. A faint blue light emanates briefly from his skin, and the witch can see a few wounds from the many bites stop bleeding and scab over.
Thinking only of what Juniper would say if her protegee failed to bring her son safely home, Mylistra starts down the steps of the bridge and impulsively jumps over the edge to quicken her journey to the young elfling. Unfortunately the nearby shrub catches at her dress, and she falls to her knees. As she gets up, happily unhurt, she gasps as she sees Toriq rush forward and attempt something similar.
Minor Action: Healing Word on Jendi: Heals Surge (6) + r4 = 10 HP; +2 ATK UEoMNT
Move Action: 1 sq to G3, Hop Down (Acrobatics DC 15): r11 +3 = 14/Fail. Fall Prone in F3
Move Action: Stand Up from Prone
LOCATION: F3
DAMAGE TO ENEMIES: na
CONDITIONS TO ENEMIES: na
CURRENT HP: 24/24
CURRENT DE/BUFFS: Jendi: +2ATK UEoMNT (Healing Word)
SURGES/ACTION POINTS: 5/8 Surges; 1 AP available
TORIQ makes no hesitation in leaping into action ... despite leaping not being her forte, especially equipped as she is. All she knows is that - despite the ease with which they have dispatched these two (slightly) larger felldrakes, this swarm seems ready to engulf her brother in a feeding frenzy. And so she rushes to the boundary of the ledge and throws herself over its edge, tumbling in a heap at her brother's feet.
Yet by sheer force of will, and despite falling into the bushes ignominiously and having to avoid bites to her own flesh while regaining her feet, she is able to place herself in a position to defend Jendi from the these tiny but fierce creatures. The ferocious little critters take note of her threatening presence!
Move Action: Move 4 squares B6 to F6, including 1 square DT (F5), Hop Down at F5 (Acrobatics DC 15, r5 -2 = 3/Fail; Falls 10 feet: Damage: r1 HP), and Crawl 1 square F5 to F6; TRIGGERS: OA from NDS: Swarm of Teeth: r4 +8 +2 CA (Prone) = 14 vs. 17 AC/Miss
Standard Action: Stand Up from Prone
Free Action: Nature's Wrath vs NDS: Marked by T UEoTNT
LOCATION: F6
DAMAGE TO ENEMIES: na
CONDITIONS TO ENEMIES: NDS: Marked by T
CURRENT HP: 27/30
CURRENT DE/BUFFS: in NDS Aura 1
SURGES/ACTION POINTS: 7/10 Surges; 1 AP (0 left available this encounter)
The sudden attack of the swarm of tiny felldrakes momentarily stuns JENDI, but thankfully his sister is suddenly somewhere there, batting as many away from him as she can. Although they are still able get some bites in, the young warlock feels a little less isolated than he did moments before.
He curses the little creatures and attempts to beguile them away from him, but - despite the help of sister and goddess - they will not be distracted from their prey.
Start of Turn: in NDS Aura 1: Free Action: Swarm of Teeth; TRIGGERS T Warden's Fury (Immediate Interrupt) vs. NDS: r13 + 7 = 20 vs. 14 Fort/Hit; Damage r6 + 4 = 10/half damage: 5, and NDS grants CA UEoTNT; Swarm of Teeth ATK: r15 +8 -2 Marked = 21 vs. 15 AC/Hit; Damage: r3 +2 = 5 to Jendi
Minor Action: Warlock's Curse on NDS
Standard Action: Beguiling Strands (Enc) vs. NDS: r3 +3 +2 BCL +2 CA = 10 vs 12 Will/Miss
LOCATION: F5
DAMAGE TO ENEMIES: to NDS from Toriq: 5 HP
CONDITION TO ENEMIES: NDS grants CA UEoTNT (WF)
CURRENT HP: 14/26
CURRENT DE/BUFFS: +2ATK UEoMNT
SURGES/ACTION POINTS: 5/8 Surges; 0 APs remaining
Young NEMO's life experiences have honed his instincts to such an extent that his muscles almost have instincts of their own. For example, almost before his brain registers the fast reactions and actions of the witch and the warden racing to his friend's aid, his own actions are carrying him across the air, landing on the bridge where Myslistra had just been, and - with a quick jump - running under the bridge. There is no time for fear nor consideration during his mad dash to Jendi's aid.
His missed attack - however - gives him a moment, and now his actual brain throws in a strategy to combine with that protective instinct. As he did earlier with the spiders and later with the twig-things, he tumbles and slashes at the beasts - tiny though they may be. Unlike the earlier creatures, however, his slashes whip tiny bodies through the air, as he carves away at the many-toothed swarm, before he ultimately tumbles to a safe distance to regroup.
Move Action: Move 3 squares B5 to D5 (1 sq DT), Jump (Athletics: r6 + 7 = 13/5 (running start) = 2 squares cleared), lands in G6; 6 total squares of movement
Standard Action: Charge G6 to H5, including Hop Down (Acrobatics DC 15: r10 + 12 = 22/Success): r5 + 5 + 1 Charge + 2 CA = 13 vs 18 AC/Miss
AP: Acrobatics Blade Trick (Enc): r12 + 9 + 2 CA = 23 vs 18 AC/Hit; r3 +5 + r5,6 Sneak Attack +5 Vulnerable Close = 24 HP, NDS BLOODIED; Effect: Nemo shifts 1 square to I6
LOCATION: I6
DAMAGE TO ENEMIES: NDS: 24, BLOODIED
CONDITION TO ENEMIES: na
CURRENT HP: 22/24
CURRENT DE/BUFFS: na
SURGES/ACTIONS: 4/7 Surges: 1 AP (0 left availabe this encounter)
ROUND THREE
The tiny reptiles that comprise THE NEEDLEFANG DRAKE SWARM are surrounded by much larger creatures and know it. They lash out, desperately trying to take down the biggest threat, pulling Toriq to the ground and rending her flesh with a dozen nasty bites. But there's still not much hope of escape.
Minor: Pull Down vs T, r17+3=20 vs 15 Fort. Hit. T is knocked prone.
Minor Actions
⚔ Pull Down (minor 1/round, at-will)
+3 vs Fortitude; the target is knocked prone.
Standard: Swarm of Teeth vs T, r12+8=20 vs 18 AC. Hit, r6,5+2=13 damage. T BLOODIED: TRIGGERS Half-orc Resilience (T gains 5 THP)
LOCATION: G5
DAMAGE TO ENEMIES: 13 to T, T BLOODIED
CONDITIONS TO ENEMIES: T & J in Aura
CURRENT HP: 9/39
CURRENT DE/BUFFS
MYLISTRA watches Toriq leap (and stumble) into action to protect her brother, then get slammed by the swarm of tiny creatures. Once again, she asks for succor for one of her comrades and once again Moonlight sends a cool blue healing light.
Finding it too difficult to try to locate her dear friend under the pile of biting lizards (albeit somewhat fewer in number ... or at least she hopes), the witch instead stares defiantly at the topmost of the creatures, making her mark on their heads with some difficulty. Their squirming makes it almost impossible to focus on any one, so she smears the marks across of few, rendering its power less damaging than against larger beasts.
Although initially she did not recognize these denizens of caves and forests, Mylistra remembers from experience finding her glare's mark to be less effective against swarms of tiny creatures - as it obviously is here, but something is surely better than nothing. She also remembers being covered in a different kind of swarm and the panic of ever getting free of the ... was it beetles?
Minor Action: Healing Word on Toriq: r4 + 7 (Toriq's Surge) = 11 HP, and +2 ATK UEoMNT (BCL)
Standard Action: Gaze of Defiance vs. NDS: r7 +4 +2 CA (WF) = 13 vs. 12 Will/Hit; Damage: r3 + 4 = 7/half damage: 3 HP, and allies +1 ATK UEoMNT
LOCATION: F3
DAMAGE TO ENEMIES: 3 to NDS
CONDITIONS TO ENEMIES: na
CURRENT HP: 24/24
CURRENT DE/BUFFS: allies +1 ATK vs NDS UEoMNT (GoD); T: +2 ATK UEoMNT (BCL)
SURGES/ACTION POINTS: 5/8 Surges; 1 AP available
As she brushes off tiny biting felldrakes and their comrades's corpses, TORIQ struggles to stand and get her bearings once again. Actually, although she expected it to be a struggle, she feels remarkably better than she had a moment before and knows who to thank for it.
Using the flat of her sword to bash these creatures rather than to futilely attempt to slice at them while they avoid the sharp of the blade, she finds she can do a bit of damage, and possibly slow them down. In fact, with a watchful eye, she may be able to exterminate them before they fully skin her poor little brother.
Pity, though: she remembers catching one when she was little and keeping it as a pet... until her mother's cat caught it and made a snack of it. She had thought it adorable: now she can see how fierce they can be in coordinated attack.
Starts turn in NDS Aura 1: NDS (Free Action): Swarm of Teeth vs T: r13 +8 +2 CA (Prone) = 23 vs. 18 AC/Hit; Damage: r4,6 +2 = 12 - 5THP = 7 HP damage to Toriq
Move Action: Stand Up from Prone
Standard Action: Weight of Earth vs NDS: r13 +7 +2 CA (WF) +1 GoD +2 BCL = 25 vs 18 AC/Hit; Damage: r4 + 4 = 8/half damage: 4 HP to NDS, & Slowed UEoTNT
LOCATION: F6
DAMAGE TO ENEMIES: 4 to NDS
CONDITIONS TO ENEMIES: Slowed UEoTNT, no longer granting CA
CURRENT HP: 18/30
CURRENT DE/BUFFS: in NDS Aura 1, +2 ATK BCL UEoMNT, +1 vs. NDS UEoMNT
SURGES/ACTION POINTS: 6/10; 1 AP (0 left available this encounter)
JENDI feels winded and bitten and unsure of himself: all the protective measures he has practiced in the past did nothing to protect him here. This cloud of biting lizards has swarmed over every avenue of escape he sought. He has never before fought while trapped, and he has not enjoyed it at all. Even his mighty sister has been pulled down by them in her attempt to rescue her hapless brother. He can feel tears of frustration building in his eyes and attempts to push them down: he will not expose his youth in front of his sister ... or his mother's protegee ... or his new young friend.
Thankfully his sister regains her footing and begins to brush the creatures off which are still clinging and biting at her. As they are flung in Jendi's direction, sharp maws open wide to take advantage of their trajectory, the warlock flinches and holds up his arms protectively. Then ... nothing.
Jendi tentatively lowers his arms to see why the anticipated attack did not occur. The young warlock gasps a laugh as he sees his sister stomp her boots in disgust, wiping off felldrake guts onto one of the shrubs which had trapped him here. Then she raises his eyes to him and grabs him in a fierce hug. In his ears she murmurs, "We better discuss battle tactics going forward: such as DO NOT GET TRAPPED!!"
Jendi answers only with another gasping laugh, choking back tears of relief.
Starts turn in NDS Aura 1: Swarm of Teeth vs. J. TRIGGERS: T's Warden's Fury (Immediate Interupt) vs. NDS: r17 +7 +2 BCL +1 GoD = 27 vs. 14 Fort/Hit, r2 +4 =6/2 = 3/NDS KILLED
LOCATION: F5
DAMAGE TO ENEMIES: 3 to NDS, KILLED
CONDITIONS TO ENEMIES: na
CURRENT HP: 14/26
CURRENT DE/BUFFS: na
SURGES/ACTION POINTS: 5/8; 0 APs remaining
COMBAT OVER
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