FireLance
Legend
Of course, I interpret the instantaneous effect to be the effect of the touch: 1d6 points of negative energy damage and 1 point of Strength damage (Fort save negates) for living creatures. To be absolutely exact, the Duration entry should read "Instantaneous or 1d4 rounds plus 1 round/level", since undead creatures touched flee as if panicked for 1d4 round + 1 round per caster level (Will save negates). Incidentally, this is what the Saving Throw entry of "Fortitude partial or Will negates; see text" refers to. Furthermore, the Range entry of the spell is "Touch" and not "Personal", and the Target entry of the spell is "Creature or creatures touched", not "You".ARandomGod said:It's an instant enchant spell, that enchants your hands so that the next X touches (where X is the caster level) has the spell effect.
If it wasn't for the clause of one touch per caster level, I don't think there would be any argument that chill touch instantaneously grants the caster the ability to make one touch attack per level. Take a look at shocking grasp. The Range, Target and Duration entries are practically identical. Would you make the same argument there?
For a 1st-level caster (when it affects a single target creature), chill touch should work like shocking grasp. The spell has its instantaneous effect (if the caster touches a living creature) and ends. For a 2nd-level caster, it should work exactly the same way, except that he can make one more touch attack after he has made the first. And so on, at higher caster levels.