Feh. To me, this smacks of Dickensian commercialism and runaway consumerism.
In the starter boxes: 16 randomized miniatures (1 rare, 5 uncommon, and 10 common). What's this... ?! The same kind of marketing gimmick that WotC used with that money raking game, Magic: the Gathering... ?! And with the emphasis in 3.5 D&D geared so heavily on the use of miniatures... ?!
So, does that mean buyers are going to end up owning dozens and dozens of miniatures that they don't want, while still clamoring for the ones that they don't have? Will DMs be inclined to start designing their adventures around the miniatures that they've been lucky (or spendthrift) enough to acquire? ("Gee, I'd really like to put a manticore in this adventure, but I don't yet have one of those. Maybe I'll go buy a couple more expansion packs, and this time I'll get lucky. Or maybe I can find one for sale for $7-10 on e-bay.")
Hmm... I wonder what kind of cost-efficient labor WotC has, doing the mass-production paint jobs on these miniatures? Let me guess: the same kind of foreign "sweatshop" labor that Nike uses to mass-produce its shoes.
Sorry, guys. I *love* role-playing games, including D&D. But I absolutely *hate* the reality that is behind this line of miniatures from WotC.
IMHO, MtG was one of the most innovative, elegant, and enjoyable games ever created, but WotC's steely-hearted greed and the glut of cards and expansions they put out for MtG ruined it for all time, for most everyone. Nowadays, I can't find anyone to play it; not so much because players got burnt out on it, but because they were persuaded and inundated into spending so much money on it, only to have the game become a bloated, overly-complicated, unbalanced mess.