Did you not see the D&D movie? Beholders make wonderful guards. Organized, compliant, and teamwork focused.Is it assumed that the beholders will work as a team?
Typically, beholders don't like to work with other beholders.
Edit: Does the red dragon come with a hoard?
Sadly... yes.Did you not see the D&D movie?
Did you not see the D&D movie? Beholders make wonderful guards. Organized, compliant, and teamwork focused.
The dragon brings you the kobolds, though, so you don't have to pick them.Assuming this is taking about 5e…
• 500 kobolds because action economy is king.
• 5 20th level PCs, because they have the most access to the most powerful magic.
• 8 Beholders to shut down the enemies’ magic (and so they won’t shut down my allies’ magic).
Can’t argue with that!The dragon brings you the kobolds, though, so you don't have to pick them.![]()
He's referring to the cheezy old movies from the early 2000s, that feature these really poor CGI Beholders (or maybe Spectators, given their size and behaviour) as complacent prison guards.I didn't even know it was out yet. None of the theaters here are carrying it.
I was basing my question on the lore with which I'm familiar up to this point.
He means the one from 2000. Beholders were used as common guard dogs.I didn't even know it was out yet. None of the theaters here are carrying it.
I was basing my question on the lore with which I'm familiar up to this point.
He means the one from 2000. Beholders were used as common guard dogs.
LuckyThanks. I did watch that, but my memory of seeing it seems to have evaporated.
My money is on the numbers. Unless the party has a Paladin or a Warlock with a 20 Wisdom, the numbers will win out most of the time I think because the Nilbogs get 50 reactions and 50 actions targeting saves which is enough to draw a 1 most of the time.Action economy is super important but...those kobolds could all be dead before they even get a turn. So I dunno - it really depends on the context.
Yep.Could they be 500 Tucker's style Kobolds with cunning traps defending their own lair with a party of small sized adventurers? Add 1 more group for flavour.
I had the exact same picks!Action economy is super important but...those kobolds could all be dead before they even get a turn. So I dunno - it really depends on the context.
I would go with the adventurers, Beholders, and Solars. The adventurers are the most flexible, and since it seems like I get to choose, I am going to make sure that there is a Moon Druid and at least 2 wishes in the mix. Those Beholders will add a ton of control, and Solars are unbelievably mobile and heavy hitting.
Edit: Like, how do 500 kobolds take down even one Solar, let alone four? It has 150' fly, and 120' teleport that it can cast for 1 legendary action, and a searing burst that will automatically kill every kobold in a 10' radius, so every turn it can just take out a chunk of them with total impunity. Having 500 actions doesn't do much in that situation.