The Shaman
First Post
I'm preparing to offer a face-to-face Flashing Blades campaign of swashbuckling in 17th century France, but the grim reality is that I will probably have a very tough time actually finding players since few if any will have experience with, or even heard of, FB. I think I may need to try a system that is more relevant/interesting to contemporary gamers.
So I'm considering some different system options.
1. d20 Modern + d20 Past. Actually, since d20 Past sucks harder than an opium fiend on a hookah, it's really d20 Modern plus some house rules for fencing and social climbing drawn from FB.
2. Swashbuckling Adventures + 3e D&D. I have a copy of the d20 version. I skimmed it. I wasn't wowed. Am I missing something? Is the original system better?
3. Flashing Blades. Stick to my guns and see if I can wrangle up some players for this venerable but slick swashbuckler.
4. Other. My knowledge of rpgs isn't what anyone would call encyclopædic. Just don't recommend GURPS or Lace and Steel.
Little help?
So I'm considering some different system options.
1. d20 Modern + d20 Past. Actually, since d20 Past sucks harder than an opium fiend on a hookah, it's really d20 Modern plus some house rules for fencing and social climbing drawn from FB.
2. Swashbuckling Adventures + 3e D&D. I have a copy of the d20 version. I skimmed it. I wasn't wowed. Am I missing something? Is the original system better?
3. Flashing Blades. Stick to my guns and see if I can wrangle up some players for this venerable but slick swashbuckler.
4. Other. My knowledge of rpgs isn't what anyone would call encyclopædic. Just don't recommend GURPS or Lace and Steel.
Little help?