That's generally my experience as well with o5e, especially with newer GMs who didn't GM much if older editions where they had tools like
DM's best friend& bonus types or the older 1e/2e with more nebulous support. In o5e that lack of mechanical support tends to result in the fighter's dominance in a fight being extended to other areas of the game that allow a fighter's athletics & history proficiency to overcome almost any obstacle in areas that should be the wheelhouse of a different class in contrast to casters who need the exact situation allowed by a spell to occur at a time when they also have said spell prepared.
Even getting caster players to attempt at asking about creative applications other than "will this kill that" is often a pretty tough hurdle to clear as a gm.