Scribe
Legend
Thats the short path to power creep, in most games.I'm generally for bringing classes up not pushing classes down.
Thats the short path to power creep, in most games.I'm generally for bringing classes up not pushing classes down.
It's going to be magical, either way. It's just a matter of whether it's magical(background magic stuff) or Magical(on that list of questions). At no point is the ability to hop a mountain or slice a boulder in half from 30 feet away going to be martial(mundane), even if it doesn't fall under the list of questions that makes it Magic(with capital M).
Essentially, the martial PC gets so skilled that he transcends the mundane and enters the supernatural.
All, but since martials tend to have larger HD, they benefit more.All PCs or just the martial ones?
Thats the short path to power creep, in most games.
Yeah it is, but because of that wouldn't it be more impactful for the non-martials to feel how and when they become inadequate, so they understand the price they pay for their power is they can become ineffective later?Interesting, but the problem is combat if just too big a part of most games/campaigns.
I'm generally for bringing classes up not pushing classes down.
yup "Hey it was power level 3 at PHB and wizard was 15"... but if you bring it up to 9 (still below 15) that is correction not creep.IMO and experience, fear power creep (for fighters) is just another example of fighters not getting nice things.
2e was great for 'casters have trouble for 5 levels then start to just end encounters' but a lot of drawbacks that went away in all other editions after it did away withThat was the trade-off in earlier editions. I know a lot of people want "it all" now, but that was part of what made playing a magic-user in AD&D so much fun. The challenge of surviving the lower levels so you could reap the harvest of power later on...
I've come to accept the fighter is doomed to mediocrity (but they can do it all day!) The BMX Bandit fans have claimed the class.I want my martial characters to be just that, martial characters. I don't want them to be magic users by another name. My solution is to throw so enough encounters at the group that the casters can do awesome things once in a while, martials can do cool things all the time.
Nah, I'm talking in the very general sense.IMO and experience, fear of power creep (for fighters) is just another example of fighters not getting nice things.