D&D 5E Chris Perkins talks more in depth about Wild Beyond the Witchlight

- DM: Rule of ownership!

- (No-cleptomaniac but compulsive gatherer) Kender: Rule of what?


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Do we bet about a future domain about cute ponies with colorful skins and cutie marks? Hasbro has got some forgotten franchises about cute litle creatures. A mash-up version of these could be reused as delight domains, at least as easter egg, and maybe later to sell some miniature or toy. There is space even for a no-canon crossover with characters from comedies, and not only Rick&Morty.

Will be Witchlight a kid-friendly setting? and this its name?

Witchlight and it's connected Domain of Delight? Yes, but some other Domains of Delight no, like if they do a Domain of Delight for Hyrsam the Satyr Lord, expect it to be filled with booze, drugs, orgies, music, and the occasional drunken act of human sacrifice.
 

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I am excited for Skabatha's Guide to the Domains of Delight in the future. There is a lot to unpack from this info dump with Chris and Todd. I am hopeful that Wild Beyond the Witchlight is as well constructed as Curse of Strahd. The Rules of the Realm will be a neat twist. I look forward to tieing my players in knots with the Rule of Hospitality. Revisiting the 4E Fomorian ruled Feydark or a winter court Unseelie domain.
 

Ravenloft is the name of the setting because it appeared in the title of the first module. I guess it can happen again here.

Sometimes I imagine a D&D version of a MlP spin-off, something like Equestria Girls, but with centauresses or antropomorphic mares, like the ipotanes from classic mithology, or anggitay from Philipine folklore.

Now I am thinking about new domains based in no Western cultures. With help by some cultural consultor this could be useful to introduce other civilitations into the geek community. A 3PP created a setting based in Philipinas.

* I admit here the lore of Changeling: the Dreaming and Changeling: the lost is a great influence.
 

How about a Domain of Delight as a dying dreamworld? The archfey who created it has somehow been mortally afflicted, or else is coming to a natural end, and has fallen into a slumber from which they will never awaken. The domain is the physical manifestation of their slumbering mind, manifesting their dreams. Eventually, as they pass away, the PCs have to escape from a world that is crumbling around them.
 

I view a Feywild that includes a Shallow and a Deep.

The Shallow Feywild sees the Material Plane mostly normally, equivalent to the Shallow Ethereal Plane but a bit more beautiful, luminous, charming, and trippy. The Shallow corresponds to the normal geography of the human world and can see humans plainly going about their business. Within this Fey Shallow the nature beings in the human world, such as rocks, trees, rivers, clouds, sun, etcetera, look moreorless normal but are much more beautiful, haunting, charming, resonant and vivid. The nature beings have a kind of telepathic presence, boadcasting their existence.

Then there is the Deep Feywild that has no corresponding connection to the geography of the Material Plane of humans. Instead, the geography of the Fey Deep is invented by thoughts and emotions. The Deep is a place of quasi-real illusions that manifest mindful imagination as force. Most of the domains of delight are in the Deep Feywild.

There are gradations between the physicality of the Shallow and the imagination of the Deep. As one shifts deeper, the Material Plane appears to increasingly distort. Material places that are closer to the Feywild become more prominent and dramatic. The material places that are farther from the Feywild diminish in appearance and may even vanish. The world becomes more about thoughts and emotions. The distortions increase until disconnecting from the Material Plane entirely.

The Shallow is mainly where the nature beings are. The deep is mainly where the fantasies are.
Put the elemental planes (including the elemental plane of Aether) at the farthest depths of that and you’ve got the Otherworld of my own setting. Add the Underdark as another “shallow” world, the Shadowfell as its “deep,” and the Abyss as its “deepest” and you’ve got my Underworld.
 

What about "elemental" domains of delight for low level players? Oceans where PCs can breath underwater, a sky with "solid" clouds where to build or a "magma realm" with fire but not too hot, or at least floating cities built by cavorite, an anti-gravity mineral, something like a "child-friendly" version, or parody, of Doom Eternal.
 

What about "elemental" domains of delight for low level players? Oceans where PCs can breath underwater, a sky with "solid" clouds where to build or a "magma realm" with fire but not too hot, or at least floating cities built by cavorite, an anti-gravity mineral, something like a "child-friendly" version, or parody, of Doom Eternal.
This reminds me of a zone in Diablo 3...
 

The various alignment planes are pure thought, including the ethical alignment planes.

They are jungian archetypes, dreams, platonic ideals, linguistic semiotic symbols, and cultural constructs. The deep structures that organize each culture and language can be encountered somewhere in the astral domains.
 

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