Here's a question.
Do you still use enemies loaded up with magic items? 5e was built around the assumption and math where both PCs and NPCs don't need them. But do you load up humanoid foes with magic items anyway?
How often.
Only named or important enemies?
Only when there are major story reasons?
Do you let the PCs keep them after victory (oh no. The sword turned to dust)?
In my world the oversaturation and devaluation of +1 longswords and +1 basic armor is a major plot point. So every evil orc, human bandit, and hobgoblin footman has a magic sword and leather and the strong ones can afford to melt 5 down to make want they want. This means everyone hits harder and more often and every fight with humaniods is a bit more scary. But outside of "worthless shiny swords", magic items don't see enemy hands unless you mess with a artificer's personal guard. PCs are very cautious of these guys as they are always loaded with magic items and you can't even take them since their bosses can turn them off. Then there are thare those former or current adventurers who didn't sell everything.
As a player, my DM only gave us one Christmas tree warrior to deal with. So many magic items. Strong ones too. Dropped a third the party and we ran away. Good times good times. 5e humanoids with tons of attacks with magic weapons and armor and flight are bad news, man.
Do you still use enemies loaded up with magic items? 5e was built around the assumption and math where both PCs and NPCs don't need them. But do you load up humanoid foes with magic items anyway?
How often.
Only named or important enemies?
Only when there are major story reasons?
Do you let the PCs keep them after victory (oh no. The sword turned to dust)?
In my world the oversaturation and devaluation of +1 longswords and +1 basic armor is a major plot point. So every evil orc, human bandit, and hobgoblin footman has a magic sword and leather and the strong ones can afford to melt 5 down to make want they want. This means everyone hits harder and more often and every fight with humaniods is a bit more scary. But outside of "worthless shiny swords", magic items don't see enemy hands unless you mess with a artificer's personal guard. PCs are very cautious of these guys as they are always loaded with magic items and you can't even take them since their bosses can turn them off. Then there are thare those former or current adventurers who didn't sell everything.
As a player, my DM only gave us one Christmas tree warrior to deal with. So many magic items. Strong ones too. Dropped a third the party and we ran away. Good times good times. 5e humanoids with tons of attacks with magic weapons and armor and flight are bad news, man.