D&D 5E Chronurgy wizard

Adb0782

Explorer
I'm building one wizard from chronurgy school, stat should be

8 str
14 dex
16 con
16 int
10 Wis
8 Cha
It's a variant human. Any advice to mix better stat are welcome. Actually i put 14 dex because i thought to get the first level in artificer, for the mid armor and shield competence and con saves, but i would like to know if you think this it's worth a lv of delay on spells and feats. Also as first feat i thought to get warcaster or lucky, which do you think it's better? At LV 5 he should get +2 int, LV 9 better +2 int or a feat?

That said, i would also know advices on good use of the subclass in general, but especially about arcane abeyance. The First that come in my mind is familiars for everyone (we are a group of 3 players, a cheric/warlock, a barbarian/fighter and this wizard), but also use spells with a long casting time like "istant". Magic circle, glyphs, What else it can do? The barbarian polymorphying itself?

Thanks to everyone who will reply.
 
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Burnside

Space Jam Confirmed
Supporter
Mage armor and shield ok...but it make you get to 18 AC using your reaction and a spell slot. Don't missunderstand me, shield is probably the best spell in all spell's list, but 18 AC after a certain lv mean be hitted almost every time they roll.
Artificer initiate give you a cantrip and a 1st lv spell, magic initiate also dont seem to me boosting your defence so much and unluckly i dont have access to silvery barbs as to Fizban's Treasury of Dragons.
Lucky is kinda a must for this subclass.
I was considering mountain dwarf, but no bonus on int mean to start with an half feat for go to int 16, so if you consider get the half feat at lv 4 you gonna get 18 int at lv 8 and lucky at lv 12...even with 16 con probably it's too late. Mark of warding is out of my reach, as races we are using only PHB and tasha's

If your DM is only allowing PHB & Tasha's, you might want to check in with them about using the Chronurgy wizard at all, because it's from Explorer's Guide to Wildemount.

If you are using Tasha's you can use the "Customizing Your Origin" rules to move your mountain dwarf racial bonuses off of Strength & Constitution and onto Intelligence & whatever else you want.
 

I don't think the subclass is widely played, hence the lack of response.
8 str
14 dex
16 con
16 int
10 Wis
8 Cha
This is fine.
Actually i put 14 dex because i thought to get the first level in artificer, for the mid armor and shield competence, but i would like to know if you think this it's worth a lv of delay on spells and feats.
It's not. You don't want your squishy wizard on the front line getting attacked, so they don't need armour and a shield. 14 dex is a good choice anyway though.
Also as first feat i thought to get warcaster or lucky, which do you think it's better? At LV 5 he should get +2 int, LV 9 better +2 int or a feat?
Lucky doubles down of the theme, and you don't need warcaster because you don't want to lug a shield around with you. You have fighter minions for that. But personally, if I didn't have a specific feat in mind I wouldn't play a Vuman. If you really want armor, you can choose a race which gets it included, such as dwarf, githyanki, lizardfolk, loxodon or tortle.
arcane abeyance.
I think this ability is a bit meh, but I can think of these ways to leverage it:
  • Use it to get round the "you can't cast a levelled action spell and levelled bonus action spell on the same turn" rule. You could pick up Quicken Spell with the Metamagic Adept feat.
  • Give a spell to a party member with the thief subclass. Check with your DM that activating the spell counts as "use an object" so the thief can use it on a bonus action.
  • Persuade your DM that your familiar can activate the spell - not strictly RAW.
  • Recruit a sidekick or other useless in a fight NPC, and give them a spell to them to use.
  • As you say, spells with a longer casting time. Conjure Elemental come to mind.
  • Use it so someone else can concentrate for you. Again, I would check with your DM, the rule isn't unambiguous.
At LV 5 he should get +2 int, LV 9 better +2 int or a feat?
If in doubt you can't go wrong with an ASI in your prime stat.
 
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Horwath

Legend
personally, I like the "caster" feats from Tasha's.

Fey touched, Shadow touched, Telekinetic, Telepathic.

all give +1 to a stat and more spells or more verstatility.

with 2 feats, you can have 18 int at lvl4 and then +2 int at 8th level.

Take Telekinetic+Telepathic if you want to be some kind of spy/prankster wizard or Fey touched+Shadow touched for more spells and combat options
 


Adb0782

Explorer
I don't think the subclass is widely played, hence the lack of response.

This is fine.

It's not. You don't want your squishy wizard on the front line getting attacked, so they don't need armour and a shield. 14 dex is a good choice anyway though.

Lucky doubles down of the theme, and you don't need warcaster because you don't want to lug a shield around with you. You have fighter minions for that. But personally, if I didn't have a specific feat in mind I wouldn't play a Vuman. If you really want armor, you can choose a race which gets it included, such as dwarf, githyanki, lizardfolk, loxodon or tortle.

I think this ability is a bit meh, but I can think of these ways to leverage it:
  • Use it to get round the "you can't cast a levelled action spell and levelled bonus action spell on the same turn" rule. You could pick up Quicken Spell with the Metamagic Adept feat.
  • Give a spell to a party member with the thief subclass. Check with your DM that activating the spell counts as "use an object" so the thief can use it on a bonus action.
  • Persuade your DM that your familiar can activate the spell - not strictly RAW.
  • Recruit a sidekick or other useless in a fight NPC, and give them a spell to them to use.
  • As you say, spells with a longer casting time. Conjure Elemental come to mind.
  • Use it so someone else can concentrate for you. Again, I would check with your DM, the rule isn't unambiguous.

If in doubt you can't go wrong with an ASI in your prime stat.
I though this was a good subclass for Battlefield control, that's the reason I wanted play it.
About the familiar activate arcane abeyance, i think any kind of monkey familiar can activate it, as a skeleton or zombie also, and if it's the familiar i should be able to put it in it's stone form after cast it, so that it's not targetable from spells that don't affect objects. Even polymorph a skeleton into a trex should be possible i think, as use the gliph of warding in some crafty way. Am I missing something?
 


BlivetWidget

Explorer

I know Str is a dump stat for wizards, but unless you're playing theatre-of-the-mind, give serious consideration to a Str score of 10. Str directly determines your jump distance, and many adventure maps are going to have 10-ft pits you need to cross. Life is a lot easier if it's not a "whole thing" every time you need to get across one of those.
 

Adb0782

Explorer
personally, I like the "caster" feats from Tasha's.

Fey touched, Shadow touched, Telekinetic, Telepathic.

all give +1 to a stat and more spells or more verstatility.

with 2 feats, you can have 18 int at lvl4 and then +2 int at 8th level.

Take Telekinetic+Telepathic if you want to be some kind of spy/prankster wizard or Fey touched+Shadow touched for more spells and combat options
I was thinking also about it, but in this case i would go custom lineage race, +2 int, starting with 17 +1 from one of the half feats you mentioned. The problem here seem to be the lack of con saves, i can get warcaster as feat at 1st level and probably it will solve it, but this will delay the half feat till lv 4, not bad anyway.
 
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Adb0782

Explorer
I know Str is a dump stat for wizards, but unless you're playing theatre-of-the-mind, give serious consideration to a Str score of 10. Str directly determines your jump distance, and many adventure maps are going to have 10-ft pits you need to cross. Life is a lot easier if it's not a "whole thing" every time you need to get across one of those.
well yea, but it's also true you can solve this kind of situations with magic normally, often with rituals, but also with lots of spells, you area wizard at least, you dont need to jump or climb, you simply fly.
 

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