City of 'Angel'?

Hmm... I guess one could make it a high-level "all-star" Buffy/Angelverse-meets-Eberron: Angel, Buffy, Willow, Spike, Cordy...

Man. I AM a dork.
 

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William Ronald said:
Of course, what classes would Spike have -- fighter/bard?

No bard levels. Remember that he got the name "William the Bloody" from being a bloody awful poet. No ranks in perform for Spike. :)
 



buzz said:
But he did great at the poetry slam in the final episode. :)

Everyone rolls a dramatically appropriate 20 on a check now and then. Especially if it's the final episode, and you've got Hero Points stacked up in the wings that you'll otherwise never get to use :)
 


Ya know, I always sort of thought, in so much as always covers the few minutes I've entertained the question, that Spike was something like a monk.

I mean, he doesn't seem that attached to equipment, he's pretty generally athletic, and he does have a good variety of useful skills.

He does grapple a lot and seems to have a plethora of intriguing special abilities that don't truly seem to come from anywhere.

Most of his dramatic tension comes from his conflicts with various duties and strictures. You just replace the general ki style lawfullness with warped ideas of love or violent evil or pretty unforgiving good.

You can put a few ranks into perform with monk.
 
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Well, Spike and all other vampires are born with vampire-fu (actually called that in an episode of Buffy).

I'd say Spike would be a Fighter/Rogue.
 

And for those classic pulp-action, noir, B-flick super-villains in the same vein as Ming the Merciless:

The Troika!

Jonathan - The wizard
The blond-guy - The summoner (flying monkeys)
The leader-guy - Artificer/Tinkerer
 

dreaded_beast said:
And for those classic pulp-action, noir, B-flick super-villains in the same vein as Ming the Merciless:

The Troika!

Jonathan - The wizard
The blond-guy - The summoner (flying monkeys)
The leader-guy - Artificer/Tinkerer

I'd just actually use the Angel system with Eberron's setting, if you're going to do it that way...

Although, mad science and spellchucking are not things I'd port over.

I'm actually working on a conversion of Adventure to Eberron (using the Sorcerer rules from Mage to create "mystic knacks.")
 

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