City of Heroes

JediSoth

Voice Over Artist & Author
Does anyone here play this? I'm thinking of getting this as a "reward" for winning National Novel Writing Month. I played the demo they gave out at GenCon '06, has it changed much since then?

The stores around here have the Good vs. Evil edition, and I understand one monthly fee is good for both games. Is it worthwhile to buy the GVE vs. just downloading the client?

How good is the game for casual gamers? I don't have time anymore to sit around looking for a group, preparing for raids, and camping, like all those years I spent playing EverQuest. I really don't want to get into something as time consuming as that, since I'll only be able to play for maybe 30-45 minutes a day a couple of times a week, plus maybe a good several hours a day on weekends.

Suggestions? Opinions? Warnings? Encouragements?

Thanks!

JediSoth
 

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Yep, just passed my 30-month milestone, in fact. I'd characterize myself as a casual player, even though I have over 50 characters. :)

A couple things have changed since GenCon '06, notably the Invention system, which is kind of like gear but not really. The big benefit of Invention system stuff over crafting-type stuff in other games is that there is never any *particular* opponent you need to camp, raid, or otherwise wait for -- the drops are all random, with the caveat that some things only drop if you are doing a certain *kind* of thing (but it never has to be a certain *specific* thing). The Invention system also brought us the Consignment Houses, which work like... well... consignment houses, with double-blind bidding and selling.

Also, we're on the verge of experiencing Issue 11, the newest free content patch, which will include the new powersets Dual Blades and Willpower... and if you have chosen a weapon-wielding character (such as a Dual Blades character, but also including Broad Sword, War Mace, Assault Rifle, and more), you will, once Issue 11 goes live, get to pick the look of your weapon from several available models.

But overall the game is still the same wahoo, bust-the-enemy game you demo'ed, featuring the best character-model generator in the industry (your character's look is not tied to his or her "gear"... in fact, there is no "gear" per se).

The main advantage of getting the box over the download is that, if you ever have to reinstall the game, you have a very recent copy on optical media (have they gone to DVD now?) and consequently don't have to wait for over 1.5 GB of game data (might even be 2 GB now) to download. If you do get the box, be sure to *not* use the Trial code... use the code you bought, which should be on the Pocket D pass* that comes in the box, and UPGRADE your existing trial account if you can remember how to get to it: the characters you used should still be there.

* Pocket D is a night club for both heroes and villains -- seriously! -- but it is more often used as a travel hub by mid- and high-level characters. With the Good Versus Evil edition, you get a power that will teleport you to the Tiki Room within Pocket D from anywhere in the game, usable once every little while... a half hour or so I think.

I'd say COH/V is terrific for casual gamers. Log in, run a couple missions (even just one mission), log out. Travel options in the game are many and varied, and only the lowest-level characters need jog anywhere; a limited-use flight pack is available as early as level 5, a limited-use super-leap jet pack is available as early as level 10, and your character can fly, teleport, super-leap, or super-speed across the city as early as level 14 (make sure to have picked the prerequisite power in your chosen travel "pool" by 12th level to accomplish this). It is really tough to burn out the "fuel" in the temporary travel packs before level 14, even if you get them as soon as they are available.

Plus, the zones are well connected, so travel times from wherever you are to your instance tend to be nicely tolerable. Also, with Good Versus Evil you get a "jump pack" power which helps tremendously in clearing vertical obstacles at low levels, and even at high levels if you picked super speed as your travel power. (You can pick more than one if you want, but picking only one makes for a tighter build, something that appeals to the efficiency-minded. :) )

And there's more! Practically every character can solo right out of the gate (some are more challenging than others of course), or you can find a team (sometimes teams will even find you). You can sidekick to your more-experienced friends (or they can lower themselves to your level), so level differences don't even mean a whole lot.

The biggest advantage of COH/V over other MMOs (something that I'm repeating second-hand, as COH/V is my only MMO) is said to be that the usual "grind to max level, then start doing the interesting stuff" is turned completely on its head: in COH/V the stuff you're doing while leveling *is* the interesting stuff, with max-level characters actually having less to do than below-max-level characters (but still fun). Maximum level is 50th, with the developers still claiming they will never increase the level cap. But there's tons of repeatable content for max-level characters, and there's always rolling a new character and playing the game through again with wholly different powers.

Well, this got kind of long, but finally, the advice I would offer for best enjoying your hero and villain characters is to stop often and smell the roses, as it were... try not to view the next level or the next power as your goal, but instead view the experience (not the XP, the experience) itself as your goal: to have a whomping good time thrashing rooms full of enemies and shrugging off gunfire and radiation and poison and flame and all the rest. Read the stories your contacts give you, get to know Paragon City and the Rogue Isles a bit (they're easy to navigate once you get the hang of it, and even easier once you can fly at will).

Also, do play the tutorial level and *read everything.* It answers a lot of questions about the particulars.

Hope you have as much fun with it as I do. :)
 
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JediSoth said:
Does anyone here play this? I'm thinking of getting this as a "reward" for winning National Novel Writing Month. I played the demo they gave out at GenCon '06, has it changed much since then?
Fundamentally it has not really changed. The invention system is nice, but not really necessary for enjoying the game. Depending on what server you're on and what time you're logging on pickup groups are generally not hard to come by. I've been playing for 30 months and have yet to find a solid reason to join a supergroup. I generally just log on, pick a character to play, and start beating up guys on the street somewhere or running missions until I get an invitation to a team (only because putting teams together is something of a thankless job). Some teams just suck - some players just suck. But you get that with any online rpg. COH players seem mostly to be considerate and easygoing and team rosters often change rapidly as people log out and are replaced. Overall I find it quite workable with a casual gaming schedule.

I tried City of Villains but it just didn't appeal to me like Heroes so I never play villains anymore. However, that jetpack at low levels and the Pocket-D pass can be worth it if you start or play a lot of low level characters. The pocket D pass I particularly use to shorten transit times to certain zones. Since I tend to play a lot of alts I tend to get bunches of different characters all running missions in the same zones and being able to get there and back by Pocket D is nice.

I couldn't really say regarding the "raids" as in the 30 months I've played I have completed only one raid/trial/task force which is the Terra Volta respec (and then it was always for someone else.) Also, in that 30 months I still don't have a character higher than 30th (probably because at one point I deleted and rebuilt entirely my two highest level toons (Fight Knight and Mr. Notorion, seen here) rather than respec them, and I've replaced any number of other toons that I got tired of).
 

Thanks for the info! I'm pretty much sold, now it's just a matter of convincing my wife to let me spend the $15/mo.; she remembers what EverCrack turned into for me, so I'll have to convince her this won't cause me the same...pains.

JediSoth
 

Does anyone here play this? I'm thinking of getting this as a "reward" for winning National Novel Writing Month.

Rest assured, once you get this game, you'll never write another novel again.

But yeah, it's a good game, and VERY solo friendly (Then again, I usually play a Tanker, so that might just be my experience). So you won't have to sit there for half-an-hour looking for a team unless you want to. Although as someone else said, it is pretty easy to get a team. Every time I make a new character and run him through the Tutorial, for instance, I always try to collect the Badge that you earn for beating up 100 of the bad guys. Getting that Badge goes a lot quicker if you have a team, and I have to say, most times, it doesn't take me long to find a team. And that's just the tutorial.

There're a couple things I don't like, though. One is Endurance. I've never liked it, nor do I like how getting the Stamina power is almost mandatory. I don't like waiting for my "powers" to have to regenerate. Especially when one is like me, playing a guy with a battle axe. I don't want to just stand there and stare blankly into space. I want to swing at the enemy. Last but not least, the missions start to feel the same after a while.

But overall, though, I like it. If it helps, I've played three different MMO's, so far. City of Heroes, World of Warcraft, and D&D Online. City of Heroes was the first one I bought, and it's the ONLY one on which I currently have an active account (I haven't played World of Warcraft or D&D Online for almost a year!). So make of that what you will.
 

Good to hear that the game is solo-friendly. Most of the time when I'm gaming on the computer, I'm an anti-social little cuss. Plus, I don't like the mentality that says I *must* play with others/devote hours and hours camping in order to see the Gee Whiz Cool Stuff in the game.

As long as I can convince my wife, I'll be saving Paragon city from creeps, thugs and megavillains by Christmas!

JediSoth
 

JediSoth said:
Good to hear that the game is solo-friendly. Most of the time when I'm gaming on the computer, I'm an anti-social little cuss. Plus, I don't like the mentality that says I *must* play with others/devote hours and hours camping in order to see the Gee Whiz Cool Stuff in the game.

CoH certainly can be soloed. That's how I usually played it. Mind you, it is a very slow, inefficient way to play your character, and you'll feel yourself grinding somewhere in your character's mid-twenties, but it is suitable for casual play.

CoV is actually even beter-suited to soloing. With CoH, you'll be playing a blaster or scrapper most likely, because the rest of the classes are generally support roles with watered-down damage-dealing capability. With CoV, the classes are suitably selfish, with all being offensively oriented, and support is relegated to a secondary role at best. Heck, if you play a mastermind, you are a one-man supervillain group. I played a mastermind to level 21, and never once was defeated outside of PvP.

I think safeguard and mayhem missions were a great addition, because they break up the monotony of doing door missions. Pretty tough to do solo though, especially if you can't fly.

The games' achilles heel--what eventually drove me away--is that the designers take the "city" part of the game too literally. How could they think that people would want to come home from their job working in cubicle farms to fire up their PC and fight super-villains in....(wait for it)...a bunch of cubicle farms? There are way too many mundane cookie-cutter maps--abandoned buildings, warehouses, featureless caves, the aforementioned cube farms, and let's not fail to mention countless hours to be spent wading through sewage. It needs more spectacular backdrops, like villain bases, alien starships, extradimensional realms, and other places where superheroes actually have fantastic adventures.
 
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I don't play CoH anymore. I used to. I really really enjoyed it.

I don't remember why I quit. But I am back into WoW again, so it might be awhile before I dabble back into CoH which is inevitable.
 

One thing I might suggest if you're worried about the $15 a month fee- prepaid subscription cards. You can pick them up for (IIRC) $30 or so for a 2 month pre-paid card, and then just activate it when you think you will have time to play, let it expire and play again with a new card later or something.

(If you can get them discounted, like I did when CompUSA closed up shop out here- got 3 of them at 30% off- it's even better).

That way, you won't be paying constantly for something you're not necessarily using.
 

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