City of the Dead: A Zombie Apocalypse (Recruiting?)

Splendid - I may have to wrap up final details and check all of my math tomorrow (pending a general air of approval, of course), but I will update this post as the process comes along.

[sblock=Dr. Horace Yarrow]
[sblock=Game Info]Race: Human
Class: Wizard (Necromancer)
Level: 1
Alignment: Lawful Neutral
Languages: Abyssal, Common, Draconic, Infernal
Deity: None[/sblock]
[sblock=Abilities]STR: 8 (-1)
DEX: 13 (+1)
CON: 10 (+0)
INT: 17 (+3)
WIS: 12 (+1)
CHA: 10 (+0)[/sblock]
[sblock=Combat]HP: 7 = [1d6=6] + 0 (CON) + 0 (misc) + 1 (favored class)
AC: 11 = 10 + 0 (armor) + 0 (shield) + 1 (DEX) + 0 (misc)
AC Touch: 11 = 10 + 1 (DEX) + (misc)
AC Flatfooted: 10 = 10 + 0 (armor) + 0 (shield) + 0 (misc)
INIT: +1 = +1 (DEX) + 0 (misc)
BAB: +0 = +0 (list class)
CMB: -1 = -1 (STR) + 0 (BAB)
CMD: 10 = 10 – 1 (STR) + 1 (DEX) + 0 (BAB)
Fort: +0 = +0 (base) + 0 (CON)
Reflex: +1 = +0 (base) + 1 (DEX)
Will: +3 = +2 (base) + 1 (WIS)
Speed: 30 ft.
Damage Reduction: 0
Spell Resistance: 0
Spell Failure: 0%[/sblock]
[sblock=Weapon Stats]Mwk Lancet (Dagger) (melee): +0 = +0 (BAB) -1 (STR) +1 (MWK) / DMG = 1d4-1 (P or S), CRIT 19-20/x2[/sblock]
[sblock=Racial Traits]* +2 Intelligence
* Medium size
* 30 ft. speed
* 1 bonus feat
* 1 bonus skill rank per level[/sblock]
[sblock=Class Features]Arcane Bond
Bonded Lancet. Allows casting of one bonus spell per day. The spell cannot be of an opposition school, and cannot be modified by metamagic feats. Casting a spell without the weapon wielding requires a DC 20 + spell level concentration check, or else the spell will be lost.

Arcane School
Specialty School: Necromancy.
Opposition Schools: Conjuration, Evocation.

1 additional necromancy spell of each level (1st - 9th) may be prepared and cast per day. Conjuration and evocation spells require two spell slots of their level to prepare, and there is a -4 penalty against creating items that require spells from these schools.

In addition, the following powers are granted...

Power over Undead (Su): Receive Turn Undead as a bonus feat. This ability can be used 6/day, Will save DC 10.

Grave Touch (Sp): Can make a melee touch attack that causes a creature to become shaken for 1 round 6/day. If a shaken creature has fewer HD than your wizard level, it becomes frightened for one round.

Cantrips
3 0-level spells can be prepared and cast per day. The spells are not expended upon casting, and can be recast.[/sblock]
[sblock=Feats & Traits]Feats:
Human: Combat Casting
Wizard School: Turn Undead
Wizard 1: Scribe Scroll
Level 1: Spell Focus (necromancy)

Traits:
a) Caretaker
* Father was a physician, often helped with basic patient care.
b) Anatomist
* Trained as a physician and surgeon, with a later focus on necromancy.[/sblock]
[sblock=Skills]Skill Ranks: 06 = [02 (class) + 03 (INT)] x 01 (LvL) + 01 (race) + 00 (Favored Class)
Max Ranks: 01
ACP: -0

Skills:
() = class skill
^ = trained only
Code:
Total                      Stat   Rank  CS  Misc  ACP
+00 =  Acrobatics          +01    +00   +0  +00   -0   DEX
+00 =  Appraise()          +03    +00   +0  +00        INT
+00 =  Bluff               +00    +00   +0  +00        CHA
+00 =  Climb               -01    +00   +0  +00   -0   STR
+07 =  Craft:alchemy()     +03    +01   +3  +00        INT
+00 =  Diplomacy           +00    +00   +0  +00        CHA
+na =  Disable Device^     +01    +00   +0  +00   -0   DEX
+00 =  Disguise            +00    +00   +0  +00        CHA
+00 =  Escape Artist       +01    +00   +0  +00   -0   DEX
+00 =  Fly()               +01    +00   +0  +00   -0   DEX
+na =  Handle Animal^      +01    +00   +0  +00        CHA
+06 =  Heal                +01    +01   +3  +01        WIS
+00 =  Intimidate          +00    +00   +0  +00        CHA
+07 =  Know:Arcana^()      +03    +01   +3  +00        INT
+na =  Know:Dungeon^()     +03    +00   +0  +00        INT
+na =  Know:Engineering^() +03    +00   +0  +00        INT
+na =  Know:Geography^()   +03    +00   +0  +00        INT
+na =  Know:History^()     +03    +00   +0  +00        INT
+na =  Know:Local^()       +03    +00   +0  +00        INT
+07 =  Know:Nature^()      +03    +01   +3  +00        INT
+na =  Know:Nobility^()    +03    +00   +0  +00        INT
+na =  Know:Planes^()      +03    +00   +0  +00        INT
+07 =  Know:Religion^()    +03    +01   +3  +00        INT
+na =  Linguistics^()      +03    +00   +0  +00        INT
+00 =  Perception          +01    +00   +0  +00        WIS
+00 =  Perform:_____       +00    +00   +0  +00        CHA
+na =  Profession^():_____ +01    +00   +0  +00        WIS
+00 =  Ride                +01    +00   +0  +00   -0   DEX
+00 =  Sense Motive        +01    +00   +0  +00        WIS
+na =  Sleight of Hand^    +01    +00   +0  +00   -0   DEX
+07 =  Spellcraft^()       +03    +01   +3  +00        INT
+00 =  Stealth             +01    +00   +0  +00   -0   DEX
+00 =  Survival            +01    +00   +0  +00        WIS
+00 =  Swim                -01    +00   +0  +00   -0   STR
+na =  Use Magic Device^   +00    +00   +0  +00        CHA
[/sblock]
[sblock=Spellcasting]TO BE COMPLETED[/sblock]
[sblock=Equipment]TO BE COMPLETED[/sblock]
[sblock=Details]TO BE COMPLETED[/sblock]
[sblock=Background]TO BE COMPLETED[/sblock]


[/sblock]
 
Last edited:

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Right, I was shooting for fields more specific and appropriate for the character's background and training, since Knowledge (religion) wouldn't quite fit. I'll get them switched over, regardless.
 

Ah, question - I intend on taking a bonded item instead of a familiar, specifically a dagger. Bonded items automatically start as masterwork - would this be an issue? I highly doubt that I will be doing much stabbing if I can help it, but I could pick another type of item if need be. I'm just fond of ornate daggers. :D
 

For the arcane bond class feature it probably makes sense to allow an exception. In fact, it is probably preferable to having a familiar.
 

When I originally posted this game, I did it with the tag " Tentatively? " . I feel that the sentiment behind that is beginning to kick in... My enthusiasm for certain ideas waxes and wanes rather quickly, and I think a game that is basically stuck on one very specific style of gameplay would be too big of a slog for play-by-post.

I apologize. If I propose another game at a later time, I will be sure to give you guys extra consideration for playing it.
 



Ruik sadly this game has fizzled, not 100% sure as to why but it has and the OP has posted another game if your interested based in Eberron with the PF rule set.
 

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