TheOmnibusDriver
First Post
Splendid - I may have to wrap up final details and check all of my math tomorrow (pending a general air of approval, of course), but I will update this post as the process comes along.
[sblock=Dr. Horace Yarrow]
[sblock=Game Info]Race: Human
Class: Wizard (Necromancer)
Level: 1
Alignment: Lawful Neutral
Languages: Abyssal, Common, Draconic, Infernal
Deity: None[/sblock]
[sblock=Abilities]STR: 8 (-1)
DEX: 13 (+1)
CON: 10 (+0)
INT: 17 (+3)
WIS: 12 (+1)
CHA: 10 (+0)[/sblock]
[sblock=Combat]HP: 7 = [1d6=6] + 0 (CON) + 0 (misc) + 1 (favored class)
AC: 11 = 10 + 0 (armor) + 0 (shield) + 1 (DEX) + 0 (misc)
AC Touch: 11 = 10 + 1 (DEX) + (misc)
AC Flatfooted: 10 = 10 + 0 (armor) + 0 (shield) + 0 (misc)
INIT: +1 = +1 (DEX) + 0 (misc)
BAB: +0 = +0 (list class)
CMB: -1 = -1 (STR) + 0 (BAB)
CMD: 10 = 10 – 1 (STR) + 1 (DEX) + 0 (BAB)
Fort: +0 = +0 (base) + 0 (CON)
Reflex: +1 = +0 (base) + 1 (DEX)
Will: +3 = +2 (base) + 1 (WIS)
Speed: 30 ft.
Damage Reduction: 0
Spell Resistance: 0
Spell Failure: 0%[/sblock]
[sblock=Weapon Stats]Mwk Lancet (Dagger) (melee): +0 = +0 (BAB) -1 (STR) +1 (MWK) / DMG = 1d4-1 (P or S), CRIT 19-20/x2[/sblock]
[sblock=Racial Traits]* +2 Intelligence
* Medium size
* 30 ft. speed
* 1 bonus feat
* 1 bonus skill rank per level[/sblock]
[sblock=Class Features]Arcane Bond
Bonded Lancet. Allows casting of one bonus spell per day. The spell cannot be of an opposition school, and cannot be modified by metamagic feats. Casting a spell without the weapon wielding requires a DC 20 + spell level concentration check, or else the spell will be lost.
Arcane School
Specialty School: Necromancy.
Opposition Schools: Conjuration, Evocation.
1 additional necromancy spell of each level (1st - 9th) may be prepared and cast per day. Conjuration and evocation spells require two spell slots of their level to prepare, and there is a -4 penalty against creating items that require spells from these schools.
In addition, the following powers are granted...
Power over Undead (Su): Receive Turn Undead as a bonus feat. This ability can be used 6/day, Will save DC 10.
Grave Touch (Sp): Can make a melee touch attack that causes a creature to become shaken for 1 round 6/day. If a shaken creature has fewer HD than your wizard level, it becomes frightened for one round.
Cantrips
3 0-level spells can be prepared and cast per day. The spells are not expended upon casting, and can be recast.[/sblock]
[sblock=Feats & Traits]Feats:
Human: Combat Casting
Wizard School: Turn Undead
Wizard 1: Scribe Scroll
Level 1: Spell Focus (necromancy)
Traits:
a) Caretaker
* Father was a physician, often helped with basic patient care.
b) Anatomist
* Trained as a physician and surgeon, with a later focus on necromancy.[/sblock]
[sblock=Skills]Skill Ranks: 06 = [02 (class) + 03 (INT)] x 01 (LvL) + 01 (race) + 00 (Favored Class)
Max Ranks: 01
ACP: -0
Skills:
() = class skill
^ = trained only
[/sblock]
[sblock=Spellcasting]TO BE COMPLETED[/sblock]
[sblock=Equipment]TO BE COMPLETED[/sblock]
[sblock=Details]TO BE COMPLETED[/sblock]
[sblock=Background]TO BE COMPLETED[/sblock]
[/sblock]
[sblock=Dr. Horace Yarrow]
[sblock=Game Info]Race: Human
Class: Wizard (Necromancer)
Level: 1
Alignment: Lawful Neutral
Languages: Abyssal, Common, Draconic, Infernal
Deity: None[/sblock]
[sblock=Abilities]STR: 8 (-1)
DEX: 13 (+1)
CON: 10 (+0)
INT: 17 (+3)
WIS: 12 (+1)
CHA: 10 (+0)[/sblock]
[sblock=Combat]HP: 7 = [1d6=6] + 0 (CON) + 0 (misc) + 1 (favored class)
AC: 11 = 10 + 0 (armor) + 0 (shield) + 1 (DEX) + 0 (misc)
AC Touch: 11 = 10 + 1 (DEX) + (misc)
AC Flatfooted: 10 = 10 + 0 (armor) + 0 (shield) + 0 (misc)
INIT: +1 = +1 (DEX) + 0 (misc)
BAB: +0 = +0 (list class)
CMB: -1 = -1 (STR) + 0 (BAB)
CMD: 10 = 10 – 1 (STR) + 1 (DEX) + 0 (BAB)
Fort: +0 = +0 (base) + 0 (CON)
Reflex: +1 = +0 (base) + 1 (DEX)
Will: +3 = +2 (base) + 1 (WIS)
Speed: 30 ft.
Damage Reduction: 0
Spell Resistance: 0
Spell Failure: 0%[/sblock]
[sblock=Weapon Stats]Mwk Lancet (Dagger) (melee): +0 = +0 (BAB) -1 (STR) +1 (MWK) / DMG = 1d4-1 (P or S), CRIT 19-20/x2[/sblock]
[sblock=Racial Traits]* +2 Intelligence
* Medium size
* 30 ft. speed
* 1 bonus feat
* 1 bonus skill rank per level[/sblock]
[sblock=Class Features]Arcane Bond
Bonded Lancet. Allows casting of one bonus spell per day. The spell cannot be of an opposition school, and cannot be modified by metamagic feats. Casting a spell without the weapon wielding requires a DC 20 + spell level concentration check, or else the spell will be lost.
Arcane School
Specialty School: Necromancy.
Opposition Schools: Conjuration, Evocation.
1 additional necromancy spell of each level (1st - 9th) may be prepared and cast per day. Conjuration and evocation spells require two spell slots of their level to prepare, and there is a -4 penalty against creating items that require spells from these schools.
In addition, the following powers are granted...
Power over Undead (Su): Receive Turn Undead as a bonus feat. This ability can be used 6/day, Will save DC 10.
Grave Touch (Sp): Can make a melee touch attack that causes a creature to become shaken for 1 round 6/day. If a shaken creature has fewer HD than your wizard level, it becomes frightened for one round.
Cantrips
3 0-level spells can be prepared and cast per day. The spells are not expended upon casting, and can be recast.[/sblock]
[sblock=Feats & Traits]Feats:
Human: Combat Casting
Wizard School: Turn Undead
Wizard 1: Scribe Scroll
Level 1: Spell Focus (necromancy)
Traits:
a) Caretaker
* Father was a physician, often helped with basic patient care.
b) Anatomist
* Trained as a physician and surgeon, with a later focus on necromancy.[/sblock]
[sblock=Skills]Skill Ranks: 06 = [02 (class) + 03 (INT)] x 01 (LvL) + 01 (race) + 00 (Favored Class)
Max Ranks: 01
ACP: -0
Skills:
() = class skill
^ = trained only
Code:
Total Stat Rank CS Misc ACP
+00 = Acrobatics +01 +00 +0 +00 -0 DEX
+00 = Appraise() +03 +00 +0 +00 INT
+00 = Bluff +00 +00 +0 +00 CHA
+00 = Climb -01 +00 +0 +00 -0 STR
+07 = Craft:alchemy() +03 +01 +3 +00 INT
+00 = Diplomacy +00 +00 +0 +00 CHA
+na = Disable Device^ +01 +00 +0 +00 -0 DEX
+00 = Disguise +00 +00 +0 +00 CHA
+00 = Escape Artist +01 +00 +0 +00 -0 DEX
+00 = Fly() +01 +00 +0 +00 -0 DEX
+na = Handle Animal^ +01 +00 +0 +00 CHA
+06 = Heal +01 +01 +3 +01 WIS
+00 = Intimidate +00 +00 +0 +00 CHA
+07 = Know:Arcana^() +03 +01 +3 +00 INT
+na = Know:Dungeon^() +03 +00 +0 +00 INT
+na = Know:Engineering^() +03 +00 +0 +00 INT
+na = Know:Geography^() +03 +00 +0 +00 INT
+na = Know:History^() +03 +00 +0 +00 INT
+na = Know:Local^() +03 +00 +0 +00 INT
+07 = Know:Nature^() +03 +01 +3 +00 INT
+na = Know:Nobility^() +03 +00 +0 +00 INT
+na = Know:Planes^() +03 +00 +0 +00 INT
+07 = Know:Religion^() +03 +01 +3 +00 INT
+na = Linguistics^() +03 +00 +0 +00 INT
+00 = Perception +01 +00 +0 +00 WIS
+00 = Perform:_____ +00 +00 +0 +00 CHA
+na = Profession^():_____ +01 +00 +0 +00 WIS
+00 = Ride +01 +00 +0 +00 -0 DEX
+00 = Sense Motive +01 +00 +0 +00 WIS
+na = Sleight of Hand^ +01 +00 +0 +00 -0 DEX
+07 = Spellcraft^() +03 +01 +3 +00 INT
+00 = Stealth +01 +00 +0 +00 -0 DEX
+00 = Survival +01 +00 +0 +00 WIS
+00 = Swim -01 +00 +0 +00 -0 STR
+na = Use Magic Device^ +00 +00 +0 +00 CHA
[sblock=Spellcasting]TO BE COMPLETED[/sblock]
[sblock=Equipment]TO BE COMPLETED[/sblock]
[sblock=Details]TO BE COMPLETED[/sblock]
[sblock=Background]TO BE COMPLETED[/sblock]
[/sblock]
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