City of the Spider Queen (mini-campaign)

Sounds alright but remember it is exceptable to dispel and negate magic, Where as the feat is always "on". So whatever you replace it with should be really good.

HM
 

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Jkason saw you started you character here is your items to help you along.

Equipment:
Necklace of protection (as scarab of protection)
+3 glamered mithral chain shirt of fire resistance
+1 dagger
belt of fireballs (as necklace lvl 3 with one 3d6 used)
gloves of storing x2
ring of metamagic, extend lesser (as rod but takes ring slot)
potion of cure serious wounds (3d8+15)
potion of invisibilty

Don't know your spell list of the top of my head but please take two scrolls of your spell choice

400gp to spend on basics from PHB

HM

Thanks! Added to the sheet. Will keep working on it tomorrow. I don't think I've built a character of this high a level before, and I'm new to beguilers, too, so I'm trying to keep it all straight. :)
 

Your welcome and NP I think it will be awhile yet till everyone is ready. And has all there t's crossed and i's dotted. :)

Let me know when you think you are done and I will give her the once over.

HM
 


Yeah it will take me some time to pull Morrolan together. I am heading into a 3-day weekend with limited time at the computer and my books. I did get started on paper though.

I was going to ask for some enchanted Mithral Full Platemail (counts as medium armor) in his equipment. After seeing a +3 Mithral Chainshirt, I assume that won't be a problem.
 

Sounds alright but remember it is exceptable to dispel and negate magic, Where as the feat is always "on". So whatever you replace it with should be really good.
That's fine as the pearl is a permanent magic item. If it's active effect was dispelled, It would just turn back into a pearl in my mouth, which I could then just reactivate as a free action. If we were in a dead/anti magic zone, I wouldn't be casting anyways.

I would like a ruling on the breath weapon and lvl up str questions I asked either way though, as I'm trying to finish up my sheet.


I'll PM you with the equipment we talked about.
 

Probably not what are you thinking for classes at this time? And i think the shield will be the "big item" as it stands out.

HM
 

Probably not what are you thinking for classes at this time? And i think the shield will be the "big item" as it stands out.
Doh! Forgot about that picture.

I was looking at a Duskblade to level 5 then Dragon Disciple until maxed.

As such Armored Mage only covers up to medium armor and light shields at that point. I had forgotten that mummy-like monstrosity and didn't think you were going to actually make me have it in my gear. Further more, Duskblades are not proficient in Tower Shields either. A Mithral Heavy shield might be usable, risking the Arcane failure or only using it when not casting spells, but as my primary magic item it would be a disappointment.

So... (Kinda in a holding pattern on that build awaiting your comments)

Different question then. On looking at another possibility, how do you feel about Reducing Level Adjustments from Urban Arcana (pg 18). I could go another route, using the Draconic Racial Class Variant (Races of the Dragon pgs 70-71 with fighter. Draconic Level 1 has +1ECL and could use XP to buy it back at 3rd Class Level. Then sometime around 7-8th Level I would take Draconic Levels 2-3 and complete the Half-dragon process (without wings). The adjustments for being a level behind after 3rd level's buy back of the +1ECL would be only a few hundred XP by 10th level, almost negligible at that point.
 

The Pearl of Speech contains a single language. When placed under the tongue it is absorbed, letting the individual understand and speak the language until they speak the command word (Taking up the face slot). Then the pearl reforms and can be removed.

The Pearl of Speech will not help in this case. You DO know Common when wildshaped (and still understand it and can nod/bark/wag a tail to communicate), but: a druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make.

Even if it could help, remember that any gear worn or carried by the druid melds into the new form and becomes nonfunctional. So the feat is a must.

Would I still be able to use my breath weapon while wild shaped?
No. Wildshape functions like Alternate Form. In Alternate Fomr it is stated: The creature retains the spell-like abilities and supernatural attacks of its old form (except for breath weapons and gaze attacks). It does not gain the spell-like abilities or attacks of its new form.

Would modifiers to stats from leveling up carry over to the wild shape form? Example: I take my standard Large Fleshraker form and gain a str of 25. If I had put my +1 stat bump from gaining 8th lvl into str would it be a 26 or still just 25? Would the wild shape str rise if I had a +X Inherent bonus from a manual or wish?
No. Your STR DEX and CON are replaced: The creature gains the physical ability scores (Str, Dex, Con) of its new form. It retains the mental ability scores (Int, Wis, Cha) of its original form. Apply any changed physical ability score modifiers in all appropriate areas with one exception: the creature retains the hit points of its original form despite any change to its Constitution.

All of this is in the SRD, you could do your own research you know... ;)
 

Okay, I think my character sheet is pretty well complete. Let me know if you guys see anything that needs to be fixed, or have any suggestions. I think I grabbed up all the major divine spells I'm going to want, but if I'm missing something, holler at me. I tried not to get too cheesy with domain spells; I only chose them from core domains, and not very many at that. I also didn't pick any Shugenja spells, since that would really open up the floodgates. It is really fun to be able to pick from any divine spell list, though!

All of my scrolls are self-made, and they're pretty much an extra copy of every spell in my prayerbooks. First rule of prepared casters: always be prepared. :) I bought them for 50% plus XP costs, all multiplied by 75% for my Magical Artisan feat.
 

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