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Clarification on attacking around corners

actually attacking around a corner with a ranged attack is generally a very good idea, because you have cover against enemies, but they don´t have cover from you...

and actually, if i put my back to the wall they won´t have line of sight to the attacker at all. But I would rule that it needs a move action to do so, otherwise you can atack without fear of beeing attacked in return... (its like squeeze in the square... you also do grant combat advantage against enemies in melee then)
 

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Look at murder holes in castles. The whole -point- was an archer had cover from enemy arrows, while the other side did not reciprocate.

It's not the physical size of the hole that matters, it's the arc that the hole represents in your firing view relative to the arc the target represents.

So a 1 sqft hole covers most of the entire body of an archer behind it relative to an archer 20 feet away, but doesn't cover a damn thing on an archer 20 feet away relative to the archer behind it.
 

Yes, but still the archer 5ft away has a chance to shoot back when the archer tries to shoot him. So in an RPG whch is broken down in turns, you need a mechanic other than ready an action to allow shooting back. Which is move action to position shoot move action duck away. Exception are monsters with ability sharpshooter or rangers or rogues who can shift before or after the attack, which is ok for me.
 

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