Hm, I 'm not so sure. What about classes that are equally Mental and Social, for example? And then there's the source of Supernatural power coming from the Mental and/or Social in many systems.Roman said:Ok, so the main class archetypes for fantasy RPGs can probably be categorized into: Physical classes, Mental classes, Social classes and Supernatural classes.
If thiis system had to be used, then I would say Generalist and Specialist would be necessary distinctions. Past that point, it's just a matter of how fine teh granulation ought to be, and would differ from world to world, campaign to campaign etc.Roman said:What do you think are the main sub-archetypes (but still broad) of each?
Actually, I would assume there would also be the skilled warrior, supernatural warrior and supernatural skilled guy.Roman said:Ok, I suppose that system is a bit unwieldy. The more common system is:
Warrior
Skill User
Supernatural Guy
So what do you think would be the main sub-archetypes among these basic archetypes?
jmucchiello said:Actually, I would assume there would also be the skilled warrior, supernatural warrior and supernatural skilled guy.
But, to answer your question:
Warrior: tank, swashbuckler, brawler (dirty fighter), unarmed specialist
Skill: Face-guy, Sneak-guy, Performance-guy, Craft-guy, Knowledge-guy/Sage
Supernat: Blows up stuff guy, Detects stuff guy, Summons stuff guy, Mind-over-body guy
And to throw in my spin above:
War/SKill: Ranger/Scout, Courtier/Knigh
War/Sup: Paladin, Movie Martial Arts dude
Skill/Sup: Merlin-style Wizard, Shaman-types